JobLeonard
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« Reply #40 on: September 08, 2020, 10:42:16 AM » |
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I agree, it adds flavor to the game And yes, it totally reminds me of those 90s games too :D
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VampireSquid
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« Reply #41 on: September 08, 2020, 05:11:50 PM » |
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This looks very promising. I will be following. The ASCII giv s you the ability to make a monstrous complex universe.
Please let this be dwarf fortress in space.
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Rogod
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« Reply #42 on: September 09, 2020, 12:36:06 AM » |
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@vdapps :D The 3D rooms were already there - I just moved the menus out the way to get a better view (it's exposed a perspective error on one of the walkways though, so I may need to fix that now) @JobLeonard The rooms were definitely an aspect that always helped me feel immersed in those older games. You just don't see that anymore - I think the last modern example of that I can remember was in Starcraft 2, but other than that, game-oriented constant locations don't really happen anymore (especially not in a sandbox game ) @VampireSquid That certainly is the plan regarding the complex universe; there are a bunch of large-scale features I have planned, and already some things working that I'm pretty happy about. (Not to mention I do want to find a way to increase the number of systems that generate with a snazzier algorithm; the number that generate right now is just a small handful for development purposes, but this could easily be doubled or tripled - it's just a matter of representing them on the cosmos overview in an easily navigable way.) The idea of "Dwarf Fortress in space" has certainly been an inspiration but obviously I am not actually trying to copy Dwarf Fortress; the mechanics for space sandboxes have their own entertaining requirements. (The Dwarf Fortress devs also have a couple of decades of game development on Startron too )
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« Last Edit: September 09, 2020, 04:33:01 AM by Rogod »
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JobLeonard
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« Reply #45 on: September 10, 2020, 01:46:19 PM » |
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Is that a static image in game, or is that animated?
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Rogod
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« Reply #46 on: September 10, 2020, 02:05:02 PM » |
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Not sure I understand - which image?
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JobLeonard
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« Reply #48 on: September 12, 2020, 03:04:48 AM » |
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I meant the gas giant/asteroid field image! That would probably look sweet if it were moving
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Rogod
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« Reply #49 on: September 12, 2020, 03:25:23 AM » |
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Ah, ok - for the moment it's just a stationary background, but I do have plans to include clouds on other planets, so I'll probably do something more fancy with the gas giants too (some kind of swirly effect like the nebulae should work well).
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JobLeonard
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« Reply #51 on: September 17, 2020, 03:17:34 AM » |
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itsnotmuchbutitshonestwork.jpg
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vdapps
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« Reply #53 on: September 19, 2020, 04:52:39 PM » |
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Geeez, super nice this planet with clouds. Such magic with ascii.
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Rogod
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« Reply #55 on: September 29, 2020, 12:18:31 PM » |
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Just wanted to keep folks posted - I haven't given up or died! - I've been ill (thankfully not Coronavirus; just a cold), so I've not been doing much development over the last week or so (aside from having a fairly large project to code for work this last month). But rest assured v0.44 was already underway and has some new content and minor fixes already! I just wanted to put something more substantial in and round off the new stuff before releasing a proper update.
The next update will be ship upgrade oriented which will eventually expand development into the meta-game features I'd intended to add for tinkering with the crew, the ship & appeasing factions etc.
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vdapps
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« Reply #56 on: September 30, 2020, 07:40:17 AM » |
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Get better soon! I like your space ASCII posts.
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JobLeonard
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« Reply #57 on: September 30, 2020, 07:43:45 AM » |
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Stay safe and take good care of your health!
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