Hey everyone! I'm a newbie Indie Dev who's toying with the idea of making a short
text-based RPG game with some minor visual elements such as maps, character avatar, itens icons and finally: combat.
For combat I've been really stuck in what approach I should follow in order to get players interested and as close as possible to the edge of their seats when a combat event happens instead of going like "Oh... not another combat, please!". Yes, yes, I know a game based on text isn't as appealing as a fully 3D action Skyrim-like, but hey it'll be a game developed by a single person so I have to keep things achievable
In your opinion, how could a
combat in a
text-based game be perceived
less like a
bothering chore and something more like the
player could actually
enjoy and look forward to when such event happen? Everything is welcomed, from visual aspects to dynamics and combat systems suitable for the genre.
If possible I'd greatly appreciate if in case you're using a combat system from an existing game as reference if you could name the game title.
I thank you all in advance!