A new demo is out! This is version 0.03. Go
check it out!
Release notes:
Combat:
- Two new missions have been added: Panama Canal Exit and Cuba
- Greatly improved mission load times
- Many new buildings and airplanes
- Most materials now respond appropriately to changes in lighting
- Add sunrise/sunset times of day; revamp nighttime aesthetics
- New explosion effects
- Completely revamped mission summary screen
- Short-range radar shows terrain
- Add environmental sound effects for when enemy projectiles nearly hit the player
- Revamp many sound effects
- Player ship gets smudged and smoky as it gets damaged
- Greatly improve AI navigation capabilities
- Torpedoes fire in spreads instead of ripple-firing
- Guns are much better at retaining a lock on their targets
- Panama Canal mission is less cramped
- Add LODs to everything to reduce rendered poly count
- Numerous performance improvements
- Water churn effects (from ship wakes, torpedoes, etc.) are nicer
- Better muzzle flash effects
- Reduce obvious tiling of terrain textures
- Ocean is prettier
- Maximum firing range is limited by the weather and the ship's installed radar systems.
Ship Designer:
- New customization options: decals and paint jobs! You can have a purple tiger-striped ship with a shark mouth on the front if you like. Let me know if there's decals or paint patterns that you want to see in the game!
- Many new ships, parts, and flags added
- Most parts have had their stats tweaked
- Add "special" devices that can be activated during combat.
- Add two specials: engine booster and dodge module
- Add diminishing returns to ship power to prevent ludicrously fast ships being easily built
- Hull and bridge part menus split entries out by tier, to avoid having one huge menu
- Tech tree has been completely revamped
- Greatly improved performance of firing angle calculations
- Add a "PD Command" stat which governs the effectiveness of point-defense weapons
General UI:
- The mouse can be used to navigate the UI
- UI navigation is a lot less twitchy
- Lots and lots of bugfixes
- Improve the tactical maps a bit
- Better indication of which option in a menu is currently highlighted