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1387123 Posts in 66517 Topics- by 59070 Members - Latest Member: Xin Music

January 20, 2021, 11:35:00 AM

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TIGSource ForumsCommunityDevLogsBYOBattleship: naval combat sim + ship designer
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Author Topic: BYOBattleship: naval combat sim + ship designer  (Read 1857 times)
Derakon
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« Reply #20 on: January 04, 2021, 05:11:24 PM »

The logo is finalized!



I'm quite happy with it. And with that, I have the next draft of the trailer:

https://www.youtube.com/watch?v=C6SnSlcgwC0&feature=youtu.be

There's still a few things that need fixing, most notably the visible cursor, but I think this is quite close.
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Beastboy
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Happy birth day mom!


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« Reply #21 on: January 04, 2021, 06:04:39 PM »

Very retro, I like it
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Derakon
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« Reply #22 on: January 04, 2021, 08:07:28 PM »

Thank you! The game I'm using as my primary reference was a PS2 game, so retro seemed appropriate (feels weird to refer to the PS2 as "retro", mind you...). Keeping things low-poly and untextured also cuts way down on my art requirements, which is pretty important considering how much stuff the game has in it.
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Derakon
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« Reply #23 on: January 09, 2021, 09:03:28 AM »

The Steam page for Waves of Steel is LIVE! Wishlist the game!



Spread the word on Twitter! Your help is greatly appreciated!
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Derakon
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« Reply #24 on: January 12, 2021, 04:03:59 PM »

A poll for you all: how important do you think it is that a game support multiple save files?
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Derakon
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« Reply #25 on: January 13, 2021, 11:01:17 AM »

One of my favorite tracks that Mikel Dale, the team's musician, has put together:





This plays during mission briefings, when much of the game's story is relayed to the player. I love the atmosphere it creates.
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