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TIGSource ForumsCommunityDevLogsDocklands
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robertogracia
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« on: July 02, 2009, 10:09:49 PM »

Hi all,

Just wanted to share some progress on a small demo I am making:



Cooments are welcome. Cheers.
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sereneworx
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« Reply #1 on: July 02, 2009, 11:51:06 PM »

That looks very appealing, although some of the assets don't seem to be part of the world.

I'd love to see more.
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HannesP
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« Reply #2 on: July 03, 2009, 12:18:39 AM »

Yay, dirty harbour environments! Modern games contain way too little of that. Looking forward to seeing more!
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mcccclean
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« Reply #3 on: July 06, 2009, 08:58:09 PM »

I agree, the style is awesome!

I think you just need to pay attention to light sources... the floor tiles are lit from the left while the containers are lit from the right. I think that's what serene was getting at (also one container doesn't cast a shadow at all)

Compliment sandwich closing: keep it up, looks promising :D
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robertogracia
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« Reply #4 on: July 06, 2009, 11:58:04 PM »

Thanks for the comments.
It is true that the image was hastily put together. This was an old image I created in 3-4 hours to pitch a concept for a multi online game for mobiles (not my idea), but then kept it with the idea of creating at some point a single player survival game.
The idea is to play in a city of which the docklands is one of the boundaries. I have been revamping the graphics a bit, separating the layers as it was all collapsed and starting to look at the code to make it all move.
Need to finish a couple of warehouses and I'll post some progress.

Thanks,

Rob
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robertogracia
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« Reply #5 on: July 07, 2009, 05:21:25 PM »

As I did this originally for mobiles it was way too small so I repixeled the characters and started creating assets in this new res. Hopefully the characters are still sketchy enough.



Cheers,

Rob
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Bones
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« Reply #6 on: July 07, 2009, 05:56:58 PM »

First thing is first, your characters aren't following the isometric rules of perspective.
I don't like the mixing of pixel sizes at the moment so it's hard to judge.
I like how the crates look, they are well done, could use some graffiti maybe or stickers.
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Μarkham
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« Reply #7 on: July 07, 2009, 07:22:45 PM »

Wow, from the first screen shot, I had thought your characters had been a pair of medieval merchants and their hired black-belt bodyguards.
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robertogracia
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« Reply #8 on: July 16, 2009, 09:06:24 PM »

Here is a piece of background. Still working on the workflow for asset creation as they are loads even for a short demo.



Thanks for the comments, I hear you. It will be nice to have some black belt karate experts thrown in there.. Hand Metal Left
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BadgerManufactureInc
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« Reply #9 on: July 18, 2009, 08:07:46 AM »

I'm a big fan of isometric games, and I find that the isometric style is very good at evoking extreme feelings of openness or claustrophobia.

Your background in architecture has no doubt given you a really good ability to produce a large number of assets quicker than those who have not had your experience, which stands you in  good stead as you build up your library.

I'll be interested to see how this shapes up, and hope that you stay in touch as it does so.

 Corny Laugh
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