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TIGSource ForumsCommunityDevLogsRogue Summoner - A Turn-Based Tactics Roguelike
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DanZaidan
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« on: July 02, 2020, 09:42:42 AM »



Rogue Summoner is OUT NOW on Steam:  Well, hello there!
https://store.steampowered.com/app/1355510/Rogue_Summoner/


Check out the FREE DEMO
https://gamecraftstudios.itch.io/rogue-summoner





All about Rogue Summoner

Rogue Summoner is a roguelike about summoning creatures to fight for you. It's a unique blend between turn-based tactics, roguelikes, strategy, auto battlers and even chess!

 



 After you create your strategy, the enemies will do their move, then, your creatures, each according to their behavior. To become a Rogue Summoner you must master each monster's behavior and use them creatively in combat.

Check out this developer commentary video:





____________________________
[original post]

Hello all!  Smiley

My brother and I are developing a new game: Rogue Summoner!

http://www.youtube.com/watch?v=iPWMcxfiadw

It is a turn-based tactics roguelike about conjuring creatures to fight in your stead. It's a game about mastering different monster behaviors and using them creatively in combat.

Here is a video where I explain the gameplay:

http://www.youtube.com/watch?v=5A_fyvy-CQQ

We have been working hard on the game and have just released a Steam page for it, as well as an Early Access on Itchio. We will keep working and improving the game and then we will release it on Steam!

You can wishlist the game on Steam: https://store.steampowered.com/app/1355510/Rogue_Summoner/
Play the Early Access on Itchio: https://gamecraftstudios.itch.io/rogue-summoner



We would love to know what you think about it!
I hope you liked it! Smiley

We will keep updating this page as the game progresses. Smiley

Cheers,
Dan Zaidan
« Last Edit: September 03, 2020, 10:22:19 AM by DanZaidan » Logged
DanZaidan
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« Reply #1 on: July 05, 2020, 04:43:45 AM »

Improving the Particle Effects



Hello everyone!
I just improved lots of particles in the game (especially the ones related to the magic door)!
I updated the game on itch - v0.3.2. - https://gamecraftstudios.itch.io/rogue-summoner



What do you think?
Any feedback would be really appreciated! Smiley
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DanZaidan
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« Reply #2 on: July 06, 2020, 12:28:14 PM »

FREE DEMO Available!

We have just released a FREE DEMO for Rogue Summoner!

We wanted everyone to have a chance to enjoy the game before deciding to purchase it, so now you can download it and have a blast exploring two complete dungeons!

Come check it out! https://gamecraftstudios.itch.io/rogue-summoner

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DanZaidan
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« Reply #3 on: July 08, 2020, 04:09:48 PM »

Hello everyone!

We are launching update v0.5.0 for Rogue Summoner (and the Demo)!

We have been receiving great feedback from you guys and we are implementing great improvements because of that!

There were some major balancing changes in the first two dungeons (especially regarding the size of the Skeleton Dungeon) as well as several bug fixes. Smiley

We hope you keep enjoying the game and let us know what you think about Rogue Summoner!

Download the Demo here: https://gamecraftstudios.itch.io/rogue-summoner

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DanZaidan
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« Reply #4 on: July 10, 2020, 10:13:31 AM »

We posted Rogue Summoner's demo on Steam!
My brother and I are working hard to keep improving the game and I'd love to hear your thoughts about it!

Download it here:
https://store.steampowered.com/app/1355510/Rogue_Summoner/

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DanZaidan
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« Reply #5 on: July 12, 2020, 01:33:26 PM »

Hello friends!

Thanks to the awesome feedback and suggestions we got from the demo, we implemented a few major improvements on the game!


Prediction System

A lot of people said the that game was too hard - mostly because it has hard to predict how the enemies would react to your strategy.

To solve this problem, we added a prediction system: a system that helps you make your strategy by showing in real-time how the enemies will react to your summons. Check it out!






Story

Another great addition to the game was its story! It's something that we wanted to do from the very beginning and we're are very happy to have finished it!

The first Rogue Summoner was, of course, Aktis Half-Head. The story of how he got that nickname is paramount to understanding what it means to become Rogue.



And lastly, there has been several bug fixes and small improvements. One that I'm very happy with is the ability to use the scroll wheel to rotate your monsters. With this implemented, the entire game can be played exclusively with the mouse, making it more accessible!


I would love to know what you think about these improvements (and the game in general!).
My brother and I will keep on improving the game!
We hope you love it!
https://gamecraftstudios.itch.io/rogue-summoner

Cheers!
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DanZaidan
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« Reply #6 on: July 17, 2020, 12:36:59 PM »

New Game Mechanics: Magic Rings, Power Rocks


Hello, friends!

We continue to work very hard on Rogue Summoner to improve it continually!

We heard great things about the Prediction System we added in an update a few days ago, and today we add two new major game systems!

Magic Rings
Some of you mentioned that the game could use more kinds of items so we added Magic Rings!

They will give you an edge in combat (but are not so easy to get!). Smiley




Power Rocks
Scattered throughout the randomly generated dungeons, you may now come across a Power Rock (not to be confused with Power Metal).

They will change the dynamic of combat on a certain place in the board: like buffing the monsters, making it more expensive to summon them or nullify the mana gain from the enemies.

You will find 16 kinds of Power Rocks on your adventures and each one will make you adapt your strategy!







Thank you to everyone who gave ideas for Rogue Summoner! We think these were great additions to the game and we'd love to hear what you think about it!

Any feedback is welcome because we are trying to make Rogue Summoner the best game it can be!

Download the Free Demo: https://gamecraftstudios.itch.io/rogue-summoner

Cheers!
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DanZaidan
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« Reply #7 on: July 20, 2020, 01:59:31 PM »

Hello, friends!

I bring you another BIG update for Rogue Summoner (and its Demo).
Here are some highlights of what you will find now in your adventures:




Destructible Crystals
You will come across rare crystals in your runs - both ally and enemy.
An enemy crystal must be destroyed, while an ally crystal must be protected.
If you succeed, you can expect handsome rewards!






New Magic Rings

There are 5 new magic rings in the game - and you can also stack them up!
Here is how they look:



Luckily, the summoner is far enough from the camera that we don't have to make him wear 20+ rings... Tongue


Constant Improvements
There were other fixes and rebalances throughout all dungeons.
Thanks to everyone who has been playing and giving their feedback. As you can see, we really appreciate it and are using it to make the game better!

You can expect more awesome updates in the following weeks!
Thanks!
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DanZaidan
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« Reply #8 on: July 25, 2020, 11:26:44 AM »

Today we have a content-filled update for you!

Enjoy the sixth dungeon of Rogue Summoner: Walk in the Magic Park!



This update comes with 6 new monsters, as well as new runes, balancing improvements and bug fixes.



We'd love to know what you think about the new dungeon (and Rogue Summoner in general), because we will keep improving it!!

We really hope you love it!

Cheers!


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DanZaidan
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« Reply #9 on: July 28, 2020, 12:20:16 PM »

Hello folks!

Today we have a very special update for you, because we have included some features that have been requested by some players!



Minimap
No more needless wondering! You can now see where are you in the current level (as well as which level you are).





Bestiary
Learn all about the creatures you will fight against (and with) in your adventures! When you kill a creature 10 times it will show up in your bestiary, so you can reference its behavior whenever you need.





Library
After you collect a book, it will show up in your library. Now can read about Aktis Head-Head, Licos the Double-And-A-Half-Turn, Jairus Out-Of-The-Blue and all the other Rogue Summoners in one go!







What feature would you like to see in Rogue Summoner?

We are working very hard to improve the game and we would love to hear what you think about it! Smiley

Download the Demo here:  https://gamecraftstudios.itch.io/rogue-summoner

Thanks!
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DanZaidan
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« Reply #10 on: August 03, 2020, 06:30:31 AM »

Hello, fellow summoner!


We have another awesome content update for you!

Enter Ghost Fortress



You will face gargoyles, vampires, mummies, beholders and worse!
There are 7 new monsters in this dungeon!





As always, we would love to know what you think about Rogue Summoner, as we are constantly trying to improve it!



Sale

To celebrate all the awesome updates we have been creating in the past few weeks, Rogue Summoner will be on SALE for the entire week!


Check out the FREE DEMO and if you like it, be part of our Early Access on Itchio!

https://gamecraftstudios.itch.io/rogue-summoner
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DanZaidan
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« Reply #11 on: August 09, 2020, 09:50:52 AM »

Update #v0.12.0 - New Endless Game Mode!

Hello, friend!

In this exciting update, we added a new dungeon with a new game mode: True Rogue.





It is an endless adventure with increasing difficulty, where all the previous enemies will show up.

Hopefully you had a chance to learn the monsters' behaviors before, because in this dungeon they will combine in surprising ways testing even your best strategies.







This new dungeon is available for everyone who purchased the Early Access on itchio:

https://gamecraftstudios.itch.io/rogue-summoner

(You can still enjoy the 10% sale at the moment! Or get the FREE DEMO!)





I'd love to know how far you managed to get in this dungeon! My current record is 32 levels!! Smiley

Cheers,

Dan Zaidan
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DanZaidan
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« Reply #12 on: August 13, 2020, 09:48:51 AM »

Rogue Summoner launches on September 3rd!

Hello everyone!

We are very excited to announce that Rogue Summoner will be released on September 3rd!




It has been a wonderful development journey and we are super happy with the result.
Today, we finished all the content for the game! There will be 40 unique monsters and 9 types of procedurally-generated dungeons, including the two endless modes!
In the next 3 weeks (before launch) we will test the game thoroughly and squash all the nasty bugs! This will make sure your experience will be the best possible when the game comes out!



In the meantime, you can add Rogue Summoner to your Wishlist and check out our Demo!
https://steamcommunity.com/games/1355510/announcements/detail/4998386338863692421


I hope to see you there on the launch day! Smiley

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DanZaidan
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« Reply #13 on: August 16, 2020, 11:26:33 AM »

Hello fellow summoners!

A little over two weeks to Rogue Summoner's complete Launch!
We are super happy with the result!

We have created a launch trailer highlighting all the dungeons and monsters we have created over the entire course of development (and, of course, our Early Access on Itchio).





We hope you like it!
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DanZaidan
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« Reply #14 on: August 30, 2020, 01:53:06 PM »

Hello all!

In anticipation to Rogue Summoner's release on September 3rd, my brother and I have been writing some pretty cool articles about the development.


Rogue Summoner's story is told through history books that teach the summoner's philosophy in an.. unorthodox way. Read all about our process of writing the story here:
https://store.steampowered.com/newshub/app/1355510/view/2878317980810181733

Worked 3.5 years on a game that didn't find commercial success.
Spent the next 3 years on work outside the games industry.
Are back making what they love!
Meet the two brothers behind Gamecraft Studios!
https://store.steampowered.com/newshub/app/1355510/view/2878317980802732675
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DanZaidan
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« Reply #15 on: September 03, 2020, 10:25:37 AM »

Rogue Summoner has been released into the world! Go get it while it's hot. Smiley

https://gamecraftstudios.itch.io/rogue-summoner

https://store.steampowered.com/app/1355510/Rogue_Summoner/







All about Rogue Summoner
Rogue Summoner is a roguelike about summoning creatures to fight for you. It's a unique blend between turn-based tactics, roguelikes, strategy, auto battlers and even chess!





 After you create your strategy, the enemies will do their move, then, your creatures, each according to their behavior. To become a Rogue Summoner you must master each monster's behavior and use them creatively in combat.

Check out this developer commentary video:










Enjoy!

  Dan and Tiago Zaidan

  - Gamecraft Studios

https://gamecraftstudios.itch.io/rogue-summoner

https://store.steampowered.com/app/1355510/Rogue_Summoner/
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