Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411423 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 19, 2024, 03:38:00 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsUnarmed Galore (physics-based action sandbox made w/ Godot)
Pages: [1]
Print
Author Topic: Unarmed Galore (physics-based action sandbox made w/ Godot)  (Read 304 times)
rtek
Level 0
*


View Profile
« on: July 03, 2020, 02:18:05 PM »

Hello. Just started exploring Godot. Made this weird thing in a few hours. You won't see anything new here, but I've implemented joints angle limits (to be honest I was very surprised it wasn't there). Let's see if this simple concept might evolve into any dynamic physics-based game later.

« Last Edit: July 04, 2020, 01:10:32 PM by rtek » Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic