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TIGSource ForumsDeveloperPlaytestingAdventure Island, a small and modest browser procedural action-RPG
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Author Topic: Adventure Island, a small and modest browser procedural action-RPG  (Read 378 times)
Casual42
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« on: July 03, 2020, 05:17:39 PM »

Hi everybody!
I'm about to publish Adventure Island, a small action-RPG.



Play here:
https://casual42.itch.io/adventureisland

The land, enemies, and their abilities are procedurally generated.
It's very small, but I might develop a sequel.
You can play in browser, alas it is slow to load. Unfortunately, Godot doesn't seem to be very optimized for browsers.
Your feedback is very appreciated Smiley
« Last Edit: July 04, 2020, 05:44:48 PM by Casual42 » Logged
ArsCreativa
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« Reply #1 on: July 05, 2020, 05:57:13 AM »

Hi! It would be nice to have a little "how to play", at the beggining.
Have you considered allow to play the game with the mouse? 
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Casual42
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« Reply #2 on: July 05, 2020, 06:48:12 PM »

Good point! You can now play with the mouse only by default, and customize your mouse controls.
The 'how to play' needs more consideration...
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jbarrios
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« Reply #3 on: July 07, 2020, 06:57:24 AM »

Hi Casual42,

I played your game and recorded my thoughts:


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ArsCreativa
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« Reply #4 on: July 07, 2020, 08:27:35 AM »

Hi again!

Take a look at the mouse navigation, maybe you have to round the destination coordinates in the grid.


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Casual42
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« Reply #5 on: July 08, 2020, 04:04:43 PM »

@jbarrios Wow that's amazing! It's my first game on youtube! And it's great feedback too! I don't have anyone around me to play, and even when I do they usually look at me asking "what do I do?", "how does this work?" Grin But ths player figuring things by themselves is what makes online feedback so valuable! So here it's like having the perks of in-person and anonymous feedback combined Cool

@ArsCreativa Good catch! I call that one the jitterbug Big Laff
Should be fixed now.

A bigger update is on its way with better mouse controls and lots of other stuff.
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Casual42
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« Reply #6 on: July 11, 2020, 03:48:56 PM »

Updated with:
- new mouse control scheme (you can move and attack at the same time now)
- the ability to choose which gear to keep when you gain gear of a type that's already equipped
- better animations
- other small improvements
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