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TIGSource ForumsCommunityDevLogsKingsblood - A story driven tactical indie RPG
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Author Topic: Kingsblood - A story driven tactical indie RPG  (Read 9767 times)
Donselm
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« on: July 05, 2020, 05:51:20 AM »

Hey everyone! After three long years we are proud to anounce that Kingsblood will be released on June 21st. Toast Right

About: Kingsblood is our take on the popular autochess genre as a single-player mercenary RPG with a fully voiced campaign.
About us: We are a small indie developer team of three friends and have been developing this game for three years in our freetime.
Steam: https://store.steampowered.com/app/1515020/Kingsblood/










« Last Edit: May 18, 2023, 04:06:30 AM by Donselm » Logged
irn
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« Reply #1 on: July 06, 2020, 05:59:57 AM »

Maybe add some nice images/gifs here, so you will attract more people to watch the video.
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Donselm
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« Reply #2 on: July 06, 2020, 11:30:36 AM »

Allright,

probably true! I added some screenshots now!
Hope you like them :>
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ternbasedcombat
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« Reply #3 on: July 06, 2020, 12:35:59 PM »

This looks so good!

Do you already have someone to write music for you?

Id love to!

TM
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Donselm
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« Reply #4 on: July 06, 2020, 01:29:07 PM »

hey there. Yea i am sorry. Most of the music is already written ;>.
You can here it in our vlogs. E.g. in this VLOG (see above) at the end of the video.
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Donselm
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« Reply #5 on: July 12, 2020, 03:15:38 AM »

Hey guys,

our newest devlog (it comes out every sunday). We added tonnes of mechanics. Motivation system and also a system that followers can join your group. In this case the friendly witch Noki.





Hope you like it :-)
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Donselm
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« Reply #6 on: July 18, 2020, 10:21:37 PM »

Alright, one week has passed - that means another video. In this devlog, we tackled one of our planned core systems. Building a shelter for our followers. The construction menue will allow the player to build lot's of different building options.



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Donselm
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« Reply #7 on: July 26, 2020, 03:27:11 AM »

This week we restructured how we organize animations and added an invasions system


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Donselm
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« Reply #8 on: August 02, 2020, 02:04:44 AM »

This week we added a first draft of a tech tree / research system. Aside from that some improvements in terms of combat etc.



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Donselm
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« Reply #9 on: August 09, 2020, 01:10:22 AM »

Hey there,

now we added some combat sounds and worked on fixing projectiles and particles

I also edited the first post and added a 2 minute video what the game is actually about



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Donselm
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« Reply #10 on: August 23, 2020, 11:30:53 AM »

Added new ways how to connect dialogues with combats within this devlog. Also I am talking about our first questlines which we implemented.



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Donselm
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« Reply #11 on: August 30, 2020, 02:50:44 AM »

We finally added a generic system how we can add sounds to our animations. Makes the combat much more alife!



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Donselm
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« Reply #12 on: September 06, 2020, 09:39:41 AM »

Got some new cool combat mechanics in place: Summoning and Shapeshifting



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Donselm
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« Reply #13 on: September 13, 2020, 12:18:10 PM »

Got a nice pipeline going for dwarves and halflings


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Donselm
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« Reply #14 on: September 20, 2020, 12:33:57 AM »

This week we pushed out a assassin jump mechanic



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Donselm
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« Reply #15 on: September 27, 2020, 06:31:35 AM »

Got buffing now set in place!


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Donselm
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« Reply #16 on: October 04, 2020, 04:54:59 AM »

After a lot of effort we put into combat we focused this week on improving some aspects, also visuals, on our worldmap.



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Donselm
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« Reply #17 on: October 11, 2020, 10:51:58 AM »

Probably the biggest update in a while:

We created a comprehensive character UI and interconnected it with our website (www.kingsblood.net)



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Donselm
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« Reply #18 on: October 18, 2020, 10:04:18 AM »

In this devlog we disucss the concept of souls and all its related gameplay features



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Donselm
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« Reply #19 on: October 25, 2020, 08:41:12 AM »

This week, we tried to experiment with layers for lighting the combat scenes



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