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November 27, 2020, 11:17:23 AM

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TIGSource ForumsCommunityDevLogsKingsblood - A story driven tactical indie RPG
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Author Topic: Kingsblood - A story driven tactical indie RPG  (Read 1823 times)
Donselm
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« on: July 05, 2020, 05:51:20 AM »

Hey there  Gentleman,

we are creating a very story heavy RPG game with an autochess combat system. We document our progress once a week by publishing a youtube video (devlog). We just do it in our freetimes, so bit stressfull doing it in paralell to a fulltime job, but well, guess you have to work for your dreams. The engine we use is unity and a lot of our code is organized via json files.





Would love to get into discussion with people about the good and bad things in terms of design etc.. So far we don't have an audience, so it is kinda hard to judge, whether people like it. I hope for the best ;-).

Here are some more impressions:





« Last Edit: November 08, 2020, 12:27:16 AM by Donselm » Logged
irn
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« Reply #1 on: July 06, 2020, 05:59:57 AM »

Maybe add some nice images/gifs here, so you will attract more people to watch the video.
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Donselm
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« Reply #2 on: July 06, 2020, 11:30:36 AM »

Allright,

probably true! I added some screenshots now!
Hope you like them :>
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ternbasedcombat
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« Reply #3 on: July 06, 2020, 12:35:59 PM »

This looks so good!

Do you already have someone to write music for you?

Id love to!

TM
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Donselm
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« Reply #4 on: July 06, 2020, 01:29:07 PM »

hey there. Yea i am sorry. Most of the music is already written ;>.
You can here it in our vlogs. E.g. in this VLOG (see above) at the end of the video.
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Donselm
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« Reply #5 on: July 12, 2020, 03:15:38 AM »

Hey guys,

our newest devlog (it comes out every sunday). We added tonnes of mechanics. Motivation system and also a system that followers can join your group. In this case the friendly witch Noki.





Hope you like it :-)
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Donselm
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« Reply #6 on: July 18, 2020, 10:21:37 PM »

Alright, one week has passed - that means another video. In this devlog, we tackled one of our planned core systems. Building a shelter for our followers. The construction menue will allow the player to build lot's of different building options.



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Donselm
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« Reply #7 on: July 26, 2020, 03:27:11 AM »

This week we restructured how we organize animations and added an invasions system


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Donselm
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« Reply #8 on: August 02, 2020, 02:04:44 AM »

This week we added a first draft of a tech tree / research system. Aside from that some improvements in terms of combat etc.



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Donselm
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« Reply #9 on: August 09, 2020, 01:10:22 AM »

Hey there,

now we added some combat sounds and worked on fixing projectiles and particles

I also edited the first post and added a 2 minute video what the game is actually about



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Donselm
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« Reply #10 on: August 23, 2020, 11:30:53 AM »

Added new ways how to connect dialogues with combats within this devlog. Also I am talking about our first questlines which we implemented.



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Donselm
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« Reply #11 on: August 30, 2020, 02:50:44 AM »

We finally added a generic system how we can add sounds to our animations. Makes the combat much more alife!



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Donselm
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« Reply #12 on: September 06, 2020, 09:39:41 AM »

Got some new cool combat mechanics in place: Summoning and Shapeshifting



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Donselm
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« Reply #13 on: September 13, 2020, 12:18:10 PM »

Got a nice pipeline going for dwarves and halflings


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Donselm
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« Reply #14 on: September 20, 2020, 12:33:57 AM »

This week we pushed out a assassin jump mechanic



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Donselm
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« Reply #15 on: September 27, 2020, 06:31:35 AM »

Got buffing now set in place!


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Donselm
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« Reply #16 on: October 04, 2020, 04:54:59 AM »

After a lot of effort we put into combat we focused this week on improving some aspects, also visuals, on our worldmap.



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Donselm
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« Reply #17 on: October 11, 2020, 10:51:58 AM »

Probably the biggest update in a while:

We created a comprehensive character UI and interconnected it with our website (www.kingsblood.net)



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Donselm
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« Reply #18 on: October 18, 2020, 10:04:18 AM »

In this devlog we disucss the concept of souls and all its related gameplay features



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Donselm
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« Reply #19 on: October 25, 2020, 08:41:12 AM »

This week, we tried to experiment with layers for lighting the combat scenes



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