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TIGSource ForumsCommunityDevLogsKingsblood - A story driven tactical indie RPG
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Author Topic: Kingsblood - A story driven tactical indie RPG  (Read 9721 times)
Donselm
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« Reply #20 on: November 01, 2020, 02:14:57 AM »

In this weeks devlog, we designed our leveling system and created art for it by using artificial intelligence.



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Donselm
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« Reply #21 on: November 08, 2020, 12:26:36 AM »

We started it three month back - but now we 90% implemented our motivation system:




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Donselm
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« Reply #22 on: November 15, 2020, 03:02:17 AM »

This week in our devlog we created a character from scratch until he was in game with all steps involved


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Donselm
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« Reply #23 on: November 21, 2020, 07:12:26 PM »

Implemented a market for handling our economy



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Donselm
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« Reply #24 on: November 29, 2020, 12:51:59 AM »

This week we used unity's shader graph system to create a cool pulsating blood effect



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Donselm
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« Reply #25 on: December 13, 2020, 02:39:29 AM »

Gave our main UI a complete face lift


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Jasmine
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« Reply #26 on: December 15, 2020, 02:29:40 AM »

It's a shame that you haven't had much interaction! I've been loving all of these updates. The game is looking great!
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Donselm
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« Reply #27 on: December 20, 2020, 07:07:43 AM »

Creating a house for our heroes



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Donselm
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« Reply #28 on: December 20, 2020, 07:09:09 AM »

It's a shame that you haven't had much interaction! I've been loving all of these updates. The game is looking great!

Hey Jasmine, thanks a lot for that comment :-). Well, guess the game is not yet aestheticly pleasing enough and too much of everything is unfinished. But the time will come - i hope :D.

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Donselm
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« Reply #29 on: December 30, 2020, 03:06:27 PM »

2020 was a hell of a ride! Put all my holidays and lots of my freetime into this project. Quite exhausted but super proud about the great accomplishments. This video is probably the most comprehensive summary about our game - what we got so far and what will be coming in 2021.



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Donselm
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« Reply #30 on: January 10, 2021, 03:54:43 AM »

A devlog about the visuals for our housing / construction system



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Donselm
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« Reply #31 on: January 15, 2021, 11:30:50 AM »

This week, we discuss the first iteration of our dungeon system.




Also - have a steam website now :-)
https://store.steampowered.com/app/1515020/Kingsblood/
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Alain
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« Reply #32 on: January 16, 2021, 04:36:02 AM »

Cool, congrats to adding the game to Steam. May you be blessed with many wishlists ;)
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Donselm
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« Reply #33 on: January 21, 2021, 01:48:20 PM »

Thank you Alain :-).

Also here we go with the next video. Pushed out a character progression system - not final, but pretty progressed already.



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Donselm
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« Reply #34 on: January 28, 2021, 03:39:12 PM »

Completly redesigned how we deploy monsters in our combat scenes:



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Donselm
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« Reply #35 on: February 04, 2021, 01:25:22 PM »

A lot of smaller things which didn't get a whole dedicated video. A lot of cool stuff i guess.



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Alain
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« Reply #36 on: February 04, 2021, 11:28:32 PM »

I guess I will never get sick of looking at your map. You have done a great job on the overhaul of your follower UI, I especially like how intuitive and polished dragging and dropping the followers into the party looks.
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Donselm
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« Reply #37 on: February 11, 2021, 02:24:18 PM »

Hey Alain,
thank you so much! That is so engouraging!

But here we go with a new update. It is honestly my favorit update so far - cause i really feel that doing these dungeons - when everything works of course - would be quite fun.



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Donselm
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« Reply #38 on: February 19, 2021, 01:23:13 PM »

Our Influence-Expansion System is finally working :D.



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Donselm
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« Reply #39 on: February 25, 2021, 12:01:30 PM »

This week we added our first biome! About nine more to come!



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