Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411489 Posts in 69371 Topics- by 58428 Members - Latest Member: shelton786

April 24, 2024, 03:10:49 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsKingsblood - A story driven tactical indie RPG
Pages: 1 2 [3] 4
Print
Author Topic: Kingsblood - A story driven tactical indie RPG  (Read 9784 times)
Donselm
Level 0
***


View Profile
« Reply #40 on: March 04, 2021, 11:38:14 PM »

This week i created the second big biome. An old an dark castle! I feel all the pointlights give it quite a cool atmosphere.



Logged
Donselm
Level 0
***


View Profile
« Reply #41 on: March 10, 2021, 03:24:18 PM »

Created a hopefully beautiful mountainside :>



Logged
Donselm
Level 0
***


View Profile
« Reply #42 on: March 19, 2021, 09:44:00 AM »

This week we got 2 videos :-).
For once our new channel intro which i also added to the initial post of this thread:




Secondly:
We finally finished up our soul system. It is finalized, implemented and works :-). Very happy to present it in this devlog:


Logged
Donselm
Level 0
***


View Profile
« Reply #43 on: March 27, 2021, 05:45:05 AM »

Created some gloomy woods!



Logged
Donselm
Level 0
***


View Profile
« Reply #44 on: April 02, 2021, 12:20:01 AM »

Revisited our city selection method. The cities are now rising :-)



Logged
Donselm
Level 0
***


View Profile
« Reply #45 on: April 08, 2021, 01:22:35 PM »

Polished up the system of last week :-). Really in love with it now!



Logged
Donselm
Level 0
***


View Profile
« Reply #46 on: April 16, 2021, 06:59:43 AM »

Some updates towards our dungeon system


Logged
Donselm
Level 0
***


View Profile
« Reply #47 on: April 21, 2021, 03:14:13 PM »

Put a lot of effort into polishing our dungeon UI. Really happy with the outcome :-). Also put some tips into the devlog which could be useful for others!



Logged
Donselm
Level 0
***


View Profile
« Reply #48 on: April 29, 2021, 01:35:48 PM »

A bit of an unusal Vlog as i don't really talk about the current progress, but rather about motivation and discipline!



Logged
Donselm
Level 0
***


View Profile
« Reply #49 on: May 06, 2021, 02:44:36 PM »



Logged
Donselm
Level 0
***


View Profile
« Reply #50 on: May 13, 2021, 11:06:13 AM »

We recently struggled with anoying performance issues but could now beat this problem by using unities Addressable system



Logged
Donselm
Level 0
***


View Profile
« Reply #51 on: May 20, 2021, 11:20:09 AM »

Brought a bit of life to our combats!



Logged
logophil
Level 0
***



View Profile WWW
« Reply #52 on: May 21, 2021, 04:48:02 AM »

Brought a bit of life to our combats!


Thanks I really enjoyed this devlog, sound design is often a neglected area of game design so it's really interesting to see how you approached it!
Logged

Donselm
Level 0
***


View Profile
« Reply #53 on: June 11, 2021, 10:58:14 AM »

Hey thank you for that answer. In this devlog, we kept pushing with bit more of the voices. Still need more Voice actors :-)

Cheers



Logged
Jasmine
Level 5
*****

Boop


View Profile WWW
« Reply #54 on: June 11, 2021, 06:59:46 PM »

This is looking great! I'm a huge tactics fan and this is right up my alley! Kudos to you and your team!
Logged

Donselm
Level 0
***


View Profile
« Reply #55 on: July 08, 2021, 10:20:31 PM »

Thanks a lot! Really appreciated :-). It's been a while since i posted here but progress is still going on!
Recently just added couple of creates we already imported into unity, but never brought to life!



Logged
Donselm
Level 0
***


View Profile
« Reply #56 on: July 17, 2021, 12:52:08 PM »

And again a bit of progress


Logged
Donselm
Level 0
***


View Profile
« Reply #57 on: August 05, 2021, 08:00:21 AM »

Skipped a couple of vids since i had a lot of stress aside from kingsblood - but finished our biomes (this week with snow and deserT)



Logged
Donselm
Level 0
***


View Profile
« Reply #58 on: August 20, 2021, 08:10:01 AM »

Sooo - it has been more than a year we've been constantly working on this game. Finally we have our first game loop going! Pretty excited about this update :-)



Logged
Donselm
Level 0
***


View Profile
« Reply #59 on: October 09, 2021, 04:20:30 AM »

Hey guys! Been a long pause since the last devlog! But we have been programming quite a lot! So some major updates in this vid! Beer!





Logged
Pages: 1 2 [3] 4
Print
Jump to:  

Theme orange-lt created by panic