NanoCure
-a twin stick exploration adventure in a living organism-
After attempting to make something for Ludum Dare 46 ("Keep It Alive"), I ended up with nothing to submit but a broken prototype. Then I figured I could keep working at it for a while on the side using Unity.
NanoCure is inspired by games like Nuclear Throne, Metroid and Lone Survivor. The player controls a nano-machine injected in a living organism with the mission to cure its host.
The game will be playable with a keyboard-mouse combo as well as with a gamepad. I'm currently implementing basic mechanisms while working on the graphic style. The game will first have a human designed campaign but I would eventually like it to be replayable through procedural generation.
2020-05-09
Testing the lights
I started with the design of a tileset and its normal map and then the setup of 2D lights to see how it would look.
2020-05-23
Better Lights
I kept working at that tileset and cranked up the shading to give it more depth and relief.
2020-06-09
Secret Passage
What is an exploration game without secret areas to discover? Using trigger colliders and additional tilemaps, I could achieve this cool reveal.
2020-07-04
Dash & Teleport
The dash will be mostly used for combat but the teleport will be useful to further the exploration. The gif doesn't do it justice but the game goes in slow-motion when the player aim for the teleport.
2020-07-07
Bullet Hell
I finally implemented enemy bullets to raise the challenge of the combat. I'm worried that the game will be too easy but maybe now it's a bit too much?
I keep posting progress with videos on my Twitter account so you can follow me there if you want to see more fluid videos.
https://twitter.com/ashtom_gvaI hope that documenting my progress will give me enough fuel to keep on working on this!