Humor was totally right for me.
Even if you're not programmer, storytelling was good, as I entered into story very smoothly and it caught me quickly. You can build on that. I can imagine longer story with more profound puzzles. I can imagine nice profound adventure game on Steam in similar setup as was in Singular Matter.
In fact it reminds me a bit of old sci-fi adventures from Legend (Gateway, Gateway 2, Death Gate).
https://www.mobygames.com/company/legend-entertainment-company However, due to your lack of programming skills, you need a right intuitive tool to setup more profound puzzles with commands and inventory. Here I'm of no help as I don't know almost nothing about editors/engines for visual novels / adventure games creation.