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TIGSource ForumsCommunityDevLogsCat-Powered UFO
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TheSneaK
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« Reply #20 on: November 05, 2020, 10:50:58 PM »

Hey everyone!

Just did a small update, mostly to fix some of the bugs found through play-testers.



6/11/2020

*  Fixed a bug where the big head could roll over you for 54 damage instead 4.

*  Fixed bug where you could search the trash can over and over and keep finding chicken nuggets.

*  Fixed bug where if you pressed "CTRL" while a fish, you turned back into an alien.

*  Fixed bug where when you move some items into other room, the game thinks your not holding an item anymore.

*  Fixed bug where you could go over the wall in the cave with the cat and red rocks.

*  Changed the target loving NPC to say "SHOOT" instead of "BLAST" to stop confusion with the mediocre bombs.

*  Changed the well near Drive Man to say "sacrifice" instead of donate, so players will stop getting confused with the gold coin.

*  Changed the little devil's max damage from 2 to 1.

*  Added new unlockable move in battle.



Anyway, have fun!  Smiley
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jsjohnsonfilm
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« Reply #21 on: November 06, 2020, 07:26:08 AM »

Oh man! This looks so cool! I've tried (and failed) many times to create a game with that earthbound feel. It's such a delicate balance of... well... everything. From your dev logs it looks like you've nailed it. The art looks very excellent. I'm very excited to try it.
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TheSneaK
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« Reply #22 on: November 07, 2020, 04:12:34 PM »

Oh man! This looks so cool! I've tried (and failed) many times to create a game with that earthbound feel. It's such a delicate balance of... well... everything. From your dev logs it looks like you've nailed it. The art looks very excellent. I'm very excited to try it.


Hey Thanks!   Beer!

Make sure you tell me how you go!
I hope you have fun!
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TheSneaK
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« Reply #23 on: November 08, 2020, 09:07:52 PM »

Another update with some changes made thanks to you beautiful play testers!



9/11/2020

*  Fixed a Bug where you could get out the bottom of the bomb shop without triggering the exit.

*  Halved the damage taken by enemies in the water levels.

*  Slowed down the fish character and sharks in the water levels.

*  Made it so sharks will stop chasing you if you get far enough away.

*  Lowered sandwich HP from 15 to 12 and maximum damage from 4 to 2.

*  Made a path in the main village a bit easier to see.

*  Fixed bug where the lonely bird in the cave could make you do less damage to him then your minimum damage.

*  Altered the bottom of the race track to not have such a brutal 90 degree turn.

*  Fixed bug where the riddle master would tell you the wrong button to push to lift an object for Xbox controller.

*  Fixed a bug with giving the egg to the bird man.

*  Added a little icon next to the sass abilities in battle letting the player know which sasses they have used and if they worked or not.



Thanks guys for all your help so far.

If you would like to give Cat-Powered UFO a go, follow this link!

https://thesneak.itch.io/cat-powered-ufo

Make sure you give me that sweet sweet feedback!
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TheSneaK
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« Reply #24 on: November 10, 2020, 07:38:33 PM »

New changes!

Thanks to all of you who gave feedback!

Especially Michaelplzno who made a video for me.

check it out.








*  Added an NPC that walks behind the first building you encounter, so show you can move behind buildings.

*  Droped Big heads HP from 11 to 7.

*  Lowered the wall in the big head fight.

*  Made the pointer arrow in the big head fight extend as you power up your shot.

*  Fixed an oversight where you could get stuck in the trees at the top of the desert level.

*  Added a ninja early in the game who can give you an extra point to minimum damage.

*  Made collectable items have collision to make them easier to pick up.

*  Added NPC and chicken nuggets to the desert level.

*  You now respawn in the desert when you die in the desert.

*  Made the Dish in the Sandwich minigame easier to control.
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Duckablo
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« Reply #25 on: November 10, 2020, 10:06:25 PM »

Oh man, this game looks awesome! I can't wait to try it out and tell you what I think.
I just got into game development and this is super similar to what I want to make/mess around with. I can't wait to check out all the videos and hopefully learn from what you already have got! Nice art style aswell! Are you using Gamemaker 2? I heard you mention Dnd in a video I believe.
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TheSneaK
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« Reply #26 on: November 10, 2020, 10:33:00 PM »

Oh man, this game looks awesome! I can't wait to try it out and tell you what I think.
I just got into game development and this is super similar to what I want to make/mess around with. I can't wait to check out all the videos and hopefully learn from what you already have got! Nice art style aswell! Are you using Gamemaker 2? I heard you mention Dnd in a video I believe.

Thanks for the kind words mate!
I can't wait to hear your thought on it!   Beer!
Yep!  I used Gamemaker studio 2 for this one.
If you want help with your new game, just ask!
I usually help people through discord.
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JobLeonard
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« Reply #27 on: November 11, 2020, 04:51:12 AM »

Quote
*  Added an NPC that walks behind the first building you encounter, so show you can move behind buildings.
Nice use of "show, don't tell"
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TheSneaK
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« Reply #28 on: November 11, 2020, 06:44:19 PM »

Quote
*  Added an NPC that walks behind the first building you encounter, so show you can move behind buildings.
Nice use of "show, don't tell"

That was my thinking as well!   Smiley

I should make a video about that concept at some point.
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Duckablo
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« Reply #29 on: November 12, 2020, 08:33:15 AM »

I am slowly playing through it between stuff and am loving it so far!
On the encounter with the giant head, the text "GIANT HEAD" that animates slight becomes unreadable when it enlarges. Also the power numbers are a bit confusing, any power gauge possible?
Other than that I am loving the music and art of the game, super fun time!
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TheSneaK
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« Reply #30 on: November 12, 2020, 05:43:21 PM »

I am slowly playing through it between stuff and am loving it so far!
On the encounter with the giant head, the text "GIANT HEAD" that animates slight becomes unreadable when it enlarges. Also the power numbers are a bit confusing, any power gauge possible?
Other than that I am loving the music and art of the game, super fun time!


Hey!  I'm glad you're having fun with it!  Smiley
I can't remember the Giant Head text enlarging, I'll have to look into that.
In the version your playing, does the arrow extend as you power up?  You might be playing a slightly older version.
Thanks for the feedback!  Have you thought about my offer for helping you with your game?

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Duckablo
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« Reply #31 on: November 13, 2020, 08:46:40 AM »

I am slowly playing through it between stuff and am loving it so far!
On the encounter with the giant head, the text "GIANT HEAD" that animates slight becomes unreadable when it enlarges. Also the power numbers are a bit confusing, any power gauge possible?
Other than that I am loving the music and art of the game, super fun time!


Hey!  I'm glad you're having fun with it!  Smiley
I can't remember the Giant Head text enlarging, I'll have to look into that.
In the version your playing, does the arrow extend as you power up?  You might be playing a slightly older version.
Thanks for the feedback!  Have you thought about my offer for helping you with your game?


It does grow as I gain power but the animation was really large and slow. Maybe change the arrow color slighty as it increases power?
About my game, I really don't have a game yet haha. I am so stuck in-between engines and learning code, but I really appreciate it. All of this is so overwhelming. I am considering just sticking with Unity to learn C# but GML is so...attractive. I still don't understand basic concepts, just following tutorials still and figuring it out slowly. Thanks so much though, your art is similar to what I want mine to be.
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TheSneaK
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« Reply #32 on: November 14, 2020, 04:58:51 PM »





I made a new video!

I show some of the things I did to stop players from getting confused in my game.

Hopefully you can get some ideas as to what might be misleading in your own games and what you could do to fix it.
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JobLeonard
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« Reply #33 on: November 17, 2020, 06:29:18 AM »

Nice work! But how did you see players get confused? Did they live-stream your game or record it for you?
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TheSneaK
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« Reply #34 on: November 17, 2020, 02:14:16 PM »

Nice work! But how did you see players get confused? Did they live-stream your game or record it for you?

I got to watch a few stream it, others I've seen play it at my house, and most of them are just what people report to me afterward.
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TheSneaK
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« Reply #35 on: November 24, 2020, 07:18:49 PM »


BIG new Update out now!

I have started to introduce UFO travel!






Check out all the changes here, there is big list this time around.

https://itch.io/t/1004572/change-log



Check out the new version of Cat Powered UFO!

https://thesneak.itch.io/cat-powered-ufo

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TheSneaK
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« Reply #36 on: December 03, 2020, 08:44:33 PM »

New Version out now!!

Lots of bug fixes, this time around.

You can check out the changes here.  There are quite a few!

https://itch.io/t/1004572/change-log



Have a go at the new version for yourself!

https://thesneak.itch.io/cat-powered-ufo



Make sure to give me some of that sweet, juicy FEEDBACK!!  :D
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TheSneaK
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« Reply #37 on: December 12, 2020, 04:43:29 PM »

Hey friends!  I made a new video!





It's been a little while since I made a video for youtube, feels good to break the drought!  Smiley
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TheSneaK
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« Reply #38 on: December 22, 2020, 10:49:21 PM »

Hey friends!  I have a new dimension out in the latest version of Cat-Powered UFO!

I would love to see if you could break it for me and tell me about all the juicy bugs!  :D

https://thesneak.itch.io/cat-powered-ufo



Here is a look at the Ice dimension






If you want to check out the changelog click here

https://itch.io/t/1004572/change-log



Merry Christmas to everyone!  Have a good one friends!  Smiley
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bayersglassey
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« Reply #39 on: December 23, 2020, 10:32:44 PM »

This looks amaazing. Getting those good good Undertale vibes. Earthbound is clearly a good game to get inspired by.
Maybe I should finally get Wine working so I can try to run Windows games on Linux...
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