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TIGSource ForumsJobsCollaborationsInterdisciplinary Team Seeking Programmer for Mecha Autobattler Prototype
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Author Topic: Interdisciplinary Team Seeking Programmer for Mecha Autobattler Prototype  (Read 763 times)
etchvsketch
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« on: July 17, 2020, 02:17:28 PM »


Eyo alright right off the bat here's the saucy synopsis:

  • We're a team with backgrounds in film, games, and live entertainment
  • We're looking for a Unity programmer
  • We're currently working on our MVP so there won't be rev share and all funding is out of pocket
  • Nobody who works with us works for nothing; we expect to chat with you about how we can make this worth your time
  • We've been making do with an artist on our team who has some programming experience but have reached the point where we need a dedicated individual
  • Also mechas; we really dig mechas. Ideally you do too.


Our Goal

Create fun experiences that foster collaboration and community;
two things that we believe are really needed right now what
 with the whole, uh, ya know, "2020 World on Fire" thing.



Cool things we're looking for in a programmer:

  • Someone who's used to and enjoys collaborating/communicating within a team
  • You have some past projects we can check out! (Let us play your games yo)
  • We'll be working with Unity so ideally you have Unity Experience
  • Someone who's interested in messing around with AI (we're not making an autochess clone after all)


In-Engine Clip







But yeah, shoot me a PM if you're interested, there are plenty more details about the project, our process, and the team that we'd love to chat about.

Also if you like anime I for sure want to hear what you're watching. That's not a deal breaker of course I just really like talking about anime with people.
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etchvsketch
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« Reply #1 on: July 18, 2020, 12:15:39 PM »

Alternatively if it's more convenient shoot at email to [email protected]
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