Zeitgeist 1980 is a digital gamebook set in the cinematic 1980s, heavily inspired by the weird cinema and television produced during the decade. This is a solo project being developed in Godot using Inkle's Ink scripting markup. At present I am also creating all of the art assets, and using CC0 audio assets for sound effects and music, though I'd prefer to eventually commission professionals to supply me with both.
This screenshot has a typo that has been fixed in-game.
https://mcoorlim.itch.io/rascal-and-the-boxerStory:The player, an 80s teen protagonist, is sent to stay with his cousin Colt over winter break. Unexpectedly he's roped into helping Colt with a mysterious cross-country delivery of a mysterious cargo for even more mysterious patrons. Things go horribly awry in a road-trip tale inspired by 80s action comedy movies "Smokey and the Bandit II" and "Any Which Way You Can."
The prototype was written in Twine last November for a game jam. You can play it free on the web here:
Progress So Far:Here's a video in which I discuss how I used my limitations to design the game's UI.
Here's a video in which I talk about how I actually implement said UI.
Currently, I'm converting the Twine script (basically HTML, CSS, and Javascript) to Ink.
Future Plans:As planned Zeitgeist 1980 is going to be an episodic interactive fiction game, with future chapters inspired by other 80s movies. First step, though, is nailing down the godot interpreter.
After that, I need to choose appropriate background music, and create a large quantity of pixel art for the game's visuals.