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1380207 Posts in 65795 Topics- by 58187 Members - Latest Member: rarbgproxys

August 05, 2020, 05:13:30 AM

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TIGSource ForumsCommunityDevLogsUntitled - Side Scrolling Shooter
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Author Topic: Untitled - Side Scrolling Shooter  (Read 944 times)
retrophilion
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« on: July 25, 2020, 12:07:37 PM »





Making a side scrolling shooter.....thats all I know.
« Last Edit: August 01, 2020, 09:54:18 AM by retrophilion » Logged

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« Reply #1 on: July 25, 2020, 12:50:02 PM »


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« Reply #2 on: July 27, 2020, 04:19:31 AM »

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« Reply #3 on: July 27, 2020, 07:41:19 AM »

Well if you don't know, we don't either Gentleman
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retrophilion
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« Reply #4 on: July 27, 2020, 07:50:44 AM »

If you find out before me, let me know.

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« Reply #5 on: July 27, 2020, 08:39:52 AM »

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Beastboy
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Happy birth day mom!


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« Reply #6 on: July 27, 2020, 09:02:07 AM »

Well if you don't know, we don't either Gentleman
Same here
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retrophilion
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« Reply #7 on: July 27, 2020, 12:53:20 PM »



1. energy
2. face reaction/comms
3. rank
4. money earnt
5. distance to boss
6. timer till boss escapes
7. lives
8. turbo
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« Reply #8 on: July 28, 2020, 02:20:36 AM »



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« Reply #9 on: July 28, 2020, 03:10:31 AM »



think I'm going to need an anime 16bit pixel artist at some point
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« Reply #10 on: July 28, 2020, 05:40:49 AM »

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« Reply #11 on: July 28, 2020, 08:04:07 AM »



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« Reply #12 on: July 28, 2020, 08:40:41 AM »

Boss (pink cube)



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« Reply #13 on: July 29, 2020, 01:07:17 AM »

Currently working on how each scene is chopped up before I start hooking up the UI's logic.



Going to start stitching some behaviours up:

Intro - Player enters the screen.

Repeat - Assets repeat to keep some kind of endless loop (ideal for bosses or long stretches of levels).

Non Repeat - Pretty eye candy scenery to remove any art strain.

Outro - Level has a static boss.
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« Reply #14 on: July 29, 2020, 04:41:20 AM »





It's weird sometimes where you get inspiration from....clearly the Goldeneye watch.... just because I'm listening to it.
« Last Edit: July 29, 2020, 05:04:23 AM by retrophilion » Logged

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« Reply #15 on: July 29, 2020, 05:22:27 AM »

i got plans...

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« Reply #16 on: July 29, 2020, 08:12:59 AM »

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« Reply #17 on: July 29, 2020, 08:16:17 AM »

Gonna make some more road blocky stuff to smash through...

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« Reply #18 on: July 29, 2020, 08:45:31 AM »

Storyboard steps...

Van comes out of the bridge tunnel, smashes into the road block, begins to hover, wheels turn out, player takes over with ready sign flashing.

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« Reply #19 on: July 30, 2020, 12:34:18 AM »







« Last Edit: July 30, 2020, 04:42:41 AM by retrophilion » Logged

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