Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1392058 Posts in 66887 Topics- by 59672 Members - Latest Member: CountryGaming

May 17, 2021, 01:56:21 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogs"Air Traffic" - Side Scrolling Shooter
Pages: [1] 2 3 ... 8
Print
Author Topic: "Air Traffic" - Side Scrolling Shooter  (Read 7354 times)
retrophilion
Level 1
*



View Profile
« on: July 25, 2020, 12:07:37 PM »

Making a side scrolling shooter.....thats all I know.

"Air Traffic" is the project name.

The core mechanics of the game is an arcadey side scrolling shooter that has two levels of depth, near and far, with this I plan to have obstacles and enemies that benefit from using either lane.  The game could get in a muddle if there is too much going on in the screen at the same time.  So some rules need to be applied with regards of the design of the level and likely altering the colour/brightness of the enemies in the distance to help avoid confusion.

May 08, 2021:


« Last Edit: May 09, 2021, 08:23:20 AM by retrophilion » Logged
retrophilion
Level 1
*



View Profile
« Reply #1 on: July 25, 2020, 12:50:02 PM »


« Last Edit: August 19, 2020, 02:56:13 AM by retrophilion » Logged
retrophilion
Level 1
*



View Profile
« Reply #2 on: July 27, 2020, 04:19:31 AM »

« Last Edit: August 19, 2020, 02:56:26 AM by retrophilion » Logged
Rogod
Level 2
**



View Profile WWW
« Reply #3 on: July 27, 2020, 07:41:19 AM »

Well if you don't know, we don't either Gentleman
Logged

retrophilion
Level 1
*



View Profile
« Reply #4 on: July 27, 2020, 07:50:44 AM »

If you find out before me, let me know.

« Last Edit: August 19, 2020, 02:56:39 AM by retrophilion » Logged
retrophilion
Level 1
*



View Profile
« Reply #5 on: July 27, 2020, 08:39:52 AM »

« Last Edit: August 19, 2020, 02:56:49 AM by retrophilion » Logged
Beastboy
Level 2
**

Happy birth day mom!


View Profile
« Reply #6 on: July 27, 2020, 09:02:07 AM »

Well if you don't know, we don't either Gentleman
Same here
Logged
retrophilion
Level 1
*



View Profile
« Reply #7 on: July 27, 2020, 12:53:20 PM »



1. energy
2. face reaction/comms
3. rank
4. money earnt
5. distance to boss
6. timer till boss escapes
7. lives
8. turbo
« Last Edit: August 19, 2020, 02:57:01 AM by retrophilion » Logged
retrophilion
Level 1
*



View Profile
« Reply #8 on: July 28, 2020, 03:10:31 AM »



think I'm going to need an anime 16bit pixel artist at some point
« Last Edit: August 19, 2020, 02:57:47 AM by retrophilion » Logged
retrophilion
Level 1
*



View Profile
« Reply #9 on: July 28, 2020, 05:40:49 AM »

« Last Edit: August 19, 2020, 02:57:58 AM by retrophilion » Logged
retrophilion
Level 1
*



View Profile
« Reply #10 on: July 28, 2020, 08:04:07 AM »



« Last Edit: August 19, 2020, 02:58:09 AM by retrophilion » Logged
retrophilion
Level 1
*



View Profile
« Reply #11 on: July 28, 2020, 08:40:41 AM »

Boss (pink cube)



« Last Edit: August 19, 2020, 02:58:17 AM by retrophilion » Logged
retrophilion
Level 1
*



View Profile
« Reply #12 on: July 29, 2020, 01:07:17 AM »

Currently working on how each scene is chopped up before I start hooking up the UI's logic.



Going to start stitching some behaviours up:

Intro - Player enters the screen.

Repeat - Assets repeat to keep some kind of endless loop (ideal for bosses or long stretches of levels).

Non Repeat - Pretty eye candy scenery to remove any art strain.

Outro - Level has a static boss.
« Last Edit: August 19, 2020, 02:58:30 AM by retrophilion » Logged
retrophilion
Level 1
*



View Profile
« Reply #13 on: July 29, 2020, 04:41:20 AM »





It's weird sometimes where you get inspiration from....clearly the Goldeneye watch.... just because I'm listening to it.
« Last Edit: August 19, 2020, 02:58:40 AM by retrophilion » Logged
retrophilion
Level 1
*



View Profile
« Reply #14 on: July 29, 2020, 05:22:27 AM »

i got plans...

« Last Edit: August 19, 2020, 02:58:49 AM by retrophilion » Logged
retrophilion
Level 1
*



View Profile
« Reply #15 on: July 29, 2020, 08:12:59 AM »

« Last Edit: August 19, 2020, 02:59:00 AM by retrophilion » Logged
retrophilion
Level 1
*



View Profile
« Reply #16 on: July 29, 2020, 08:16:17 AM »

Gonna make some more road blocky stuff to smash through...

« Last Edit: August 19, 2020, 02:59:11 AM by retrophilion » Logged
retrophilion
Level 1
*



View Profile
« Reply #17 on: July 29, 2020, 08:45:31 AM »

Storyboard steps...

Van comes out of the bridge tunnel, smashes into the road block, begins to hover, wheels turn out, player takes over with ready sign flashing.

« Last Edit: August 19, 2020, 02:59:19 AM by retrophilion » Logged
retrophilion
Level 1
*



View Profile
« Reply #18 on: July 30, 2020, 12:34:18 AM »







« Last Edit: August 19, 2020, 02:59:29 AM by retrophilion » Logged
retrophilion
Level 1
*



View Profile
« Reply #19 on: July 30, 2020, 04:42:48 AM »



« Last Edit: August 19, 2020, 02:59:48 AM by retrophilion » Logged
Pages: [1] 2 3 ... 8
Print
Jump to:  

Theme orange-lt created by panic