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TIGSource ForumsCommunityDevLogs"Air Traffic" - Side Scrolling Shooter
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Author Topic: "Air Traffic" - Side Scrolling Shooter  (Read 16766 times)
retrophilion
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« on: July 25, 2020, 12:07:37 PM »

Making a side scrolling shooter.....thats all I know.

"Air Traffic" is the project name.

The core mechanics of the game is an arcadey side scrolling shooter that has two levels of depth, near and far, with this I plan to have obstacles and enemies that benefit from using either lane.  The game could get in a muddle if there is too much going on in the screen at the same time.  So some rules need to be applied with regards of the design of the level and likely altering the colour/brightness of the enemies in the distance to help avoid confusion.

May 08, 2021:


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retrophilion
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« Reply #1 on: July 25, 2020, 12:50:02 PM »


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retrophilion
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« Reply #2 on: July 27, 2020, 04:19:31 AM »

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Rogod
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« Reply #3 on: July 27, 2020, 07:41:19 AM »

Well if you don't know, we don't either Gentleman
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retrophilion
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« Reply #4 on: July 27, 2020, 07:50:44 AM »

If you find out before me, let me know.

« Last Edit: August 19, 2020, 02:56:39 AM by retrophilion » Logged
retrophilion
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« Reply #5 on: July 27, 2020, 08:39:52 AM »

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Beastboy
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Happy birth day mom!


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« Reply #6 on: July 27, 2020, 09:02:07 AM »

Well if you don't know, we don't either Gentleman
Same here
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retrophilion
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« Reply #7 on: July 27, 2020, 12:53:20 PM »



1. energy
2. face reaction/comms
3. rank
4. money earnt
5. distance to boss
6. timer till boss escapes
7. lives
8. turbo
« Last Edit: August 19, 2020, 02:57:01 AM by retrophilion » Logged
retrophilion
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« Reply #8 on: July 28, 2020, 03:10:31 AM »



think I'm going to need an anime 16bit pixel artist at some point
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retrophilion
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« Reply #9 on: July 28, 2020, 05:40:49 AM »

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retrophilion
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« Reply #10 on: July 28, 2020, 08:04:07 AM »



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retrophilion
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« Reply #11 on: July 28, 2020, 08:40:41 AM »

Boss (pink cube)



« Last Edit: August 19, 2020, 02:58:17 AM by retrophilion » Logged
retrophilion
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« Reply #12 on: July 29, 2020, 01:07:17 AM »

Currently working on how each scene is chopped up before I start hooking up the UI's logic.



Going to start stitching some behaviours up:

Intro - Player enters the screen.

Repeat - Assets repeat to keep some kind of endless loop (ideal for bosses or long stretches of levels).

Non Repeat - Pretty eye candy scenery to remove any art strain.

Outro - Level has a static boss.
« Last Edit: August 19, 2020, 02:58:30 AM by retrophilion » Logged
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« Reply #13 on: July 29, 2020, 04:41:20 AM »





It's weird sometimes where you get inspiration from....clearly the Goldeneye watch.... just because I'm listening to it.
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retrophilion
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« Reply #14 on: July 29, 2020, 05:22:27 AM »

i got plans...

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retrophilion
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« Reply #15 on: July 29, 2020, 08:12:59 AM »

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retrophilion
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« Reply #16 on: July 29, 2020, 08:16:17 AM »

Gonna make some more road blocky stuff to smash through...

« Last Edit: August 19, 2020, 02:59:11 AM by retrophilion » Logged
retrophilion
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« Reply #17 on: July 29, 2020, 08:45:31 AM »

Storyboard steps...

Van comes out of the bridge tunnel, smashes into the road block, begins to hover, wheels turn out, player takes over with ready sign flashing.

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retrophilion
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« Reply #18 on: July 30, 2020, 12:34:18 AM »







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retrophilion
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« Reply #19 on: July 30, 2020, 04:42:48 AM »



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