JobLeonard
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« Reply #40 on: August 24, 2020, 03:05:31 AM » |
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I can hear this screenshot
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JobLeonard
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« Reply #43 on: August 25, 2020, 08:33:08 AM » |
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I can hear Zoidberg going "whoopwhoopwhoop!" at the start of that gif
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retrophilion
Level 1
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« Reply #44 on: August 25, 2020, 08:50:12 AM » |
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I can hear Zoidberg going "whoopwhoopwhoop!" at the start of that gif
hahahah don't encourage me!
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JobLeonard
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« Reply #45 on: August 25, 2020, 11:45:38 AM » |
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Sorry, couldn't hear you, was too busy going
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retrophilion
Level 1
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« Reply #46 on: August 26, 2020, 10:44:07 AM » |
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Gave the "Fish-Fish" an extra weapon. Little bit rabid swim cycle... Need some splash particles on that bad boy.
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« Last Edit: August 26, 2020, 12:29:52 PM by retrophilion »
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JobLeonard
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« Reply #47 on: August 26, 2020, 02:16:23 PM » |
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Little bit rabid swim cycle... YASSSS It's like Zoidberg and Dopefish had a robo-baby!
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retrophilion
Level 1
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« Reply #48 on: August 26, 2020, 02:35:17 PM » |
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...ya know I could put a carrot in it's mouth.
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Schrompf
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« Reply #49 on: August 26, 2020, 10:31:46 PM » |
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This looks ridiculously funny. I love it. Not sure about this "two depths mode", though. I always find myself quickly annoyed by shmups trying to derail from the shooting. But I guess that's just me.
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Snake World, multiplayer worm eats stuff and grows DevLog
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retrophilion
Level 1
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« Reply #50 on: August 27, 2020, 12:07:41 AM » |
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This looks ridiculously funny. I love it. Not sure about this "two depths mode", though. I always find myself quickly annoyed by shmups trying to derail from the shooting. But I guess that's just me.
Yes, two lanes is going to be tricky, but we'll see what the feedback is like when the demo is released in 2034.
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JobLeonard
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« Reply #51 on: August 27, 2020, 12:21:15 AM » |
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I think the tricky thing with two lanes is that you have to divide your visual attention in a way that is really hard.
To give a point of comparison, Ikaruga has two polarities which is a comparable mechanic but avoids that problem because there is only one "plane" to view
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retrophilion
Level 1
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« Reply #52 on: August 27, 2020, 12:28:15 AM » |
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I think the tricky thing with two lanes is that you have to divide your visual attention in a way that is really hard.
To give a point of comparison, Ikaruga has two polarities which is a comparable mechanic but avoids that problem because there is only one "plane" to view
Yes, that was some beautiful thinking laced with hope. I'm sure it can be done, just need to not boggle the player with a few tricks.
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JobLeonard
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« Reply #53 on: August 27, 2020, 12:29:50 AM » |
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You can do it!
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retrophilion
Level 1
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« Reply #54 on: August 27, 2020, 03:25:20 AM » |
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Change metallic values on shifting in and out of lane...Going to apply this to all objects or something to a similar effect.... Fin receiving damage... Just incase you are here for the music...
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« Last Edit: August 27, 2020, 05:27:09 AM by retrophilion »
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retrophilion
Level 1
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« Reply #55 on: August 30, 2020, 07:41:27 AM » |
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Widened the gap between 'near' and 'far'. 'near' enemies will blend into a transparent material when the player is in the 'far' lane. Player and enemies have shadows to help ground them. Going to continue to tinker with these properties whilst adding more to the level. Might need to start working on the art sooner than imagined to see how the blend between the two lanes work.
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« Last Edit: August 31, 2020, 04:17:27 AM by retrophilion »
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protokoll-studio
Guest
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« Reply #56 on: August 30, 2020, 09:26:52 AM » |
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It's really funny to see your posts. Nice prototype haha. Keep it up dude. The style is really nice
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retrophilion
Level 1
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« Reply #57 on: August 30, 2020, 09:31:48 AM » |
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It's really funny to see your posts. Nice prototype haha. Keep it up dude. The style is really nice phanks :B
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retrophilion
Level 1
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« Reply #58 on: September 01, 2020, 10:06:12 AM » |
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cray cray enemy overload.
gonna look at some transition effects next...
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JobLeonard
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« Reply #59 on: September 01, 2020, 12:14:18 PM » |
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Looks good, is the different lighting a debug thing or a new art direction?
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