retrophilion
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« Reply #60 on: September 01, 2020, 01:21:04 PM » |
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I wanted to use Unity's Shader Graph to do visual scripting. But to have that I needed to upgrade the renderer and because I upgraded the renderer I had to reapply the post processing...lol so everything was a knock on effect. All because I wanted to play around with shaders.
I prefer the art direction, it's pretty much the same just more dreamy, holiday'y.
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JobLeonard
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« Reply #61 on: September 01, 2020, 02:02:32 PM » |
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That intent does come through, yes
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JobLeonard
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« Reply #63 on: September 06, 2020, 04:25:12 AM » |
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Nice, although I would place the warning at the height of the blockage (not it's not clear that I have to go down)
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retrophilion
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« Reply #64 on: September 06, 2020, 04:40:26 AM » |
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Nice, although I would place the warning at the height of the blockage (not it's not clear that I have to go down)
Like that?
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« Last Edit: September 06, 2020, 05:11:32 AM by retrophilion »
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JobLeonard
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« Reply #66 on: September 09, 2020, 03:00:50 AM » |
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Yeah, that helps! Gifs are looking great (and the fishy sub is looking cute - please tell me it's a friend and not a foe)
The transparency of the front plane if you're in the back is interesting, how does it play in practice in your experience?
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Rogod
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« Reply #67 on: September 09, 2020, 05:10:18 AM » |
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I think we need a playable demo dude I still don't get what's going on lol
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retrophilion
Level 1
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« Reply #68 on: September 09, 2020, 07:28:08 AM » |
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(and the fishy sub is looking cute - please tell me it's a friend and not a foe) The transparency of the front plane if you're in the back is interesting, how does it play in practice in your experience? I don't think it's distracting to affect the gameplay, but enough to know something is going on. I think we need a playable demo dude I still don't get what's going on lolAh my first fan!
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JobLeonard
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« Reply #70 on: September 12, 2020, 03:02:18 AM » |
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Oh no, not the blurple tank!
(blurple: when you're a little colorblind and not sure if you are looking at blue or purple)
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retrophilion
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« Reply #71 on: September 12, 2020, 04:08:30 AM » |
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Oh no, not the blurple tank!
(blurple: when you're a little colorblind and not sure if you are looking at blue or purple)
Let the rivers run with blurple!!!
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Ramos
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« Reply #72 on: September 13, 2020, 12:19:06 PM » |
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I see some nice progress on your project. Good job I especially love the way how a player vehicle can switch between the front layer and the back layer, that is a very nice touch sir
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retrophilion
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« Reply #73 on: September 14, 2020, 06:30:38 AM » |
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I see some nice progress on your project. Good job I especially love the way how a player vehicle can switch between the front layer and the back layer, that is a very nice touch sir
Thank you brother. Whilst I play with my tanks, another idea in my head is if and when the player needs to change lanes to avoid an oncoming obstacle they are presented with a small or large sign. Small sign represents far lane danger. Large sign represents near lane danger. Along with a low value gradient alpha on the side where it's coming from. The obstacle itself will pulse red. All just thoughts in my head atm.
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retrophilion
Level 1
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« Reply #76 on: September 18, 2020, 07:34:02 AM » |
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JobLeonard
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« Reply #77 on: September 19, 2020, 12:47:41 AM » |
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JobLeonard
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« Reply #79 on: September 19, 2020, 02:24:39 PM » |
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I like how the obstacles themselves are also color-coded to highlight them
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