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April 26, 2024, 08:00:40 AM

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TIGSource ForumsCommunityDevLogs"Air Traffic" - Side Scrolling Shooter
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Author Topic: "Air Traffic" - Side Scrolling Shooter  (Read 16771 times)
retrophilion
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« Reply #60 on: September 01, 2020, 01:21:04 PM »

I wanted to use Unity's Shader Graph to do visual scripting.  But to have that I needed to upgrade the renderer and because I upgraded the renderer I had to reapply the post processing...lol so everything was a knock on effect.  All because I wanted to play around with shaders.

I prefer the art direction, it's pretty much the same just more dreamy, holiday'y.
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JobLeonard
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« Reply #61 on: September 01, 2020, 02:02:32 PM »

That intent does come through, yes Smiley
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retrophilion
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« Reply #62 on: September 06, 2020, 03:43:43 AM »

"Very long easy right maybe"











« Last Edit: September 07, 2020, 02:37:03 PM by retrophilion » Logged
JobLeonard
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« Reply #63 on: September 06, 2020, 04:25:12 AM »

Nice, although I would place the warning at the height of the blockage (not it's not clear that I have to go down)
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retrophilion
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« Reply #64 on: September 06, 2020, 04:40:26 AM »

Nice, although I would place the warning at the height of the blockage (not it's not clear that I have to go down)



Like that?
« Last Edit: September 06, 2020, 05:11:32 AM by retrophilion » Logged
retrophilion
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« Reply #65 on: September 09, 2020, 12:32:53 AM »

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JobLeonard
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« Reply #66 on: September 09, 2020, 03:00:50 AM »

Yeah, that helps! Gifs are looking great (and the fishy sub is looking cute - please tell me it's a friend and not a foe)

The transparency of the front plane if you're in the back is interesting, how does it play in practice in your experience?
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Rogod
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« Reply #67 on: September 09, 2020, 05:10:18 AM »

I think we need a playable demo dude Gomez

I still don't get what's going on lol
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retrophilion
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« Reply #68 on: September 09, 2020, 07:28:08 AM »

(and the fishy sub is looking cute - please tell me it's a friend and not a foe)



The transparency of the front plane if you're in the back is interesting, how does it play in practice in your experience?

I don't think it's distracting to affect the gameplay, but enough to know something is going on.

I think we need a playable demo dude Gomez

I still don't get what's going on lol

Ah my first fan!
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retrophilion
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« Reply #69 on: September 11, 2020, 01:28:31 PM »

ARGHHHHH!!!

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JobLeonard
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« Reply #70 on: September 12, 2020, 03:02:18 AM »

Oh no, not the blurple tank!

(blurple: when you're a little colorblind and not sure if you are looking at blue or purple)
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retrophilion
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« Reply #71 on: September 12, 2020, 04:08:30 AM »

Oh no, not the blurple tank!

(blurple: when you're a little colorblind and not sure if you are looking at blue or purple)

Let the rivers run with blurple!!!
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Ramos
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« Reply #72 on: September 13, 2020, 12:19:06 PM »

I see some nice progress on your project. Good job
I especially love the way how a player vehicle can switch between the front layer and the back layer, that is a very nice touch sir
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retrophilion
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« Reply #73 on: September 14, 2020, 06:30:38 AM »

I see some nice progress on your project. Good job
I especially love the way how a player vehicle can switch between the front layer and the back layer, that is a very nice touch sir

Thank you brother.

Whilst I play with my tanks, another idea in my head is if and when the player needs to change lanes to avoid an oncoming obstacle they are presented with a small or large sign.

Small sign represents far lane danger.
Large sign represents near lane danger.

Along with a low value gradient alpha on the side where it's coming from.

The obstacle itself will pulse red.

All just thoughts in my head atm.




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JobLeonard
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« Reply #74 on: September 14, 2020, 07:18:32 AM »

I like the idea, but I would suggest using perspective on the arrows that matches the actual direction of the switching. Maybe something like this:



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retrophilion
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« Reply #75 on: September 14, 2020, 08:24:58 AM »

yoink!

 Beer!
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retrophilion
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« Reply #76 on: September 18, 2020, 07:34:02 AM »



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JobLeonard
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« Reply #77 on: September 19, 2020, 12:47:41 AM »




Oh yeah, I'm digging it
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retrophilion
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« Reply #78 on: September 19, 2020, 01:35:33 PM »

Red Warning for obstacles.

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JobLeonard
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« Reply #79 on: September 19, 2020, 02:24:39 PM »

I like how the obstacles themselves are also color-coded to highlight them Smiley
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