Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411485 Posts in 69371 Topics- by 58427 Members - Latest Member: shelton786

April 24, 2024, 04:30:19 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogs"Air Traffic" - Side Scrolling Shooter
Pages: 1 ... 3 4 [5] 6 7 ... 9
Print
Author Topic: "Air Traffic" - Side Scrolling Shooter  (Read 16763 times)
retrophilion
Level 1
*



View Profile
« Reply #80 on: September 24, 2020, 02:18:49 AM »

Nearly finished modelling an enemy.....hopefully it looks "enemy" enough.

Logged
JobLeonard
Level 10
*****



View Profile
« Reply #81 on: September 24, 2020, 02:39:10 AM »

Is that the spider-copter
Logged
retrophilion
Level 1
*



View Profile
« Reply #82 on: September 24, 2020, 02:40:53 AM »

Is that the spider-copter

Actually if you must know, it's a cross between Mr Heli and the first level boss on Eswat.
Logged
JobLeonard
Level 10
*****



View Profile
« Reply #83 on: September 24, 2020, 03:05:59 AM »

I must, thank you Waaagh!
Logged
retrophilion
Level 1
*



View Profile
« Reply #84 on: September 24, 2020, 05:23:09 AM »

I must, thank you Waaagh!

 Cheesy

it's too sexy, IT'S TOO SEXY!!!



Weapon ideas:

« Last Edit: September 24, 2020, 08:34:55 AM by retrophilion » Logged
JobLeonard
Level 10
*****



View Profile
« Reply #85 on: September 24, 2020, 05:42:15 AM »

Mark this as NSFW please
Logged
retrophilion
Level 1
*



View Profile
« Reply #86 on: September 26, 2020, 11:51:40 AM »

Logged
JobLeonard
Level 10
*****



View Profile
« Reply #87 on: September 27, 2020, 05:25:49 AM »



Logged
retrophilion
Level 1
*



View Profile
« Reply #88 on: September 27, 2020, 09:12:28 AM »





ARHH what a troll what a troll...

New tank has entered the party:


rip blurple


« Last Edit: September 27, 2020, 12:58:01 PM by retrophilion » Logged
JobLeonard
Level 10
*****



View Profile
« Reply #89 on: September 27, 2020, 12:22:04 PM »

Sorry, that was a bit mean of me Tongue

(I've never even played Halo)

Also, noice!
Logged
retrophilion
Level 1
*



View Profile
« Reply #90 on: October 25, 2020, 04:21:10 AM »

I've started getting back into "Air Traffic" and... the break has done me some good.  Because the way I was object pooling this game was wayyyy too awkward.  
Example:



So in the gif I was making it so I had just two road assets, and based on where the main camera would hit a trigger box the new piece of road would be moved.  Fairly simple, but when the road wanted to become something else like a building, or different road...something that would break up the pattern - things would get fiddly because the positioning would be different, the end point would change.  Sometimes the art wouldn't line up........pain in the butt.  And then it hit me....apart from using Unity's own culling system.... but why don't I just plan the damn level out in it's 3D segments so the spacing is right, I know what assets I need, I have scope what to shoot for...then I can simply move assets around like I was doing before seeing I'm so obsessed with object pooling(!), but without trying to get the exact position I needed........

.........
...............dunno.  I knew what I wanted as a level layout, but the way the level was being "spawned" was just so stupid.

So yes I'm working on a level layout "system" that is more sensible instead of what I can only describe what would be useful for an "endless runner".

Sorry forgot to say, the other thing I have done, is that the enemies were appearing based on the vector position of the player....which was a pain for debugging.  So I have replaced them now with trigger boxes.
« Last Edit: October 26, 2020, 04:05:32 AM by retrophilion » Logged
retrophilion
Level 1
*



View Profile
« Reply #91 on: February 14, 2021, 10:23:53 AM »

Logged
JobLeonard
Level 10
*****



View Profile
« Reply #92 on: February 14, 2021, 11:12:13 AM »

The devlog lives! Kiss
Logged
retrophilion
Level 1
*



View Profile
« Reply #93 on: March 13, 2021, 12:51:17 AM »

Yep still going, had a bumpy last year like alot of us.  Changed a few jobs and settled again.

Revisited code for like a 3rd or 4th time now and refactored it, I seem to change it whenever I change jobs.  It's alot easier to work with now though, less complicated.

Working on a boss atm which I currently plan to capture "Joe-Fish".

Logged
JobLeonard
Level 10
*****



View Profile
« Reply #94 on: March 13, 2021, 01:01:08 AM »

Quote
  It's alot easier to work with now though, less complicated.
That's a good sign though Smiley
Logged
retrophilion
Level 1
*



View Profile
« Reply #95 on: March 14, 2021, 04:39:15 AM »

Quote
  It's alot easier to work with now though, less complicated.
That's a good sign though Smiley

I know, half of my problems have been confidence and persistence.  I will get there...
Logged
retrophilion
Level 1
*



View Profile
« Reply #96 on: March 14, 2021, 01:54:33 PM »

Current boss shape, with a captured joe fish

Logged
Beastboy
Level 3
***

Happy birth day mom!


View Profile
« Reply #97 on: March 14, 2021, 02:35:14 PM »

Your art design is very interesting
Logged
JobLeonard
Level 10
*****



View Profile
« Reply #98 on: March 15, 2021, 12:03:43 AM »

Current boss shape, with a captured joe fish


Oh no, not Joe Fish!
Logged
retrophilion
Level 1
*



View Profile
« Reply #99 on: March 15, 2021, 02:42:16 AM »

Swim faster Joe-Fish faster!!! They're going to get you!

Logged
Pages: 1 ... 3 4 [5] 6 7 ... 9
Print
Jump to:  

Theme orange-lt created by panic