Google is not exactly helpful when you don't know what you are trying to look up so TIG seemed like the next best place.
The game is of course a sandbox game but I'm trying to go for fun realism. The realism comes from me wanting things to work close enough to real life like in the game you simply need to get ores/metals/natives and heat them up and then cast them and then create a weapon on an anvil. Sort of realistic but it's not terribly horrible or as time-consuming as i could make it.
So my questions are what metals should I add/remove from the list and is this the proper order of best to worst metals that would be used for let's say a pickaxe. If someone wants to re-make this list and give info on why that would be also extremely helpful.
wood
stone
copper
bronze (bronze is made from tin and copper, could I use tin as a pickaxe?)
platiunum
iron
(could a steel pickaxe work?)
Tungsten
Titanium
Diamond
Boron Nitride
Also. These are just for the mattocks of the pickaxe or heads of axes. There is still handles you would have to make but this is like for the heads.
Along with that: i know a lot of these metals would (towards the end) be better as drills. I am going to have drills and such in the game but pickaxes are obviously just easier to make but I also might just make later things solely drills.
Here is some stuff i have on notepad:
silver, tin, gold, alluminum, (metals that wouldnt work as general metals for components and ect)
wood, stone, bronze, iron, (main tool in order of use)
titanium, Tungsten, Inconel, Steel (metals not enough info yet.
wood > stone > bronze > iron >
Some resources I have been looking at are:
http://www.makin-metals.com/about/history-of-metals-infographic/https://en.wikipedia.org/wiki/List_of_time_periodsI've been looking at these but these are really only good for periods of time not actual metal info.