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TIGSource ForumsDeveloperAudioWwise for indies
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Ford Audio Design
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« on: August 07, 2020, 05:40:57 AM »

Hey all,

So lately I've been teaching myself Wwise to try and broaden my skillset after seeing it as a requirement on a lot of 'AAA' type job listings. Whilst I've enjoyed using it and can see why it's incredibly useful for some of the larger studios I have been wondering how common it is to use in an indie development cycle?

Has anyone been asked by collaborators within the indie scene to use Wwise on a project alongside your usual composition/sound design work? Looking around these forums it doesn't seem to come up all too much! Also FMOD seems pretty desirable with AAA studios, so I have similar wonderings with that too: Is it worth learning?

Would love to get fellow audio nerds thoughts on this as well as the developers who work with us! Beer!
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Earworm
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« Reply #1 on: August 11, 2020, 09:15:32 AM »

I don't have the answer, but it's a great question. I've been thinking about learning Wwise as well, but I'm not sure how worth my time it is if I'm only interested in doing smaller indie projects.
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submergedtapes
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« Reply #2 on: August 12, 2020, 04:31:38 AM »

They chat about it quite a lot in some of the earlier eps of the Beards Cat's and Indie Game Audio podcast. I've met a few folks who've worked on projects with Wwise in the indie sphere (someone I know designed sound for this for example: https://www.assemblegame.com/ using Wwise for implementation).

So I guess it can't hurt, hope that helps a bit! Smiley
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Jake Gaule - Sound Design & Music

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Ford Audio Design
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« Reply #3 on: August 28, 2020, 02:04:39 AM »

Earworm yeah it can be a bit of a daunting time commitment to get fully proficient in that's for sure, especially if it ends up being a skill you never use!

Thanks for the podcast tip there Submergedtapes! Gonna go and check those out for sure; I realised there aren't enough game audio chats in my current podcast regulars. It does seem like it can't hurt to carry on learning now I've made a start though!
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Claude Ruelle
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« Reply #4 on: October 27, 2020, 03:18:44 AM »

Hi,

I think that learning Wwise and/or Fmod is crucial for game composers and even more for soundesigners. Composing for games is not just about composing music, it is also about understanding the way the music is integrated into the game.

Some very good learning resources are available on the Wwise website.

Even if you just learn the basics, you'll at least earn an understanding of how to compose effectively for the medium.

Claude
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Composer of Relaxing Life Sim Music.

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