Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1410956 Posts in 69598 Topics- by 58584 Members - Latest Member: spaghettisoftware

October 14, 2024, 03:36:12 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsUntitled Reaction Diffusion shooter game
Pages: [1]
Print
Author Topic: Untitled Reaction Diffusion shooter game  (Read 2085 times)
ChaoticEdge
Level 0
**


View Profile WWW
« on: August 08, 2020, 09:01:06 AM »

Hi everyone. I have just started a devlog for a game I have been wanting to make for ages. It is based around reaction-diffusion systems for a very unique look and gameplay.





Logged

brickshot
Level 0
**


0xAF


View Profile WWW
« Reply #1 on: August 08, 2020, 09:27:02 AM »

Wow this is really cool and inspiring! I love the natural way it moves and reacts. Will the levels always be static or would it be possible to scroll around a larger plane?

-josh
Logged
ChaoticEdge
Level 0
**


View Profile WWW
« Reply #2 on: August 08, 2020, 09:32:17 AM »

Hi Josh, thanks for your comment.
Currently they are fixed to a single screen. I thought about having a larger scroll area, it wouldn't be too hard, but then I get into camera problems in multiplayer and some other technical issues. I like the 'cosiness' of a single screen, but it's a design decision that I'm open to.
Cheers!
Logged

ChaoticEdge
Level 0
**


View Profile WWW
« Reply #3 on: August 17, 2020, 02:37:14 AM »

Devlog #2
been working on an editor in which I can design levels. Can set palette, motion, substrate and parameters. A lot of flexibility for making a wide variety of level types.




Logged

Sp1ke
Level 0
***


Mike


View Profile WWW
« Reply #4 on: August 17, 2020, 09:20:42 AM »

A very very interesting mechanics of the fluids.
But what will be objectives in the game? Maybe cleaning water after some kind of environmental disaster?
Obtaining specific liquids by creating specific shapes of one kind of liquid opposing other?
Maybe it would be good to introduce different vehicles which would be able generate other kind of liquid. etc.
Logged

ChaoticEdge
Level 0
**


View Profile WWW
« Reply #5 on: August 24, 2020, 08:43:38 PM »

Thanks. It's really a fairly standard shooter, but the organic background is a novel way of having a dynamic arena. There will be certain powerup effects, like a laser to cut through the walls, a repulsor field to push them away, and a shield that gathers material around the player's sides and back while leaving the front open for shooting, hopefully leading to quite unique gameplay.
Logged

vdapps
Level 5
*****


Head against wall since 2013


View Profile WWW
« Reply #6 on: August 25, 2020, 03:04:28 AM »

Nice fluid dynamics! It's everything on CPU or you use also some GPU computing?

(I don't even know what are possibilities for GPGPU computing nowadays, having in account being compatible with all three Nvidia/AMD/Intel GPU-s. I guess we can forgot about unified API).
Logged

JobLeonard
Level 10
*****



View Profile
« Reply #7 on: August 25, 2020, 04:44:04 AM »

Finally, a game where I can shoot my migraine auras!

That interface looks soooo gooood!

Also, did you see this? Might be relevant to your interests:

https://www.shadertoy.com/view/Wt2BR1
Logged
ChaoticEdge
Level 0
**


View Profile WWW
« Reply #8 on: August 30, 2020, 02:43:50 AM »

Nice fluid dynamics! It's everything on CPU or you use also some GPU computing?

It's pretty much all done with a GLSL shader pipeline. First, there is a small reaction-diffusion system making the patterns. Then there is a fluid simulation for the wakes of the ships. After that, there is a smooth upscaler, and finally, there is a lighting/texturing pass. I plan on making a video about how it all works later in my devlog. I do collisions with the walls on CPU though.
« Last Edit: August 30, 2020, 02:50:49 AM by ChaoticEdge » Logged

ChaoticEdge
Level 0
**


View Profile WWW
« Reply #9 on: August 30, 2020, 02:47:21 AM »

Finally, a game where I can shoot my migraine auras!

That interface looks soooo gooood!

Also, did you see this? Might be relevant to your interests:

https://www.shadertoy.com/view/Wt2BR1

I love ShaderToy but I've never seen that one before. Amazing! Thanks
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic