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TIGSource ForumsCommunityDevLogsPaws on the Sand: Lionessy Sins [2d rpg metroidvania]
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Author Topic: Paws on the Sand: Lionessy Sins [2d rpg metroidvania]  (Read 15983 times)
Maltakreuz
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« on: August 11, 2020, 04:27:10 AM »

Hi, i am Malta and this is my "game of the dream". A always wanted to make a real metroidvania  Cave Story Cave Story Cave Story and i like old dungeon-crawlers and party based RPGs. So in short this game is some mix of the both genres.

Teaser:



Gifs:






Screenshots:









Quote from: Game Description
«Paws on the Sand: Lionessy Sins» — is a party based RPG-platformer with hand-drawn 2D graphics. The game takes place in the ancient world, based on the Sumer-Akkadian, Egyptian and ancient Slavic mythology. This world is filled with rival city-states, ancient pagan deities, gloomy dungeons and bizarre monsters. There are no humans in the game. Instead of them characters are represented by various types of anthropomorphic animals (furry).

The main lionessy-character, a citizen of a captured ancient city Uruk, will have to free people of Uruk from slavery. She also will have to save her lover from the tenacious clutches of the underworld goddess Ereshkigal, who is at eternal enmity with her sister, the goddess of fertility Ishtar. Along the way, lionessy will visit neighboring cities, explore the adjacent territories and complete (or not) many smaller quests.

«Paws on the Sand: Lionessy Sins» complements the mechanics of the 2D-slasher with a unique combat system for a game party of four characters. The game combines 2D-platformer gameplay with the rich features of a party RPG, such as enchanting items, improving skills / classes, distributing roles in a game party, and of course dark magic.

  • A unique combat system for a party of four characters, managed simultaneously as a whole.
  • RPG-component with rich customization of equipment, the choice of suitable classes for team members and 16 playable races.
  • An extensive and interconnected game world with densely populated cities, gloomy dungeons and spacious levels. New abilities gained during the game allow you to get to previously inaccessible corners of the world!
  • The plot and side quests of the game will not leave anyone indifferent.
  • Embedded CCG (collectible card game) built into the main game will complement the main gameplay and allow you to relax between combat and exploration!


I hope slasher/platformer gameplay where you control 4 characters at once could be if not totally new, at least pretty uncommon and interesting for metroidvania-players.
Feel free to write your impressions / comments /critique about the game.
 Tiger Tiger Tiger

  Blink Steam page: https://store.steampowered.com/app/1358120/Paws_on_the_Sand_Lionessy_Sins/?l=english&beta=1
  Blink Twitter: https://twitter.com/PawsOnTheSand
  Blink Facebook: https://www.facebook.com/Paws-on-the-Sand-Lionessy-Sins-101069861671957
  Blink Vkontakte: https://vk.com/paws_on_the_sand
  Blink Reddit: https://www.reddit.com/r/paws_on_the_sand/



« Last Edit: December 04, 2022, 08:17:23 AM by Maltakreuz » Logged

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JobLeonard
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« Reply #1 on: August 12, 2020, 12:45:42 AM »

So..

a) This looks great! And the concept looks like it could be an interesting genre mix

b) I know this is because the internet has ruined me , but still: that title... well, I was worried this would be a different kind of furry game when I first read it. Maybe relevant to keep in mind
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Maltakreuz
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« Reply #2 on: August 12, 2020, 02:39:16 AM »

a) Thank you i hope party-rpg-crawler + metroidvania could work.

b) Hahha, no this is not THAT type of games. Goal is to make pretty solid rpg-world with NORMAL quests, loot, treasure chests well you probably know how rpg looks like. It could be some ghm... addition of that kind of things, but not more then in a typical RPG.
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Rogod
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« Reply #3 on: August 12, 2020, 02:44:33 AM »

I'm inclined to agree with JobLeonard - I would probably drop the "Lionessy Sins" part and just call it "Paws on the Sand" - this avoids any connotations and sounds slicker (easier to remember too).

Looking good otherwise :D
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Maltakreuz
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« Reply #4 on: August 13, 2020, 02:41:27 AM »

THIS IS LIONESSY!!!



Being able to knock your opponent down into the "geometry" presents some difficulty for the balance and design of the game. Since we are talking about an RPG, it is not good if the lionessy can simply throw a high-level opponent off the cliff, instead of directly fighting him. On the other hand, why remove such feature? ... when you play as player (not gamedev) yourself and it turns out to outwit the game balance in this way, it's damn FUN. To kill the enemy you are not supposed to kill yet. It's like running up to the chest quickly, removing the loot and quickly running back. I think in such cases any decision can fit well into the game design, the main thing is that it is thoughtful. The most banal move: do not place such opponents too close to the cliffs, nevertheless leaving the player the opportunity to outwit them with a kickback with a certain amount of luck. Well, or make it so that especially "fat" opponents ignore kickback, which is generally realistic. In any case, you should not leave such moments to chance.
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Maltakreuz
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« Reply #5 on: August 13, 2020, 02:08:39 PM »

A little about the game universe of the world "Paws in the Sand: Sins of the Lioness". The game has a lot of motives from ancient myths. Mostly the Sumerian-Akkadian myths of ancient Mesopotamia, but also others. This was reflected in the locations of the game and in the architecture of the game cities. Each city-state has a temple dedicated to a patron pagan deity.



These temples are not only used as an important place or decoration for the development of the plot, but also have a gameplay purpose. At least there you can heal / resurrect characters and apply "buffs". In addition, in the temples, you can learn some game skills and schools of magic.
« Last Edit: August 14, 2020, 02:15:29 AM by Maltakreuz » Logged

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JobLeonard
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« Reply #6 on: August 14, 2020, 02:12:45 AM »

Cool

Nitpick: you probably meant "patron deity". "Patronizing" means "to talk down to" Wink
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Maltakreuz
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« Reply #7 on: August 14, 2020, 02:16:14 AM »

Cool

Nitpick: you probably meant "patron deity". "Patronizing" means "to talk down to" Wink
Thank you! Yes i have meant that (fixed).
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Maltakreuz
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« Reply #8 on: August 22, 2020, 06:46:11 AM »

Added some dynamic shadows to make dungeon explorations more fun.



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JobLeonard
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« Reply #9 on: August 22, 2020, 08:10:35 AM »

Nice, although I'm not sure what's happening when the rocks are  being destroyed
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Maltakreuz
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« Reply #10 on: August 22, 2020, 08:24:19 AM »

Nice, although I'm not sure what's happening when the rocks are  being destroyed
Well this is supposed be small objects under the feet, they are intended just to fall down.
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JobLeonard
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« Reply #11 on: August 22, 2020, 08:45:01 AM »

Ah, ok! I think the confusing part is that you can also walk through them from the side, without it affecting your movement at all
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Maltakreuz
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« Reply #12 on: August 28, 2020, 02:29:46 AM »

Well..  i probably should invest dev-time in coding of the swimmig-mechanics or GUI, but instead... I hope this can be treated as "setting and LoR development" Smiley

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JobLeonard
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« Reply #13 on: August 28, 2020, 04:01:11 AM »

Nice! You can use this as a promotional comic for sure Smiley
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Maltakreuz
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« Reply #14 on: September 04, 2020, 05:18:13 AM »

Some new NPC. Well somebody must sell swords and armour to the game party Smiley

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Maltakreuz
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« Reply #15 on: September 12, 2020, 01:59:36 AM »



well... making funart for your own game is somehow strange but is fun too...  Noir Noir Noir And it is more fun then programming save/load prefs for sure.
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JobLeonard
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« Reply #16 on: September 12, 2020, 03:03:35 AM »

Hahaha, nice pun Tongue

(does it also work in your native language?)
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Maltakreuz
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« Reply #17 on: September 12, 2020, 03:17:37 AM »

@JobLeonard
tnank you!

yep, it is not somehow language specific word play, so i suppose it should "work" in any...

here is original (in russian)
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Maltakreuz
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« Reply #18 on: September 30, 2020, 04:19:51 AM »



New in-game location. It is drawn now, but slicing it and reimporting in game would be a different story. Probably it needs a significant amount of animations, like crowd behind.
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JobLeonard
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« Reply #19 on: September 30, 2020, 07:44:53 AM »

A circus in an ancient Egyptian setting sound deliciously anachronistic :D
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