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1383477 Posts in 66144 Topics- by 58569 Members - Latest Member: RunReadySoftware

October 20, 2020, 09:41:06 AM

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TIGSource ForumsCommunityDevLogsPaws on the Sand: Lionessy Sins [2d rpg metroidvania]
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Author Topic: Paws on the Sand: Lionessy Sins [2d rpg metroidvania]  (Read 1245 times)
Maltakreuz
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« Reply #20 on: October 01, 2020, 05:45:17 AM »

Well yes... but i hope one out-of-setting building will no ruin atmosphere. Alternative is to strip it down (or redraw in sumerian style).
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JobLeonard
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« Reply #21 on: October 01, 2020, 12:35:30 PM »

It looks good. I'm sure that people who can suspend their disbelief for humanoid cats can do so for circus tents as well Smiley
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Maltakreuz
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« Reply #22 on: October 11, 2020, 02:13:06 AM »

Implemented some armor to suit lionessies for combat. I hope looting treasure chests to find this items would be rpg-fun.

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JobLeonard
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« Reply #23 on: October 11, 2020, 02:28:10 AM »

The reflections have that "hand drawn photorealism" look that I remember from nineties games

(This is a compliment)
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Maltakreuz
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« Reply #24 on: October 12, 2020, 02:49:03 AM »

Eh ... there are boring parts in game development like programming settings menus and so on. But there are also funny ones. How I love to invent Artifacts, wow ... it's a pity you can't make a game just by inventing 10 artifacts a day.



(In fact, it is not yet a fact that this is an artifact, and not just a "rare" item. Everything is still in development.)
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Maltakreuz
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« Reply #25 on: October 12, 2020, 02:49:40 AM »

The reflections have that "hand drawn photorealism" look that I remember from nineties games

(This is a compliment)
Thank you Smiley
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Maltakreuz
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« Reply #26 on: October 18, 2020, 02:47:11 AM »



Meanwhile i finished GUI for stats, sins etc. Numbers that make RPGs fun.
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JobLeonard
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« Reply #27 on: October 18, 2020, 04:30:15 AM »

What do the sins do?
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Maltakreuz
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« Reply #28 on: October 18, 2020, 04:37:14 AM »

What do the sins do?
They do two things:
1) Well they are primary character stats/attributes. I have to choose what to do first: GUI or RpgSys, so i started with GUI. So they do not affect anything yet. But they will be part of most game formulas to calculate success/failure of hit/action etc. Wrath is probably attack and damage. Lust charisma. Greed affects trading skill and loot in treasure chests. And so on. Moreover some skills and skill ranks require some min. stat.

2) The second purpose are special options in dialogues, that represent this particular sins. You must be really greedy to betray somebody for a little money and so on Smiley

7 Deadly Sins are heavily integrated in game plot and bosses (7 bosses are just Sin-Demons). And you must rescue 7 pagan gods which of them is "poisioned" with one of theese sins.
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