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TIGSource ForumsDeveloperPlaytestingTick Tank is in Open beta! Old-school 1v1 turned based strategy with a timer
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Author Topic: Tick Tank is in Open beta! Old-school 1v1 turned based strategy with a timer  (Read 570 times)
slade991
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« on: August 12, 2020, 01:38:34 AM »



Hello everyone,

Ticktank is in open beta! A 1v1 game heavily inspired by old school RTS and chess.

Choose between 3 goals :
economy, control and damage or win by domination!

You have a 10 minutes timer decreasing every time it's your turn, and are only allowed 1 move or new building / unit per turn.

Our game is available to playtest here: https://ticktank.io, all feedbacks are welcome Smiley

Thank you for your time Smiley

Here is a small trailer :



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slade991
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« Reply #1 on: August 13, 2020, 06:48:34 PM »

Hello,
if you're looking for players, we now have a discord server Smiley https://discord.gg/DSRYNC9
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slade991
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« Reply #2 on: August 17, 2020, 01:46:53 AM »

There have been a lot of new changes since i last posted!

Here is the dev log:

FIXED wrong colors on the goals differences
FIXED database issues with timeout
FIXED removed money notification when it's not my money
FIXED Discord invit link expired
ADD chat ! (ctrl + space is the shortcut)
ADD waiting for and disconnection timer. After 60s being disconnected from the server, the player will auto-resign.
ADD nice metas (img, description) for opengraph.
FIXED Game would still auto-resign after re-connection
FIXED Modal design on mobile
ADD unit orientation when shooting / moving
ADD build range display for pillar / HQ on click.
ADD big render rewrite for mobile. Battlefield now scaled to screen size. Modal are reworked. Better played in landscape.
CHANGED truck coming with the refinery doesn't need to be on a buildable square anymore. Only on a free square.
ADD better error message if building is denied
ADD tutorial for first game
FIXED being able to select trees
FIXED case where range wouldn't disappear upon unselecting
FIXED health now display under the unit / building if it's at the top of the map.
FIXED shield unit armor increased by 50%

We're still looking for beta-testers ! Smiley
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