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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Deep learning in postprocessing
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« on: August 18, 2020, 04:39:03 PM »

Hello!

Does anyone have experience on using generative neural networks at postprocessing? For example, for improving the realism or adding details.

I was wondering if that would heavily affect the framerate or the glitches would be to obvious.
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velocirection
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« Reply #1 on: August 19, 2020, 02:29:30 PM »

This idea is really interesting, but I don't know of anyone using deep learning for post process besides DLSS is games. Would be neat to see a game where an AI dreamed up what the rendering looks like based on a semantics map.
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« Reply #2 on: August 19, 2020, 04:29:26 PM »

It's quite possible to use deep learning for tools, like a part of art processes. But, it takes a tremendous effort to create and alter DNNs simply because gathering high quality training data is extremely difficult...
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