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TIGSource ForumsJobsOffering Paid Work[PAID] Looking for Voxel artists and modelers
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Author Topic: [PAID] Looking for Voxel artists and modelers  (Read 688 times)
AlwaysGeeky
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AlwaysGeeky


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« on: August 31, 2020, 06:25:54 AM »

Voxel Tactics
New turn based tactical game, heavily influenced by similar classic games such as Final Fantasy Tactics, Tactics Ogre, and Vandal Hearts. Fully 3d and utilizing a voxel aesthetic and voxel technology to enhance gameplay and bring new innovation to the tactics RPG genre.

Features
  • Turn based tactical combat
  • Dynamic maps and terrain
  • Unique classes and jobs
  • Lots of weapon and item combinations
  • Different attack types - melee, ranged, magic, summons, mystic attacks, terrain manipulation
  • Customizable party and characters
  • Non-linear story and progression (multiple game/story altering choices and endings)

Help Wanted
At the moment the game is still very early in development and there is lots of design and development going into the gameplay and features, as well as figuring out some core aspects of the game, such as the look and feel, the art style, character designs, story/dialog, etc.

Right now the game is becoming more and more feature complete and the gameplay is coming along nicely, but the game is severely lacking any good voxel art and designs. So we are looking for good voxel artists and modelers and also an additional bonus points to anyone who is also an animator too and knows how to make voxel models that can also move good.

A great example of the kind of style and look that we are planning to go for is the recent game 'The Touryst'. You can see screenshots here: https://www.gamespot.com/reviews/the-touryst-review-lifes-a-beach/1900-6417385/

And some video for reference:




If this is something that interests you and you think you could create art and a voxel style that has the same look and feel as this, then please get in contact with us!

Current Voxel Tactics progress:
For the latest developments and to find out more information, please check out: http://www.twitter.com/alwaysgeeky

Videos:



(Latest gameplay)

https://www.youtube.com/watch?v=4FHcg76D5cw
(An example of some voxel tile tech that will be used)

https://www.youtube.com/watch?v=F-AYOeYACy0
(Sample gameplay)

Images:








Stay tuned for more updates on the gameplay features and upcoming mechanics

Links:

- AlwaysGeeky
« Last Edit: September 02, 2020, 12:52:42 PM by AlwaysGeeky » Logged
production66
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« Reply #1 on: September 09, 2020, 01:43:18 PM »

Hello,
I am Srilalitha K R; I am a Self Employed 2D & 3D Artist who has specialized in
2D:
- Sketching
- Storyboarding
- Illustration
- Coloring
- Animation
  And others

3D Modeling and Texturing
- Game environment creation
- Game Assets and Textures
- PBR Texturing
- Environmental Modeling
- Organic & In Organic Modeling
- Level Designs
- Character Modeling and Topo
   And more

For the past 7 years. I have worked as a contractor and on a remote basis for many studios, large and small, to help improve existing art or to make new art that aids in improving the overall quality of the games.
Please, do give me an opportunity to work with your project.
Looking forward to co-operating with you.

https://www.p66.me - Work Portfolio

With Regards,

Srilalitha K R
P66
Ph No - +1(914)-247-7791
Email - [email protected]
Website – https://www.p66.me
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AlwaysGeeky
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AlwaysGeeky


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« Reply #2 on: September 09, 2020, 01:54:29 PM »

Do you have any experience making voxel models and assets?
Can you show me some examples of your voxel modeling that you have done in the past, thanks!
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GoyaMunoz
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« Reply #3 on: October 09, 2020, 02:57:53 AM »

Hi, I did message you on the twitter account you provided Smiley


Voxel Tactics
New turn based tactical game, heavily influenced by similar classic games such as Final Fantasy Tactics, Tactics Ogre, and Vandal Hearts. Fully 3d and utilizing a voxel aesthetic and voxel technology to enhance gameplay and bring new innovation to the tactics RPG genre.

Features
  • Turn based tactical combat
  • Dynamic maps and terrain
  • Unique classes and jobs
  • Lots of weapon and item combinations
  • Different attack types - melee, ranged, magic, summons, mystic attacks, terrain manipulation
  • Customizable party and characters
  • Non-linear story and progression (multiple game/story altering choices and endings)

Help Wanted
At the moment the game is still very early in development and there is lots of design and development going into the gameplay and features, as well as figuring out some core aspects of the game, such as the look and feel, the art style, character designs, story/dialog, etc.

Right now the game is becoming more and more feature complete and the gameplay is coming along nicely, but the game is severely lacking any good voxel art and designs. So we are looking for good voxel artists and modelers and also an additional bonus points to anyone who is also an animator too and knows how to make voxel models that can also move good.

A great example of the kind of style and look that we are planning to go for is the recent game 'The Touryst'. You can see screenshots here: https://www.gamespot.com/reviews/the-touryst-review-lifes-a-beach/1900-6417385/

And some video for reference:




If this is something that interests you and you think you could create art and a voxel style that has the same look and feel as this, then please get in contact with us!

Current Voxel Tactics progress:
For the latest developments and to find out more information, please check out: http://www.twitter.com/alwaysgeeky

Videos:



(Latest gameplay)

https://www.youtube.com/watch?v=4FHcg76D5cw
(An example of some voxel tile tech that will be used)

https://www.youtube.com/watch?v=F-AYOeYACy0
(Sample gameplay)

Images:








Stay tuned for more updates on the gameplay features and upcoming mechanics

Links:

- AlwaysGeeky
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AlwaysGeeky
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AlwaysGeeky


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« Reply #4 on: December 23, 2020, 12:30:58 PM »

Tilt-shift shaders and graphical effects.

Added Screen Space Reflections:





Water Reflections:




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