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Jadawin
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« on: September 10, 2020, 11:13:15 AM »



-------------- UPDATE -------------

Hello Community,

i have now submitted my game to GOG.com to get a second platform for the release of Behind Horizon besides itch.io ( https://jadawin1.itch.io/behind-the-horizon ).

There is a wishlist where you can vote for my game to be accepted and published. If you feel this would be a great help for me :-) !

The link to the wishlist: https://www.gog.com/wishlist/games/behind_the_horizon

-------------------------------

Dear Community,

now the time has come, the release is close and on September the 11th the time has finally come. I have been working on Behind the Horizon for over 3 years, often all night long. Now that the game is finished I want to give you the opportunity to play the game. Of course there is still something that could be extended and made more detailed and then this project would never end. A nature simulation is a never ending construction site where you can add more and more things.
The epic story is complete and feels good. The tension starts slowly and then rises and finds its end in one of two possible endings. Since the beginning is also about building the farm, housing and getting to know the world and the inhabitants of Woodhome, it is good not to feel pressured to push the story forward.

I have thought about the payment model for the release for a long time. Basically, I would have liked to leave it up to you to decide what you want to pay for the game. But after I read many reports about other developers, who in the end only got a single donation on 500 downloads, I decided differently. So the current demo with the first chapter is still available for free to get to know the game a bit.
To download the whole game you have to pay at least a minimum price, but you can also give a little bit more.
Behind the Horizon is comparable in size and complexity to many commercial games even if the graphics are not as polished and flawless, there are many completely new game mechanics inside, a huge world created with enthusiasm and love, in which you can feel at home and which you like to explore and a thrilling epic story, which is all about the fate of the player.
I had a lot of fun, but also a lot of frustration and work with the game, because to set up such a project on your own and to program the complete game yourself is anything but easy. If I had known what dimensions everything would take on, I would have lost my courage.

The savegames of the demo are not compatible with the release version. Please start a new game to begin your journey :-) !

Now I still wish you a lot of fun with the game and I am looking forward to any feedback. If you feel like writing a review in the community forum at itch io (https://itch.io/board/13293/recommend-a-game) or in other game forums, it would help to make my game more popular :-) !

If you find any bugs, please write me too. I have set up an own forum for this on itch io:
https://jadawin1.itch.io/behind-the-horizon/community

The game has been running for a year without crashing and I have played the whole game several times, so everything should work. Of course there might still be some minor bugs.

Here you can download the current demo and the game in German and English language:

https://jadawin1.itch.io/behind-the-horizon

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« Last Edit: March 24, 2021, 12:11:29 AM by Jadawin » Logged
Jadawin
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« Reply #1 on: September 28, 2020, 09:04:23 PM »



Hello Community,

i have now submitted my game to GOG.com to get a second platform for the release of Behind Horizon besides itch.io ( https://jadawin1.itch.io/behind-the-horizon ).

There is a wishlist where you can vote for my game to be accepted and published. If you feel this would be a great help for me :-) !

The link to the wishlist: https://www.gog.com/wishlist/games/behind_the_horizon
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Jadawin
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« Reply #2 on: October 24, 2020, 08:40:13 AM »

Hello Community,

I love to present my new Trailer of my epic RPG, Farm and Naturesimulation:






More Info on: https://jadawin1.itch.io/behind-the-horizon
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Jadawin
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« Reply #3 on: October 30, 2020, 10:39:44 PM »

Release on Steam

My page on Steam is now online and Behind the Horizon will be published there on November the 11th ! If you want to have a look at my shop page:

https://store.steampowered.com/app/1453430?beta=1

I´m always thankful for some feedback to polish up my game :-) !

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Jadawin
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« Reply #4 on: November 11, 2020, 12:12:37 AM »

Hello Community,

now you can finally buy Behind the Horizon on Steam and play the game! During the last weeks I took a lot of time and optimized many details, so that you all can enjoy the game as much as possible :-) !
 
Of course I'm happy about every feedback, more great ideas, which I can add or put on the list for an expansion.

A few positive reviews at Steam would be great too :-) !

My Steamshop page: https://store.steampowered.com/app/1453430/Hinterm_Horizont/?beta=0

The release trailer:



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Jadawin
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« Reply #5 on: December 22, 2020, 02:25:19 AM »

Hello community,   Smiley

Behind the Horizon has now got its own website, where you can read all the news in the developer blog section. All new videos and screenshots can also be found there.

This also means that I will no longer post so extensively in the forums, because that is immensely time-consuming. I would rather use this time for the game.

Behind the Horizon has now gained an enthusiastic, but still small, community and it is a great pleasure to see how you play the game and discover all the secrets. For me, it is also a motivation to polish the game evn more.

Since many people had difficulties understanding everything at the beginning (reading manuals is just not popular anymore ;-) ), I decided to record a series of short tutorial videos to make it easier to get started in the world and in the nature simulation.

My homepage: http://www.jadawinindiegames.de/index.php/en/

My Steam shop page: https://store.steampowered.com/app/1453430/Hinterm_Horizont/?beta=0
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Jadawin
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« Reply #6 on: December 27, 2020, 06:53:57 AM »

Hello Community,

The version V1.22 of Behind the Horizon is now released

The Tutorial Videos for my game are also uploaded to my YouTube Channel and also integrated into my Homepage.

My homepage: Jadawinindiegames.de

My Steam shop page: Store.steampowered.com
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Jadawin
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« Reply #7 on: January 14, 2021, 09:54:46 AM »



Update V1.3 - Polishing the game

Today is the day and the second major update to my game Behind the Horizon goes live.

This time it is about making it much easier for new players to enter my world and to improve the communication between game mechanics and players.

In the two months since release, I noticed that there were many areas in the game where players wanted more information and especially a more direct access to them.

In this update I have therefore added tooltips in many places that describe items and functions briefly and directly. There are also many new shortcuts to access game menus or functions..

Some of the new tooltips can also be switched off, in case they become superfluous at some point and only interfere with the flow of the game.

The harvesting tools (sickle, basket and ladder) have been given a completely new feedback system that, in addition to their function of harvesting, they can also serve as tools to identify plants and trees and give information about them. For example, they can tell you the name of the plant, the time needed for seeds to germinate, or whether plants are flowering at this time of year, and so on.

The communication with tamed farm animals has also been heavily revised and now offers the possibility to speak to the animals as usual, so that they follow you or work for you, or (from a greater distance) to call up a small window with information that shows the name of the animal, how many days it has been tamed, whether it is housed in a stable, whether it can be sheared or milked, etc..

For NPCs there is a similar function and in the corresponding window you can then see the name, the profession and the affection you have collected from this inhabitant so far.

The game manual has also been heavily revised and is now more appealing and it is easier to find the desired information there.


Basically, this big update is also related to the previous V1.21-V1.28 in which many other functions were already implemented in this context.

- Automatic tooltips for items in many menus were introduced there, as well as the large-scale overview of the ground conditions at your farm.
- In addition, many more quests have been given a destination area.
- The whole system of speech bubbles from the player has been redesigned and many messages now contain specific information instead of a short statement like "Impossible!".
- There is an option to add a marker on the map that is saved with the game.
- Sorting items into chests is now easier than ever, as items search for the pile to add to within all crafting chests.


In addition to all this, there are of course the usual little things like fixing small bugs that pop up every now and then.

You can read the full patch notes in the community section.

Homepage: https://www.jadawinindiegames.de

Gametrailer English: 



Here is the link to my shop page at Steam: https://store.steampowered.com/app/1453430?beta=0

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Jadawin
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« Reply #8 on: January 28, 2021, 01:20:29 AM »



Hello Community,

Behind the Horizon has been released on Steam for over two months now and I think it's time to tell you, who have followed the development of my game since last June, what's new.
Since release, I have released two major updates and countless small improvements. I was pleasantly surprised that there were only very few bugs and I could concentrate mainly on polishing the game. For example, the first update added a mount along with new quests and areas, and the second addressed the fact that many players were struggling with the depth of the nature simulation.

Together with all the other small improvements, Behind the Horizon has now reached a point where it can be learned and played well by anyone who likes my ideas and game mechanics.
In the meantime, there is a small community who all appreciate the game very much and who continue to help me fix every little bug via the forum there.

There are some youtubers in German and English speaking countries who regularly publish Let's Plays and they are also a valuable source of information for me, how you insgesamt like my game and what you would like to see in the future. The main story is (cleverly ;-) ) designed in such a way that it creates opportunities for many more adventures in my world, and the nature simulation also always offers new possibilities.

Finally, a request to anyone who wants to and has the opportunity to do so: Help me to make Behind the Horizon more popular. Marketing is hard work when you don't have a lot of money to spend on advertising, but if you help me, I'm convinced that Behind the Horizon can be as successful as Stardew Valley once was. I'll post all the links to the game here again. Many thanks to all who help :-) ! And feel free to contact me if you have any further questions.
Jadawin

The links to the game:

Here is the link to my shop page at Steam: https://store.steampowered.com/app/1453430?beta=0

Homepage: https://www.jadawinindiegames.de

Gametrailer English: 



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Jadawin
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« Reply #9 on: February 11, 2021, 12:04:39 AM »

Hello Community,

There is a new trailer for Behind the Horizon with the current graphics and the new interface.

Trailer V1.3 English 




Steam Shop   https://store.steampowered.com/app/1453430?beta=0
Homepage: https://www.jadawinindiegames.de
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Jadawin
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« Reply #10 on: February 26, 2021, 11:38:35 PM »



Hello Community,

The update V1.4 is about the textures of trees and paths and includes many other small improvements. The textures of the trees were stretched in the past and therefore the trees did not look so good in the game. Now the textures are integrated into the game in double resolution.

The trees now grow gradually to full size and each have three different textures in their growth phase, which provides more variety.

The road textures have also been renewed and integrated into the game in a different way, which makes them look more harmonious.

With this update the polishing of the game is finished as far as I can see. It feels all in all good.
Next on the agenda are two more big content updates that continue the main story and answer unanswered questions, while of course also expanding the nature and farm area (new plants and trees, new animals and new nature events).  Of course, this will take time and cannot be done in a weekly cycle as before. I will take it easy with these addons, because the last time was quite exhausting.

Jadawin

----------------------------------------------------------------

Homepage: https://www.jadawinindiegames.de
Trailer English 



Here is the link to my shop page at Steam: https://store.steampowered.com/app/1453430?beta=0








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Ramos
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« Reply #11 on: March 03, 2021, 11:26:08 AM »

Congratulations on the release!
The game looks nice.
But why not use the development blog topic too?
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Jadawin
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« Reply #12 on: March 24, 2021, 12:12:56 AM »



Hello Community,

It has been quiet around my game Behind the Horizon for a while. This is because I am currently working on the integration of normal mapping into the game. This made it necessary to create corresponding normal maps for all textures (and in my case there are a lot of them), load them and use them in a shader. This makes the lighting in the caves and other dark areas of the game much more atmospheric and creates many interesting lighting effects.
I hope to be able to upload the whole new system to you in 2-3 weeks. There will also be a small trailer, which will mainly introduce the new lighting system.

At the same time, I am working on the concept for the first story add-on, which will take some time. At least I can reveal that the story takes place after the main story. Therefore, you need to have played through the main game.
There will be new items, new plants and trees and also new monster types with new mechanics. Plus, of course, new handcrafted areas both above and below ground.

Homepage: https://www.jadawinindiegames.de
Trailer English 



Here is the link to my shop page at Steam: https://store.steampowered.com/app/1453430?beta=0
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Jadawin
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« Reply #13 on: April 20, 2021, 10:44:07 PM »




Hello Community,


the time has come again and a new major update for Behind the Horizon is available.


This time it's all about the graphics. I have integrated a new lighting system that creates very nice plastic effects with normal and specular mapping. Especially the caves have benefited enormously from this. On the surface, the effects are less noticeable because you are usually there during the day.

In addition, many textures (especially the paths and roads) have been improved or replaced, decorations added and transitions embellished.

The third major improvement concerns the starting map. There I went through the entire underground areas again and redesigned almost all the floors and stone tiles, so that there are now no more sprawling, monotonous areas. So I can only recommend everyone to try out the new starting map, i.e. to start a new game.


In addition, there are the usual minor adjustments and a few bugs that have been fixed.


You can see the list of all changes on my website or in the Steam Community section of Behind the Horizon.


Enjoy the game

Jadawin

To launch the update, there is also a newly designed trailer:






Homepage: https://www.jadawinindiegames.de

Here is the link to my shop page at Steam: https://store.steampowered.com/app/1453430?beta=0






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Jadawin
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« Reply #14 on: May 28, 2021, 12:04:23 AM »



Hello Community,

Behind the Horizon is part of the Steam in the Open World event this weekend! Of course, as usual, there is a 40% discount on the game during the event. So a good opportunity for you to add my game to your library :-) !


Homepage: https://www.jadawinindiegames.de
Here is the link to my shop page at Steam: https://store.steampowered.com/app/1453430?beta=0
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Jadawin
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« Reply #15 on: June 24, 2021, 10:28:44 PM »



Hello Community,

at the moment the annual summer promotion is running and you can get my game there with a nice discount until 8 July. After a little more than half a year after release, the game is now well polished and the updates are becoming less frequent. So it's a good time to play Behind the Horizon :-) !

Homepage of the game: https://www.jadawinindiegames.de

Here is the link to my shop page at Steam: https://store.steampowered.com/app/1453430?beta=0

There is also a new trailer showing all the changes of the last months:





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Jadawin
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« Reply #16 on: October 27, 2021, 01:28:02 AM »



Hello Community,


It has been quiet around my game Behind the Horizon for a long time now, while I took a well-deserved summer break after 4 years of intensive development work and the PC stayed switched off most of the time.

Now that the days are getting shorter, I have started working on the first big add-on again. In the meantime, all the new areas in the world have been created and the framework of the plot and quests has already been set. I have created a lot of new graphics, new music and some new sounds.

I also had to adapt the save system to save additional data and optimised it and made it more flexible. Then there is a selection menu to start the AddOn (if a corresponding EndGame was found).

At the moment I am working on the intro of the AddOn and the new quest lines.

What does the AddOn offer:

The epic story continues seamlessly, taking our hero to many new areas and also answering some unanswered questions. There are new NPCs, new quests, new caves with new monsters that get other challenging mechanics. In addition, there will be another pet that can be summoned to help in battle.
As usual from the main game, the farm and RPG parts will be linked and offer a lot of variety.

The love story will also be continued.

But I won't reveal more yet. I will go into more detail on some aspects from time to time when I am writing them :-) !
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Jadawin
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« Reply #17 on: January 29, 2022, 09:23:03 AM »

Hello Community,


some time has passed and I'd like to give you an overview of my work on the big add-on for Behind the Horizon.


The big add-on " Behind the Horizon - The Desert" is now slowly taking shape and "of course" it is much more extensive than initially envisaged. The playing time will be about 50-100 hours. The world map will be about a third larger. So there is a lot to discover.


New items, new mechanics, new monsters, new NPCs, new plants and trees and much more...

The main part of the AddOn takes place in the desert in the south, which poses completely new challenges for the player. In parts, the AddOn feels like a survival game. The level of difficulty is correspondingly higher than in the main game. Therefore, it is definitely useful to have finished the main game and to be familiar with the world of Behind the Horizon.


The story revolves around the question: What became of Alex/Carla from the intro of the main game? In the add-on, many other open questions from the main story are gradually clarified and relationships from the main game are developed further.


Soon I will also post some screenshots and further information about the AddOn. Of course, there will also be a trailer introducing the AddOn later.

Since the development time for the AddOn has been over a year so far and there is still a lot more time to come, I now have the question of whether to make the AddOn available for free as an update or to distribute it as a new APP together with the main game.


At the same time, I could lower the price of the main game and thus appeal to new players with a smaller budget to try out Behind the Horizon.


I would be interested in your opinion on this?
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Jadawin
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« Reply #18 on: February 13, 2022, 11:07:45 AM »

Hello Community,

on the occasion of the upcoming release of the big add-on Behind the Horizon - The Desert and the new features that come with it, I would like to take a look back at the different stages of development of the GUI in my game.
For this purpose, I have selected some screenshots from the last 15 months, which illustrate well the path the GUI has taken. The latest version, which I would now consider to be more final, comes at the end and is released together with the AddOn.

The new GUI is finally in one piece and all windows open (animated) from the bottom quick bar. Items can now finally be moved freely in the quick bar, split stacks etc.. just like in the inventory. Selling is now also possible directly from the inventory/quick bar. All crafting windows connect directly above the inventory and can then be easily used accordingly.

To achieve all this I had to redesign practically all windows of the GUI and of course also redefine the active areas for actions with mouse and keyboard. This took many days and I hope you like the new design and play with it.

Of course the GUI is still scalable in a wide range and can be adapted to different resolutions and tastes.

But now to the screenshot time travel...

GUI at the time of release (yes, at that time I found it to be successful ;-) ):





First changes some time later:




The upper bar for season, temperature, light and date was removed and integrated into the lower GUI. Likewise, the large spheres for life essence and creative power (finally) disappeared.




And now the current version of the GUI, to be released in spring together with the AddOn:




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Jadawin
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« Reply #19 on: March 12, 2022, 11:20:19 PM »




Hello Community

Behind the Horizon is now going into the second round with version 2.0. This major update, which also serves as preparation for the AddOn - The Desert, improves and expands many aspects of the game.

The biggest visible change is the new GUI, which has now been fully integrated into the quick bar and is more comfortable and consistent than ever before.

In addition, there are many changes to the balance in prizes, the combat system and the properties of plants and animals.

The starting map has also been improved in many areas and further beautified.

The lists of merchants are now completely sorted by type and make shopping a lot more convenient.

Some small bugs that occurred during the time have also been fixed.

The quest display now also has a progress bar for many quests, with which you can see how far you have completed the quest.

The complete list of changes and enhancements can be found in the patch notes for version 2.0.

They are in the community section of my game on Steam:
https://store.steampowered.com/app/1453430?beta=0

or on the website of the game: https://www.jadawinindiegames.de

PS: If everything goes well, the AddOn - The Desert will be released at the beginning of April and will be available for purchase as a separate DLC. Later, there will also be a bundle of the main game and the add-on.










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