Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1390945 Posts in 66808 Topics- by 59550 Members - Latest Member: MickH

April 20, 2021, 04:48:07 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityTownhallBehind the horizon - News!
Pages: [1]
Print
Author Topic: Behind the horizon - News!  (Read 970 times)
Jadawin
Level 0
**


View Profile
« on: September 10, 2020, 11:13:15 AM »



-------------- UPDATE -------------

Hello Community,

i have now submitted my game to GOG.com to get a second platform for the release of Behind Horizon besides itch.io ( https://jadawin1.itch.io/behind-the-horizon ).

There is a wishlist where you can vote for my game to be accepted and published. If you feel this would be a great help for me :-) !

The link to the wishlist: https://www.gog.com/wishlist/games/behind_the_horizon

-------------------------------

Dear Community,

now the time has come, the release is close and on September the 11th the time has finally come. I have been working on Behind the Horizon for over 3 years, often all night long. Now that the game is finished I want to give you the opportunity to play the game. Of course there is still something that could be extended and made more detailed and then this project would never end. A nature simulation is a never ending construction site where you can add more and more things.
The epic story is complete and feels good. The tension starts slowly and then rises and finds its end in one of two possible endings. Since the beginning is also about building the farm, housing and getting to know the world and the inhabitants of Woodhome, it is good not to feel pressured to push the story forward.

I have thought about the payment model for the release for a long time. Basically, I would have liked to leave it up to you to decide what you want to pay for the game. But after I read many reports about other developers, who in the end only got a single donation on 500 downloads, I decided differently. So the current demo with the first chapter is still available for free to get to know the game a bit.
To download the whole game you have to pay at least a minimum price, but you can also give a little bit more.
Behind the Horizon is comparable in size and complexity to many commercial games even if the graphics are not as polished and flawless, there are many completely new game mechanics inside, a huge world created with enthusiasm and love, in which you can feel at home and which you like to explore and a thrilling epic story, which is all about the fate of the player.
I had a lot of fun, but also a lot of frustration and work with the game, because to set up such a project on your own and to program the complete game yourself is anything but easy. If I had known what dimensions everything would take on, I would have lost my courage.

The savegames of the demo are not compatible with the release version. Please start a new game to begin your journey :-) !

Now I still wish you a lot of fun with the game and I am looking forward to any feedback. If you feel like writing a review in the community forum at itch io (https://itch.io/board/13293/recommend-a-game) or in other game forums, it would help to make my game more popular :-) !

If you find any bugs, please write me too. I have set up an own forum for this on itch io:
https://jadawin1.itch.io/behind-the-horizon/community

The game has been running for a year without crashing and I have played the whole game several times, so everything should work. Of course there might still be some minor bugs.

Here you can download the current demo and the game in German and English language:

https://jadawin1.itch.io/behind-the-horizon

​-------------------------------------------------------------------------------------






​​






« Last Edit: March 24, 2021, 12:11:29 AM by Jadawin » Logged
Jadawin
Level 0
**


View Profile
« Reply #1 on: September 28, 2020, 09:04:23 PM »



Hello Community,

i have now submitted my game to GOG.com to get a second platform for the release of Behind Horizon besides itch.io ( https://jadawin1.itch.io/behind-the-horizon ).

There is a wishlist where you can vote for my game to be accepted and published. If you feel this would be a great help for me :-) !

The link to the wishlist: https://www.gog.com/wishlist/games/behind_the_horizon
Logged
Jadawin
Level 0
**


View Profile
« Reply #2 on: October 24, 2020, 08:40:13 AM »

Hello Community,

I love to present my new Trailer of my epic RPG, Farm and Naturesimulation:






More Info on: https://jadawin1.itch.io/behind-the-horizon
Logged
Jadawin
Level 0
**


View Profile
« Reply #3 on: October 30, 2020, 10:39:44 PM »

Release on Steam

My page on Steam is now online and Behind the Horizon will be published there on November the 11th ! If you want to have a look at my shop page:

https://store.steampowered.com/app/1453430?beta=1

I´m always thankful for some feedback to polish up my game :-) !

Logged
Jadawin
Level 0
**


View Profile
« Reply #4 on: November 11, 2020, 12:12:37 AM »

Hello Community,

now you can finally buy Behind the Horizon on Steam and play the game! During the last weeks I took a lot of time and optimized many details, so that you all can enjoy the game as much as possible :-) !
 
Of course I'm happy about every feedback, more great ideas, which I can add or put on the list for an expansion.

A few positive reviews at Steam would be great too :-) !

My Steamshop page: https://store.steampowered.com/app/1453430/Hinterm_Horizont/?beta=0

The release trailer:



Logged
Jadawin
Level 0
**


View Profile
« Reply #5 on: December 22, 2020, 02:25:19 AM »

Hello community,   Smiley

Behind the Horizon has now got its own website, where you can read all the news in the developer blog section. All new videos and screenshots can also be found there.

This also means that I will no longer post so extensively in the forums, because that is immensely time-consuming. I would rather use this time for the game.

Behind the Horizon has now gained an enthusiastic, but still small, community and it is a great pleasure to see how you play the game and discover all the secrets. For me, it is also a motivation to polish the game evn more.

Since many people had difficulties understanding everything at the beginning (reading manuals is just not popular anymore ;-) ), I decided to record a series of short tutorial videos to make it easier to get started in the world and in the nature simulation.

My homepage: http://www.jadawinindiegames.de/index.php/en/

My Steam shop page: https://store.steampowered.com/app/1453430/Hinterm_Horizont/?beta=0
Logged
Jadawin
Level 0
**


View Profile
« Reply #6 on: December 27, 2020, 06:53:57 AM »

Hello Community,

The version V1.22 of Behind the Horizon is now released

The Tutorial Videos for my game are also uploaded to my YouTube Channel and also integrated into my Homepage.

My homepage: Jadawinindiegames.de

My Steam shop page: Store.steampowered.com
Logged
Jadawin
Level 0
**


View Profile
« Reply #7 on: January 14, 2021, 09:54:46 AM »



Update V1.3 - Polishing the game

Today is the day and the second major update to my game Behind the Horizon goes live.

This time it is about making it much easier for new players to enter my world and to improve the communication between game mechanics and players.

In the two months since release, I noticed that there were many areas in the game where players wanted more information and especially a more direct access to them.

In this update I have therefore added tooltips in many places that describe items and functions briefly and directly. There are also many new shortcuts to access game menus or functions..

Some of the new tooltips can also be switched off, in case they become superfluous at some point and only interfere with the flow of the game.

The harvesting tools (sickle, basket and ladder) have been given a completely new feedback system that, in addition to their function of harvesting, they can also serve as tools to identify plants and trees and give information about them. For example, they can tell you the name of the plant, the time needed for seeds to germinate, or whether plants are flowering at this time of year, and so on.

The communication with tamed farm animals has also been heavily revised and now offers the possibility to speak to the animals as usual, so that they follow you or work for you, or (from a greater distance) to call up a small window with information that shows the name of the animal, how many days it has been tamed, whether it is housed in a stable, whether it can be sheared or milked, etc..

For NPCs there is a similar function and in the corresponding window you can then see the name, the profession and the affection you have collected from this inhabitant so far.

The game manual has also been heavily revised and is now more appealing and it is easier to find the desired information there.


Basically, this big update is also related to the previous V1.21-V1.28 in which many other functions were already implemented in this context.

- Automatic tooltips for items in many menus were introduced there, as well as the large-scale overview of the ground conditions at your farm.
- In addition, many more quests have been given a destination area.
- The whole system of speech bubbles from the player has been redesigned and many messages now contain specific information instead of a short statement like "Impossible!".
- There is an option to add a marker on the map that is saved with the game.
- Sorting items into chests is now easier than ever, as items search for the pile to add to within all crafting chests.


In addition to all this, there are of course the usual little things like fixing small bugs that pop up every now and then.

You can read the full patch notes in the community section.

Homepage: https://www.jadawinindiegames.de

Gametrailer English: 



Here is the link to my shop page at Steam: https://store.steampowered.com/app/1453430?beta=0

Logged
Jadawin
Level 0
**


View Profile
« Reply #8 on: January 28, 2021, 01:20:29 AM »



Hello Community,

Behind the Horizon has been released on Steam for over two months now and I think it's time to tell you, who have followed the development of my game since last June, what's new.
Since release, I have released two major updates and countless small improvements. I was pleasantly surprised that there were only very few bugs and I could concentrate mainly on polishing the game. For example, the first update added a mount along with new quests and areas, and the second addressed the fact that many players were struggling with the depth of the nature simulation.

Together with all the other small improvements, Behind the Horizon has now reached a point where it can be learned and played well by anyone who likes my ideas and game mechanics.
In the meantime, there is a small community who all appreciate the game very much and who continue to help me fix every little bug via the forum there.

There are some youtubers in German and English speaking countries who regularly publish Let's Plays and they are also a valuable source of information for me, how you insgesamt like my game and what you would like to see in the future. The main story is (cleverly ;-) ) designed in such a way that it creates opportunities for many more adventures in my world, and the nature simulation also always offers new possibilities.

Finally, a request to anyone who wants to and has the opportunity to do so: Help me to make Behind the Horizon more popular. Marketing is hard work when you don't have a lot of money to spend on advertising, but if you help me, I'm convinced that Behind the Horizon can be as successful as Stardew Valley once was. I'll post all the links to the game here again. Many thanks to all who help :-) ! And feel free to contact me if you have any further questions.
Jadawin

The links to the game:

Here is the link to my shop page at Steam: https://store.steampowered.com/app/1453430?beta=0

Homepage: https://www.jadawinindiegames.de

Gametrailer English: 



Logged
Jadawin
Level 0
**


View Profile
« Reply #9 on: February 11, 2021, 12:04:39 AM »

Hello Community,

There is a new trailer for Behind the Horizon with the current graphics and the new interface.

Trailer V1.3 English 




Steam Shop   https://store.steampowered.com/app/1453430?beta=0
Homepage: https://www.jadawinindiegames.de
Logged
Jadawin
Level 0
**


View Profile
« Reply #10 on: February 26, 2021, 11:38:35 PM »



Hello Community,

The update V1.4 is about the textures of trees and paths and includes many other small improvements. The textures of the trees were stretched in the past and therefore the trees did not look so good in the game. Now the textures are integrated into the game in double resolution.

The trees now grow gradually to full size and each have three different textures in their growth phase, which provides more variety.

The road textures have also been renewed and integrated into the game in a different way, which makes them look more harmonious.

With this update the polishing of the game is finished as far as I can see. It feels all in all good.
Next on the agenda are two more big content updates that continue the main story and answer unanswered questions, while of course also expanding the nature and farm area (new plants and trees, new animals and new nature events).  Of course, this will take time and cannot be done in a weekly cycle as before. I will take it easy with these addons, because the last time was quite exhausting.

Jadawin

----------------------------------------------------------------

Homepage: https://www.jadawinindiegames.de
Trailer English 



Here is the link to my shop page at Steam: https://store.steampowered.com/app/1453430?beta=0








Logged
Ramos
Level 4
****



View Profile WWW
« Reply #11 on: March 03, 2021, 11:26:08 AM »

Congratulations on the release!
The game looks nice.
But why not use the development blog topic too?
Logged

Jadawin
Level 0
**


View Profile
« Reply #12 on: March 24, 2021, 12:12:56 AM »



Hello Community,

It has been quiet around my game Behind the Horizon for a while. This is because I am currently working on the integration of normal mapping into the game. This made it necessary to create corresponding normal maps for all textures (and in my case there are a lot of them), load them and use them in a shader. This makes the lighting in the caves and other dark areas of the game much more atmospheric and creates many interesting lighting effects.
I hope to be able to upload the whole new system to you in 2-3 weeks. There will also be a small trailer, which will mainly introduce the new lighting system.

At the same time, I am working on the concept for the first story add-on, which will take some time. At least I can reveal that the story takes place after the main story. Therefore, you need to have played through the main game.
There will be new items, new plants and trees and also new monster types with new mechanics. Plus, of course, new handcrafted areas both above and below ground.

Homepage: https://www.jadawinindiegames.de
Trailer English 



Here is the link to my shop page at Steam: https://store.steampowered.com/app/1453430?beta=0
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic