I also like the visuals!
Also very cool that you already have a some more advanced mechanics working and a video to show them.
I have the slight impression that carrying that bot around could feel a bit tedious with time...
Thanks for the feedback!
That's a great point about the carrying being tedious, and one I've thought about a bit (but need to definitely think about some more.)
One thought was that the bot doesn't slow the walking down, but does prevent something like jumping. Then, the bot could gain abilities like a grapple, so the player can grapple when carrying the bot, but can't jump. This opens up possibilities for platforming challenges where you have to grapple up somewhere, drop the bot, do some acrobatic maneuvers, then grab the bot and use another tech move to continue. I'll probably "sketch" out a few of each of these abilities and see how they feel to play before committing to them.
The other option is that the two characters are essentially one, and mostly used for visual effects for abilities. The Kid would carry the Bot, could run and jump, then the double jump ability would come from the bot using a small rocket boost or something.
Still a lot to figure out!