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TIGSource ForumsCommunityDevLogsAn untitled Paper Mario-styled RPG
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TwistingYarn
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« on: September 12, 2020, 01:32:25 PM »

NEW STUFF:








ORIGINAL:

The Guy:


Some lighting and some movement:
http://www.youtube.com/watch?v=QCwTSaYhATo

Really itching to hear feedback, what works/doesn't work so far! Also feel free to follow my Twitter @TwistingYarn for more.

My goal is to create a game that feels like a natural progression in the PM series of 64 -> TTYD -> ??. I've seen several other games inspired by this series and with similar goals, but none that I know of have taken the leap to full 3D characters; I see tons of potential in this style so here I am.  Smiley
« Last Edit: May 17, 2021, 07:31:54 PM by TwistingYarn » Logged

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TwistingYarn
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« Reply #1 on: September 13, 2020, 01:10:58 PM »

The stuff you've been waiting for, concept art of a character you don't recognize. I will post more actual gameplay soon.

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TwistingYarn
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« Reply #2 on: September 14, 2020, 04:25:11 PM »

the party rages on:



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TwistingYarn
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« Reply #3 on: September 16, 2020, 04:41:09 PM »

Have some battle to show! Was able to get timed attacks and guards in there as well. Overall I'm satisfied with the code structure, and very excited to add some new attacks and push its limits. Paper Mario fans, let me know if there's something you want to see Smiley

I have so much I want to do with the UI as well. It's difficult to post these kinds of WIPs when so much sticks out as needing more work.





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« Reply #4 on: September 30, 2020, 04:22:38 PM »

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oahda
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« Reply #5 on: October 01, 2020, 01:04:12 AM »

This is neat! Kiss

I'm not super into Paper Mario for the battles, but I do like the story progression and general feel of TTYD enough to have played/copiloted it more than once, so this is interesting to me. I just found out about Bug Fables, so it's cool to see a bunch of PM-styled indie games cropping up!

The graphics are great too. The GIF almost looks like a bunch of fridge magnets, love it. Obviously almost verbatim the same as in PM, down to the Mario-looking character, so I'm curious to know if you're not interested in making it more your own? I get it if you just want to scratch the PM fan itch tho!
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« Reply #6 on: October 01, 2020, 05:01:09 AM »

Thanks Prinsessa! I agree, the general feel of TTYD is something special. I don't know if I'll be able to truly re-capture it, but it has certainly inspired me!

You asked a very good question! Would I like to make it more unique? YES. I'm trying to move forward more so on the programming end of things because I think code quality preserves better than my opinion of my own art. Cheesy I could spend a week designing a character and want to completely re-design it in 6 months, but a stable back-end will always be stable (... mostly).
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« Reply #7 on: October 05, 2020, 09:41:39 PM »

felt inspired to do something new.. so here is an enemy WIP: an egg-in-a-bowl person. it will give me an excuse to implement a few more new systems in combat with the type of attacks I intend to give him!

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« Reply #8 on: October 06, 2020, 01:59:50 AM »

aha i love him!  both creepy and kinda cute
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« Reply #9 on: October 06, 2020, 04:13:39 AM »

Fridge magnets are the best comparison point, yeah. It's interesting how the character is flat but not flat at all at the same time

Also a big Paper Mario fan, so really curious to see where this will end up!
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TwistingYarn
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« Reply #10 on: October 06, 2020, 07:11:50 AM »

I agree on the fridge magnet comparison. i'm interested in adding some more organic deformation to the animation in the future, so we will see how that goes Cheesy
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Jasmine
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« Reply #11 on: October 06, 2020, 07:21:18 AM »

This game is gorgeous!!

I'll definitely be following you on twitter! Keep up the great job!
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« Reply #12 on: October 07, 2020, 07:27:52 AM »

thanks Jasmine!  Smiley

the eggs are now in BATTLE:



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TwistingYarn
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« Reply #13 on: October 09, 2020, 06:31:30 AM »

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JobLeonard
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« Reply #14 on: October 09, 2020, 08:27:02 AM »

Anyone else think of a really, really determined baby who will be thwarted by their parent at the last second whenever they see the egg dude?
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TwistingYarn
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« Reply #15 on: October 09, 2020, 02:44:00 PM »

LOL I see what you mean and love that interpretation!

I am having too much fun tinkering with his little run/wobble right now I really need to move on!

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JobLeonard
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« Reply #16 on: October 10, 2020, 12:32:48 AM »

We all know the problem of hyper-polishing one tiny detail. Result looks great though!
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TwistingYarn
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« Reply #17 on: October 13, 2020, 12:42:24 PM »

have some new things to show off with enemy attacks and state changes:





probably going to spend some time on behind-the-scenes stuff now, so if you've been following and have any comments/suggestions/whatever now is good time to share! Smiley
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« Reply #18 on: October 13, 2020, 01:08:59 PM »

Looking very good and very PM-y! Grin
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TwistingYarn
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« Reply #19 on: October 26, 2020, 12:44:53 PM »

did some behind the scenes stuff to prepare for sound FX and music (nothing good to actually show on that front yet.)

started working on a new character: dragon

tried without the outline mesh, im still figuring out how I feel. it has an interesting feel. note that lighting is different in these pics, so they don't show a perfect one-to-one comparison.

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