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October 20, 2020, 09:59:03 AM

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TIGSource ForumsDeveloperPlaytestingLooking for feedback on my little simulation game
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Dyuozor
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« on: September 15, 2020, 12:59:25 PM »

Hello,

You can download the game for free here:
https://dyuozor.itch.io/medieval-baker

The game is a simulation where you play as a baker in medieval times.
It plays like lemonade stand where you have to create your recipe, buy ingredients and sell your bread.
To play you have a menu on the bottom left corner with (from left to right):

- Stocks: see the ingredients you have in stock
- Recipe: Where you create your recipe
- Market: to buy ingredients

In the bottom right you'll find the button to start the game (a menu will pop up asking how many loafs you want to make and how much to sell them for)
To quit just press ESCAPE
Once the day is over you will receive a report with informations on the quality of your recipe, how many loafs you sold, eventual random events that happen etc...
For the customer feedback here's what it means:
Too yeasty: too much beer barm compare to flour.
Flat: not enough beer barm
bland: not enough salt
too salty: self explanatory
Soggy: too much water
Dry: not enough water
The type of flour you use will also impact the quality of your bread, wheat gives the best quality but is expensive, rye gives medium quality and barley low (but cheap).
You can mix all 3 in your recipe as you like.

The better your recipe is the more your reputation will grow and the more customers you will get.

I am mostly looking for feedback on the gameplay.
Do you find it fun/boring, what elements do you like/hate...how could the game be improved.

Any other critic is also welcome (if you find bugs etc...)..

Thanks!
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jbarrios
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« Reply #1 on: September 22, 2020, 01:22:01 PM »

Hi Dyuozor,

I played your game and recorded my thoughts:



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Dyuozor
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« Reply #2 on: September 25, 2020, 11:59:00 AM »

Hi Dyuozor,

I played your game and recorded my thoughts:





Hi, thanks for taking the time to play the game and make a video about it.
I just released an updated version that fixes some of the issues the game had.

Thanks again for your feedback!
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boarnoah
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« Reply #3 on: September 27, 2020, 02:25:38 PM »

Played through it a bit, struggled to pay the rent  Cheesy

Not so much relevant for your MVP but longer time some observations:

  • Consider adding increment/decrement buttons when purchasing by quantity, little tedious to manually enter numbers.
  • Add totals to market (its hard to say the cost of the shopping cart at present
  • Consider allowing for some menus side by side, current stock and market at the same time would help planning
  • Would be nice to get a projection on how many loafs can be prepared with a given recipe

Aside from that to make it fun over a long period of time might be difficult. Did you have any thoughts on how you are going to do that?
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Dyuozor
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« Reply #4 on: September 27, 2020, 03:28:07 PM »

Played through it a bit, struggled to pay the rent  Cheesy

Not so much relevant for your MVP but longer time some observations:

  • Consider adding increment/decrement buttons when purchasing by quantity, little tedious to manually enter numbers.
  • Add totals to market (its hard to say the cost of the shopping cart at present
  • Consider allowing for some menus side by side, current stock and market at the same time would help planning
  • Would be nice to get a projection on how many loafs can be prepared with a given recipe

Aside from that to make it fun over a long period of time might be difficult. Did you have any thoughts on how you are going to do that?

Thanks for your feedback, I agree with your suggestions, they all make sense.

About making the game fun over a long period of time I think the game would need some kind of long term goal.
Being able to move to a bigger shop, winning some kind of award/competition, those kind of things.
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