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TIGSource ForumsCommunityDevLogsAsterogue: coffeebreak sci fi roguelike!
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Author Topic: Asterogue: coffeebreak sci fi roguelike!  (Read 936 times)
chr15m
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« on: September 16, 2020, 05:34:33 PM »



You discover a hollow asteroid filled with procedurally generated mines, facilities, alien creatures, and space-loot.

I am building this sci fi roguelike game over the course of one and a half months. On October 30th it will be released for Android and Windows!


Get it for Android
Get it for Windows & Linux










Twitter dev log here: https://twitter.com/mccrmx/status/1306223700199448577

Trailer here:

« Last Edit: October 30, 2020, 12:28:45 AM by chr15m » Logged

chr15m
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« Reply #1 on: September 19, 2020, 03:56:01 AM »

I got Oryx Design Lab's "Tiny Galaxy" tileset integrated and I’ve been customising the base tileset to add new items and characters:



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chr15m
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« Reply #2 on: September 26, 2020, 05:16:33 AM »

Lots of backend fixes and improvements this week. Here's what I got done:


* Got asteroid field background tiles in.
* Made assets project-local no HTTP requested.
* Updated game icons.
* Got Android build working.
* Numerous graphics + tile fixes.
* Fixed item pickup issues.
* Fixed "drop item" button look.
* Prevent drag-to-scroll on mobile.
* Fixes to combat mechanic.

Issue tracker status: 17 todo / 5 in play / 10 done
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chr15m
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« Reply #3 on: October 04, 2020, 04:36:22 PM »



What I did this week:

 * Added a bunch of new monsters
 * Added a bunch of new weapons
 * Implemented armour pickups
 * Monsters can now drop loot on death
 * Added more valuables (metals, gems)
 * Fixed how medkits work (HP is now 1/N)
 * Start player in a loot room with empty inventory
 * Inventory fixes
 * Updated HUD design
 * Worked on story, naming, wording
 * Lots of testing, tweaking, game balancing
 * Fixed many bugs

Issue tracker status: 17 todo / 5 in play / 33 done

Play testing starts next week. If you wan to help playtest go here:

https://forms.gle/NcDGfGykk4NDJepx8

Thanks!
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chr15m
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« Reply #4 on: October 09, 2020, 04:33:02 PM »

This week I got a lot done this week on my coffeebreak sci fi roguelike, Asterogue.



What I did this week:

- Implemented the chemical vial pickup type.
- Implemented the nanotech data pickup type.
- Implemented monster attributes and special abilities.
- Got Cordova builds working again for Android.
- Got Electron builds working for Windows.
- Refactored the way tile drawing works to fix various issues.
- Implemented "fog of war" level reveal.
- Implemented "map" pickup type.
- Implemented food pickup type and hunger clock.
- Built a simple server for collecting game stats.
- Many wording and text tweaks.
- Game balancing.
- Fixing bugs.

Issue tracker status: 48 done / 2 in progress / 16 to do.

I'm ready for play testing. I have to upload the binaries today and tomorrow. If you can help play test I would be super grateful. Here's the playtesting signup: https://forms.gle/NcDGfGykk4NDJepx8

Thanks so much for reading!
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chr15m
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« Reply #5 on: October 15, 2020, 12:26:03 AM »

Here's a video I made of live-coding a new feature into Asterogue, my sci fi roguelike.





Enjoy!
« Last Edit: October 16, 2020, 06:05:56 PM by chr15m » Logged

chr15m
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« Reply #6 on: October 16, 2020, 06:04:37 PM »

More progress on my coffeebreak sci fi roguelike.

Big news, Asterogue now has a sound track! It's Holst's The Planets in chiptune format. :D You can have a listen on Soundcloud!.

Current gameplay screenshot:



What I did this week:

- Music! (75% done)
- UI fixes and tweaks.
- Implemented "holdable" arrow buttons.
- Implemented game debug log emailing facility.
- Made alien location map permanent for level.
- New SFX for weapon/armour nanotech.
- Implemented directional sprites.
- New "game juice" animations on item pickup + combat.
- Game balancing.
- Bug fixes.

Issue tracker status: **55 done** / **6 in progress** / **21 to do**.

Play testing is going well. Very clear some of the changes I need to make to balance the game.

Thanks for reading!

Pre-order

You can now pre-order the game for Android and Windows.
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chr15m
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« Reply #7 on: October 23, 2020, 03:28:37 PM »

New trailer:



What I did this week:

- Made a trailer!
- Sound tweaks & background music in.
- Title screen fixes.
- Got a ton of background tile variations in.
- Made the game longer (17 level depth).
- Algorithm for varying tilesets per depth.
- Implemented god mode for testing.
- Describe items you don't pick up.
- Juice and screenshake.
- Implemented item discard.
- Build fixes.
- Game balancing from tester feedback.
- Numerous bug fixes.

Issue tracker status: 74 done / 6 in progress / 16 to do.

Pre-order

You can now pre-order the game for Android and Windows.
« Last Edit: October 23, 2020, 10:19:10 PM by chr15m » Logged

chr15m
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« Reply #8 on: October 30, 2020, 12:23:32 AM »

Wow, I can’t believe it’s launch day! At last you can download the game I’ve been working hard on for weeks.


Get it for Android
Get it for Windows & Linux


* 10 weeks dev time
* 227 git commits
* 9723 coffees

I’ve always loved Roguelikes. I grew up up on Nethack and the original Rogue. I loooved Donny Russell’s GBA Rogue port, and lately I’ve been getting super into Patient Rogue by Watabou.

Well now after many weeks of work, feedback from testers, git commits, sleepless nights, getting my head stepped on by my children, and coding coding coding, finally my childhood goal is achieved and the game is done. \o/

I hope you have as much fun playing it as I did making it!
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JobLeonard
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« Reply #9 on: October 30, 2020, 04:35:39 AM »

And on the last day I discover this devlog! Cheesy

Congrats on finishing it! Coffee
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chr15m
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« Reply #10 on: October 30, 2020, 09:58:48 PM »

And on the last day I discover this devlog! Cheesy

Congrats on finishing it! Coffee

Heheh, thank you! And thanks for checking it out.
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