Guys!!
One month have past since my last update and I made some progress =J
So firstly I finally found a name for the Game which I wanted to find early so that I could set up Twitter, Twitch, etc. For the Game. As you all know - promotion is important.
From now on the Game will be known as
'Exodition' I actually had a hard time finding a good name because everything seemed so randomly. Why should I take this or that name. Also you have to take so many things in mind.
- Keep it short
- Find something new
- Make it fiting to your game
- Soundig cool and not rediculous
I finally found a great technique suggested by a good friend of mine. I used
https://namecombiner.com/ and basically mixed the word Exodus and Termination. It gave me Exodiation and since I wanted to keep it shorter and better memorizable I cut it to
Exodition. Still a bit complicated maybe but it is something which is not used elsewhere much. The really cool thing is that with this technique it will be much easyer and fun to find names for the things in the game. I already choosed
Horidian as a name for the Big City and maybe the planet will be called
Saturath. We'll see. But I am so glad to found this technique. Really helpful!!
After finding a name I also could create a first version for the title screen. Check it out:
Also here is the very rough sketch which I made before to get a approximate image in my head.
After setting up all this I created a fresh
Twitter account for the game so that everyone who is interested can follow the latest news. It's hard to get new followers at the beginning so please, follow me
Twitch may come soon as well since I would love to do some devstreams. It's always so much fun!!
Besides all this I paticipated the first few days of Inktober, but I tried to always to something for the Game. It actually was too timeconsuming for my current work-situation but if one day I could focus fulltime on the project, I would totally try it again and then it will be totally managable. Let's see if I have a few of them for you now:
Here I added a swinging blade which I would love to use later on the game. There are actually a looooot of possibilities with this guy. For example by placing the blades on a longer arm or maybe putting it on a track. I will probably do a lot with it in the future.
Finally I made good progress on the third level of the 16~. It was the biggest so far and I had the spontanious idea of making this guy preeety overgrown by the swamp =D Here you go with a first look.
Here I used a cool level design technique where you create just a small part of a certain element (the stem for example) and then you extrude it along a spline. The possibilities are enormous. I love it and probably will use it in the whole game.
Next step will be to place in some obstacles in there. Probably some Venus flytraps =D Or exploding Bugs.
We'll see.
But for now I wanted to focus on the gameplay and cutscenes in the first two levels so that I can share an early demo for you guys asap.
Actually I had a feeling that I wasn't that productive last month but after writing this post I actually managed quiet a bit of stuff. (As well as some bugfixes here and there)
I will be pretty busy with my job in the next few months so I probably wont have that much output as I would like to have it. But I am already looking forward to early next year where I will have some more time. =))
Until my next post I wish you all the best in these times and a good development.