I haven't updated the devlog for a long time. These last few months I've been working on various ways to complete, restart or somehow save the game until I finally realized that it's been over a year and the game still doesn't work. I've really enjoyed learning Godot, making the pixelart for the levels, characters and so on but the time has come to kill the project and move on to other smaller games.
To end on a high note, I have uploaded to itch.io an asset pack with the tileset containing (almost) all the pixelart for the game. So if you want to make an RPG with topdown perspective set in a dark modern city, you already have a lot of assets ready. Here's the link to the tileset:
Thanks for following the development of Bloodlust 2. It has been quite an adventure!