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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2632299 times)
ChevyRay
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« Reply #100 on: July 16, 2009, 07:52:41 PM »

You've got the Ninja vs Panda one in there twice, but that's a nice set of mockups! Addicted
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Kren
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« Reply #101 on: July 16, 2009, 07:56:10 PM »

You've got the Ninja vs Panda one in there twice, but that's a nice set of mockups! Addicted
XD my bad, fixed.
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JaJitsu
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« Reply #102 on: July 16, 2009, 08:34:53 PM »




Cat looking characters with a gun seem to be popular these days.
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ZOMGBananas
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« Reply #103 on: July 16, 2009, 08:58:20 PM »


I...is that a giant domo-kun there waiting to sink his teeth into kitty? Awesome!
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I try to write about games - http://zomgindie.com
sereneworx
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What a terrific duvet!


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« Reply #104 on: July 17, 2009, 01:33:48 AM »

Lots of awesome mockups. This thread is the best.  Hand Thumbs Up Left

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Lemming
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« Reply #105 on: July 17, 2009, 01:56:35 AM »

And my current game mockup:

Where I hope you play the pink domo. :D
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Shade Jackrabbit
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« Reply #106 on: July 17, 2009, 06:33:37 AM »

Lots of awesome mockups. This thread is the best.  Hand Thumbs Up Left



That's awesome.  Kiss Hand Thumbs Up Right
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JaJitsu
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« Reply #107 on: July 17, 2009, 09:32:31 AM »

Lots of awesome mockups. This thread is the best.  Hand Thumbs Up Left



I think the clouds are a bit flat. Have more than one shade on them.
Other then that this is amazing.
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kinnas
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« Reply #108 on: July 18, 2009, 01:16:43 AM »

sereneworx, you're a Hero!
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Kevin
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« Reply #109 on: July 18, 2009, 12:19:57 PM »

I could look at mockups all day. It's almost as much fun as(and in the case of my own, likely much more fun than) I imagine it would be to actually play them.

Anyway, here's a mockup of "Space Cowboy and Jetpack: Moon Mission"

Is the low-res uber-retro thing overdone? Cliched? Boring? Probably, but I still like it.
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swordofkings128
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« Reply #110 on: July 18, 2009, 06:05:42 PM »

there aren't many c64 style indie games, which is sad because the c64 look is just so funky and cool.

good mock up!
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Paolo Victor
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« Reply #111 on: July 20, 2009, 05:41:06 PM »



I was thinking about going with a "Magical Quest"(http://en.wikipedia.org/wiki/Disney%27s_Magical_Quest) series vibe, but I'm not too sure if all the graphics would be hand-drawn Undecided
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Bree
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« Reply #112 on: July 20, 2009, 06:22:10 PM »

Funny, when I saw your character concept art, I immediately thought of Pokemon Snap. It's still very cute, though.
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Paolo Victor
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« Reply #113 on: July 20, 2009, 06:30:44 PM »

Funny, when I saw your character concept art, I immediately thought of Pokemon Snap. It's still very cute, though.

I was wondering about letting the player take pictures of enemies/environment, which would be added to an online database which would rank the best "explorers". The game would get updated once in a while with new areas/flora/fauna that would keep players busy.

Then I thought I was drifting a little too away from the original "engine test" purpose...
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Shade Jackrabbit
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« Reply #114 on: July 21, 2009, 09:07:05 PM »

Unfortunately, all my mockups are no longer with me.

I would like to make an interesting comment though. I had this game I would play a lot when I was a bit younger, where I'd open up MSPaint and pretend I was playing action-rpgs by copy-pasting and moving around little sprites and stuff that I drew. I'd even draw in health-bars and stuff. I even did a few simple shmups this way.

I wish I had some of the really cool still shots. At one point I had a shot of an angel, a sorceror, and a zombie-demon-sniper dude, all going up against this big space-station supercore. It was kinda cool.

Yet also really weird. I can't seem to do it anymore.

Edit while typing: Oh hey, turns out I actually have one lying around. Unfortunately this is during the cutscene after the battle.




Orange thing is a broadsword.  Cool
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qubodup
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icons?


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« Reply #115 on: July 25, 2009, 03:22:22 AM »


-> Nothing

-> Nothing

-> Cast Lead (not finished)

-> Cave Boy

-> Nothing yet
« Last Edit: July 27, 2009, 09:21:13 AM by qubodup » Logged
Bree
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« Reply #116 on: July 26, 2009, 12:37:20 PM »

That first one reminds me of Lemmings.

Here's a more recent mock-up of Commedia:

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kinnas
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« Reply #117 on: July 27, 2009, 09:52:58 AM »

That's a really cool concept and I like the drawing part of the art direction but I would like it a lot more if the colouring weren't quite so garishly primary-coloury. If I could I would suggest throwing in some broken tones and maybe imitate dramatic stage lightning in some way. I think the game would look a lot more ace.
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Bree
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« Reply #118 on: July 27, 2009, 07:50:09 PM »

Hmm... I've noticed a lot of people have problems with the colors. Not that I can defend it- I'm still learning, after all. I know that I want to keep the masks in primary colors, to keep the focus on them, and obviously the stage planks need to be recolored. Exactly what do you mean by "broken tones", though?

We were thinking about using spotlights, but right now we're just trying to get the basics down.
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Steve Swink
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« Reply #119 on: July 27, 2009, 09:56:25 PM »

Oho!


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Steve Swink
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sswink (at) enemyairship(dot) com
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