MaloEspada
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« Reply #120 on: July 29, 2009, 01:20:55 PM » |
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I've been wanting to do a RPG mockup for a while.
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johnnoz
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« Reply #121 on: July 31, 2009, 02:56:08 AM » |
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something I rather quickly did. Started doing it mostly just to show what I meant when I was describing this kind of style to someone but got a little carried away :D
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poorwill
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« Reply #122 on: August 04, 2009, 07:06:21 AM » |
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That is awesome. The bloody handprints on the glass cast a shadow omg.
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ak
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« Reply #123 on: August 04, 2009, 07:45:02 AM » |
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This thread is incredible. It really makes me wanna try pixel art. You guys rock
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mozzy
Level 1
The Wild Thing
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« Reply #124 on: August 04, 2009, 08:47:37 AM » |
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Semi complete mockup of a project I still don't think will be a game.
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Inanimate
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« Reply #125 on: August 04, 2009, 08:52:14 AM » |
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It's too awesome not to be a game!
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JaJitsu
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« Reply #126 on: August 04, 2009, 09:11:45 AM » |
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That looks so awesome. I love the character and enemies
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Damian
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« Reply #127 on: August 04, 2009, 02:01:49 PM » |
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That, as others have said is pure awesome!
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Akhel
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« Reply #128 on: August 04, 2009, 02:07:46 PM » |
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something I rather quickly did. Started doing it mostly just to show what I meant when I was describing this kind of style to someone but got a little carried away :D
This one is excellent!
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superflat
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« Reply #129 on: August 28, 2009, 03:56:53 PM » |
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swordofkings128
Level 6
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« Reply #130 on: August 28, 2009, 04:55:14 PM » |
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dude, that mock up with the floating beardy dude has an incredible style. probably my favorite mock up ever!
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Synnah
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« Reply #131 on: September 01, 2009, 05:48:36 AM » |
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How come no-one commented on this? It's entirely awesome! We need more games with 3D graphics made from chunky pixels!
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood. My music. Will compose for free!
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Adamski
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« Reply #132 on: September 01, 2009, 09:35:56 AM » |
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Semi complete mockup of a project I still don't think will be a game. I love that main sprite, but I imagined it in a more serious/detailed environment
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pen
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« Reply #134 on: September 03, 2009, 12:49:08 PM » |
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My attempt at something commercial-y for the iphone.
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I AM FREE!
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John Nesky
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« Reply #135 on: September 03, 2009, 12:51:48 PM » |
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Nice, but the iphone resolution is nowhere near that big. You'll need to zoom in or something.
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pen
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« Reply #136 on: September 03, 2009, 01:12:21 PM » |
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Nice, but the iphone resolution is nowhere near that big. You'll need to zoom in or something.
It's twice the size of the native resolution for added detail and sparkliness, and to avoid players rubbing their screens like crazy monkeys I guess you'd need to use a zoomed in version, so that you can't seee the whole world map at the same time. (1finger on screen = erase swine flu, 2fingers on screen = scroll)
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I AM FREE!
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andy wolff
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« Reply #137 on: September 03, 2009, 03:45:15 PM » |
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this is a screenshot but I won't use it in the game if I can't animate it well
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johnnoz
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« Reply #138 on: September 03, 2009, 03:57:04 PM » |
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Now that is some sweet ASCIIness
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Flame
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« Reply #139 on: September 03, 2009, 10:16:41 PM » |
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Main character is the chocolate cube. I need to find out a way to make him pop out more but still look dark and chocolaty..
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