Ashkin
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« Reply #4120 on: December 28, 2011, 08:31:35 PM » |
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Nitrome made Frostbite 1 and 2, so there's that.
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moi
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« Reply #4121 on: December 28, 2011, 08:33:29 PM » |
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I was thinking a real mountain, not platforms like in ice climber, Girp is cool but I don't really feel the epicness of climbing a mountain, it's more like a cliff or sthg
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subsystems subsystems subsystems
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leonelc29
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« Reply #4122 on: December 28, 2011, 08:58:55 PM » |
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hmm...in that case, let's see what pen can offer with his Endless Peak. never played a proper mountain climbing game, so really looking forward for this game.
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Ashkin
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« Reply #4123 on: December 28, 2011, 09:22:49 PM » |
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hmm...in that case, let's see what pen can offer with his Endless Peak. never played a proper mountain climbing game, so really looking forward for this game. Mockup != game. Wish it was gonna happen though.
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leonelc29
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« Reply #4124 on: December 28, 2011, 09:35:24 PM » |
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yes, i realize that after i post it, but still really hope he develop it with that style.
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pen
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« Reply #4125 on: December 29, 2011, 02:55:41 AM » |
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thanks for all the responses. Sadly I've got no programmer buddy that would have the time to make this with me, but it's pretty cool to get such a positive response to one of my ideas
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I AM FREE!
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Geti
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« Reply #4127 on: December 30, 2011, 12:39:51 AM » |
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Playing around with the idea of an ascii platformer that doesn't require compound eyes to play.
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herror
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« Reply #4128 on: December 30, 2011, 02:58:32 AM » |
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MMMM so nice... This is more like an screenshot but..
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JMickle
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« Reply #4129 on: December 30, 2011, 03:20:08 AM » |
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mm so nice herror! those little dudes are excellent!
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sublinimal
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« Reply #4130 on: December 30, 2011, 03:48:07 AM » |
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Playing around with the idea of an ascii platformer that doesn't require compound eyes to play. Hahah, I thought "this reminds me of Geti" before I even looked at your username. Love it, very clear yet detailed. Also, you've indirectly given me the idea of a turn-based platformer.
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Geti
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« Reply #4131 on: December 30, 2011, 04:59:01 AM » |
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Hahah, I thought "this reminds me of Geti" before I even looked at your username. Love it, very clear yet detailed.
Also, you've indirectly given me the idea of a turn-based platformer.
Very glad to hear it Also damnit, I was thinking turn based platformer for this too, haha. I'll see if I can get some time to hack a testing level together with libtcod. ASCII is a refreshing limitation.
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sublinimal
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« Reply #4132 on: December 30, 2011, 09:18:20 AM » |
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Indie game or indiest game?
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CK
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« Reply #4133 on: December 30, 2011, 09:24:56 AM » |
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@Herror - Is there more of this or a Devlog or something?
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herror
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« Reply #4134 on: December 30, 2011, 09:56:31 AM » |
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I have a demo with lots of glitches, mostly for testing controls and feel. Maybe I should start a devlog and post it I can send you a copy if you want, anyway-
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CK
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« Reply #4135 on: December 30, 2011, 10:08:13 AM » |
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I have a demo with lots of glitches, mostly for testing controls and feel. Maybe I should start a devlog and post it I can send you a copy if you want, anyway- Please do! And preferably both
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jant
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« Reply #4136 on: December 30, 2011, 12:44:13 PM » |
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geti, that looks great!
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herror
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« Reply #4137 on: December 30, 2011, 03:54:24 PM » |
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I've been working on this
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Bandages
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« Reply #4138 on: December 30, 2011, 05:09:05 PM » |
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momodora 3!!!
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Zack Bell
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« Reply #4139 on: December 30, 2011, 05:33:09 PM » |
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Damn you and your rip-off hierarchy! Metoid > Cave Story > Momodora... And rdein didn't feel like they were too similar
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