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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2633580 times)
easynam
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« Reply #4140 on: December 30, 2011, 07:55:04 PM »

rdein you're famous
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namragog
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« Reply #4141 on: December 31, 2011, 09:18:44 AM »

rdein is famous. Wait, he's already doing momo 3...
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herror
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« Reply #4142 on: January 01, 2012, 11:26:21 AM »



Choose one.
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Jared C
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hostess with the mostess


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« Reply #4143 on: January 01, 2012, 11:37:28 AM »

I like the first one, provides more atmosphere imo.
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JaJitsu
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« Reply #4144 on: January 01, 2012, 12:09:44 PM »

what are the blue things? grass? i thought they were spikes at first.
i prefer the black over the red, but i don't like how easy you see the tiles.
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namragog
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« Reply #4145 on: January 01, 2012, 12:11:34 PM »

Definitely first.  Cool
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HöllenKobold
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« Reply #4146 on: January 01, 2012, 12:14:14 PM »

I am the only one who prefers the second. I feel that it gives better distinction between the background and foreground. And it meshes better with the brown on the rock tiles while providing some interesting hue shift to the grass.
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« Reply #4147 on: January 01, 2012, 12:35:34 PM »

I am the only one who prefers the second. I feel that it gives better distinction between the background and foreground. And it meshes better with the brown on the rock tiles while providing some interesting hue shift to the grass.
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Geti
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« Reply #4148 on: January 01, 2012, 01:44:34 PM »

Choose one.
Second, though you could work some pure black back into the deep brown.

I feel that the white around the edge of the stone blocks is way too harsh, and should be replaced with some colour reflecting the material of the blocks, yellow/grey if it's some kind of worked sandstone, grey for solid stone, etc.
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Armageddon
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« Reply #4149 on: January 01, 2012, 02:08:14 PM »

I am the only one who prefers the second. I feel that it gives better distinction between the background and foreground. And it meshes better with the brown on the rock tiles while providing some interesting hue shift to the grass.
This. I also feel like it better brings out a strangeness in the world. I'm thinking the 'grass' is like seaweed underwater. Would be cool to see that stuff animate.
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herror
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« Reply #4150 on: January 01, 2012, 02:15:26 PM »

Hey, thanks, people!
The red one was the original, but yeah, it still needs some work..
I tried to create some kind of fuzzy and warm atmosphere, hence the weird grass.
Oh and the white border is something I need to work; its from another tileset so..

And yes, the grass will move while you run  Toast Left
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Chris Pavia
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« Reply #4151 on: January 01, 2012, 02:29:14 PM »

+1 red
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Ashkin
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« Reply #4152 on: January 01, 2012, 02:39:55 PM »

The second one, though maybe you could dither to a darker colour one or two tiles in?
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rivon
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« Reply #4153 on: January 01, 2012, 03:08:15 PM »

Gray all the way...
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PsySal
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« Reply #4154 on: January 01, 2012, 06:09:09 PM »

Second, otherwise the grass looks confusingly hovering in space.
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mono
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« Reply #4155 on: January 03, 2012, 10:35:54 AM »

Tiles for my little project

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rek
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« Reply #4156 on: January 03, 2012, 10:52:24 AM »



This one, but add the mostly-dark ground tile to the space above the hanging grass, to show it's the ceiling.
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Flame
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« Reply #4157 on: January 03, 2012, 09:43:41 PM »

« Last Edit: January 03, 2012, 10:17:18 PM by Flame » Logged
JMickle
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« Reply #4158 on: January 05, 2012, 12:41:14 PM »

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R.D.
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« Reply #4159 on: January 05, 2012, 03:41:05 PM »

Looks cool, but the red guy sees blurred while the background consists of chucky pixels  Hand Thumbs Up Right
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