Joshua
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« Reply #5840 on: December 14, 2012, 12:23:27 PM » |
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Black Mesa always struck me as more of an underground LHC sort of place. I'm aiming for more of an ISS feel. I'm starting to think that rooms/quarters should be fairly bright with panels and consoles. The corridors and halls should be dark and industrial. I'll see what I can do. Thanks Quarry.
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Quarry
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« Reply #5842 on: December 14, 2012, 01:10:57 PM » |
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I have this thingy going on, might inspire you a little bit, I hope You might have seen these though, they were on my blog
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Cellusious
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« Reply #5843 on: December 14, 2012, 01:31:06 PM » |
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I have this thingy going on, might inspire you a little bit, I hope You might have seen these though, they were on my blog
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saibot216
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« Reply #5844 on: December 14, 2012, 01:46:34 PM » |
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I have this thingy going on, might inspire you a little bit, I hope You might have seen these though, they were on my blog It's like System Shock meets Minecraft... at least that's the impression I get.
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Cellusious
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« Reply #5845 on: December 14, 2012, 01:57:30 PM » |
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I have this thingy going on, might inspire you a little bit, I hope You might have seen these though, they were on my blog It's like System Shock meets Minecraft... at least that's the impression I get. oh, i thought it was like journey meets Fallout meets tetris.
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Joshua
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« Reply #5846 on: December 14, 2012, 02:07:33 PM » |
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Thanks for the references guys!
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flex$
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« Reply #5847 on: December 14, 2012, 02:44:36 PM » |
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I have this thingy going on, might inspire you a little bit, I hope You might have seen these though, they were on my blog This looks sick.
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Quarry
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« Reply #5848 on: December 14, 2012, 10:43:54 PM » |
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The art isn't mine as usual, I'm just a poor programmer that lacks artistic skills
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Rion
Level 0
Hello!
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« Reply #5849 on: December 15, 2012, 12:06:34 PM » |
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I have this thingy going on, might inspire you a little bit, I hope You might have seen these though, they were on my blog Reminds me of Prelude of the Chambered :D Btw, how did you manage to make that pixelated effect in openGL? I tried it many times, many ways but it just never worked
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Quarry
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« Reply #5850 on: December 15, 2012, 12:17:38 PM » |
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Make FBO, render to FBO, blit scaled FBO to default screen FBO
I did some pretty intense research on it, wasn't easy
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Joshua
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« Reply #5851 on: December 15, 2012, 01:00:50 PM » |
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All you should have to do is properly set the mipmapping for the texture: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); The GL_NEAREST instructs OpenGL to use nearest neighbor interpolation and will preserve your pixel art. Edit:Or were you referring to the lower resolution effect?
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Quarry
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« Reply #5852 on: December 15, 2012, 01:06:27 PM » |
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Low res effect I suppose, seems to be rarer
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Noel Berry
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« Reply #5853 on: December 15, 2012, 08:14:30 PM » |
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Mockup for Ludum Dare. I wont have time to actually make this, but it was fun to draw anyway.
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davidp
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« Reply #5854 on: December 16, 2012, 11:13:52 AM » |
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I have this thingy going on, might inspire you a little bit, I hope You might have seen these though, they were on my blog sweet mother of god is this amazing or what
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Happy Shabby Games
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« Reply #5855 on: December 16, 2012, 11:27:46 AM » |
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@Noel - That looks great. The drop shadow on the stone adds a lot of depth. I'll have to remember that.
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matwek
Guest
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« Reply #5856 on: December 16, 2012, 12:53:40 PM » |
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Alec S.
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« Reply #5857 on: December 16, 2012, 01:24:51 PM » |
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I really like the color choices and style in that , but the inside grass tiles don't really match the edge grass tiles.
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ANtY
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« Reply #5859 on: December 16, 2012, 02:51:30 PM » |
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Everyone's a shark?
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