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April 18, 2024, 05:46:31 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2629969 times)
Ted
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« Reply #5860 on: December 16, 2012, 03:09:30 PM »

Shark-people I guess. Maybe they get a special ability when they're in water.
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Cellusious
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« Reply #5861 on: December 16, 2012, 03:36:36 PM »

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happymonster
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« Reply #5862 on: December 16, 2012, 03:55:49 PM »

Ohh.. mysterious! Wink
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RyanHuggins
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« Reply #5863 on: December 16, 2012, 07:36:35 PM »



Grin
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RyanHuggins
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« Reply #5864 on: December 16, 2012, 08:12:36 PM »

Ninjuit: Looks interesting, I'm assuming it's a side scrolling game? I'd love to see a fist person exploration/puzzle game with this art style. Like Myst but with art like this instead of pre-rendered 3d images.

Not quite sure how I'm going to approach the game, but it'll probably be a regular side-scroller while on land and more akin to Castle Crashers (for motion) while on water. These are just pixel concept arts/mock-ups of the game's style/atmosphere. :D It's one of like 9 games I've got going. Haha.
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Ozoh
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« Reply #5865 on: December 17, 2012, 09:23:04 AM »



Haven't really been pixelling in a while.
Geez I'm rusty.
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Cellusious
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« Reply #5866 on: December 17, 2012, 10:57:48 AM »

Did some art for my cat who died today.
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ArtByElde
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« Reply #5867 on: December 17, 2012, 11:17:36 AM »

Been working on this metroidvania underwater game for 6 months now, this took FOREVER to mockup!

Still learning to separate BG's and Objects, but ill get there..

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Code_Assassin
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« Reply #5868 on: December 17, 2012, 11:21:55 AM »

snip

Make it happen. The art actually looks pretty good to me.
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saibot216
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« Reply #5869 on: December 17, 2012, 12:14:59 PM »

@Ninjuit, you have a nice concept there. I'd love to see more mockups.
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Eigen
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« Reply #5870 on: December 17, 2012, 12:18:39 PM »

Did some art for my cat who died today.


Concerned

I'm very sorry to hear that. Pets really are a part of the family. My condolences.
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RyanHuggins
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« Reply #5871 on: December 17, 2012, 12:24:28 PM »

@saibot216 I'll be making a few more for today's post on my blog (and I have a devlog here I just started). I didn't post this one in here though. I'll probably do some other kinds of mock-ups sometime.

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saibot216
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« Reply #5872 on: December 17, 2012, 02:46:51 PM »

Thanks, I'll check out the devlog
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RyanHuggins
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« Reply #5873 on: December 17, 2012, 06:59:53 PM »

This is the stuff I made for today's blog/Tigsource-dev-log post.



Cool stuff I like to think. It's just illustrating how I think motion might work.
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ArtByElde
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« Reply #5874 on: December 18, 2012, 08:30:02 AM »

Been working on this metroidvania underwater game for 6 months now, this took FOREVER to mockup!

Still learning to separate BG's and Objects, but ill get there..



Looks outstanding! Play ecco the dolphin or ecco 2 for the genesis for some good underwater inspiration!

hey thanks! Yeah i played those ages ago, and totally forgot about them! Gonna have a look at those, ive been looking at mostly real life photos trying to learn the colors and so on. this is only one location tho, others look like deserts, jungles, icy and so on..alot of tilesets to make, but fun.
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gimymblert
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« Reply #5875 on: December 18, 2012, 12:12:10 PM »

Aquaria 2 has been announced in this thread Who, Me?
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keoni29
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« Reply #5876 on: December 18, 2012, 12:48:54 PM »

Been working on this metroidvania underwater game for 6 months now, this took FOREVER to mockup!

Still learning to separate BG's and Objects, but ill get there..


How do you get these really polished smooth yet sharp shapes? All of my drawings look like sketches Tongue
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RyanHuggins
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« Reply #5877 on: December 18, 2012, 08:42:24 PM »

Here are all of the concept things I've got so far.

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Eclipse
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« Reply #5878 on: December 19, 2012, 01:34:42 AM »

dear lord looks better than Aquaria Smiley
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ArtByElde
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« Reply #5879 on: December 19, 2012, 03:11:49 AM »

Been working on this metroidvania underwater game for 6 months now, this took FOREVER to mockup!

Still learning to separate BG's and Objects, but ill get there..


How do you get these really polished smooth yet sharp shapes? All of my drawings look like sketches Tongue

thanks all for the nice feedback, been working really hard on this game. I totally INLOVE with Derek Yu's Aquaria art, and im not lying when i say ive been inside the GFX folder of that game and studied it many MANY times. Aquaria 2,well....that would be an honor to be allowed to do:P

as for the sharp shapes that looks polished, i usually make all of this in blocks meaning i use a hard edge brush at 100% opacity and rough out the shapes. I spending more time on the lit surface that forms the actual ground u can collide with, because this is seen throughout the game and needs to look tight imo. When u have the shapes blocked in i usualy lock the blockinglayer and start rendering colors and light,blending to make it look smoother. Im making a video on how i do this actually so if u REALLY want, PM me and i can show u. It's a quick method of working in this style, and it really isnt hard.
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