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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2634118 times)
ferreiradaselva
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« Reply #9020 on: May 09, 2016, 11:48:06 PM »

First boss for Ghouls in the Neighborhood:

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coldrice
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« Reply #9021 on: May 11, 2016, 01:03:53 AM »

something chunky

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Chris MacAdam
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« Reply #9022 on: May 11, 2016, 04:59:59 AM »

umm.. fuck yes! Love it coldrice! Things seem pretty readable with the small resolution and I like the limited colors.

@felipefsdev: I like the design of the boss, I think it will look cool animated and in motion!

@matriax: This is my favorite mockup you have done with the low resolution and colors everything. It all looks great to me how it is right now.

@cynicalsandel: nice small RPG tiles and everything, I think it looks great. The only thing that sticks out to me is the front of the house where the door is sticking out a bit. the roof looks a bit weird to me. The perspective at that angle can be really hard though.

Nothing to post, just wanted to drop by and give some encouragement! Keep it up!
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beetleking22
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« Reply #9023 on: May 12, 2016, 11:08:22 AM »

First boss for Ghouls in the Neighborhood:



Amazing  Hand Thumbs Up Right
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orange08
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« Reply #9024 on: May 12, 2016, 02:31:20 PM »

something chunky

>snip<

very very good
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ferreiradaselva
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« Reply #9025 on: May 16, 2016, 03:38:12 PM »

First boss for Ghouls in the Neighborhood:



Amazing  Hand Thumbs Up Right

Thanks @beetleking22! :D

Now, a cop and a random guy (NPCs):

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cykboy
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« Reply #9026 on: May 20, 2016, 01:25:04 PM »

New pixelart mech concept, we call it "Crow":

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aamatniekss
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hiya


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« Reply #9027 on: May 21, 2016, 03:01:34 AM »

16x16px tileset mockup
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chriswearly
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« Reply #9028 on: May 21, 2016, 04:34:34 AM »

16x16px tileset mockup

Aha, I knew you'd post in here too Smiley Great everything as usual :D
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SolarLune
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« Reply #9029 on: May 21, 2016, 05:04:14 PM »

@cynicalsandal - The car's somewhat small sprite makes the dark blue a bit hard to see. Otherwise, the mockup's really well-done. Nice work! Gonna have to try something with the Pico-8 palette!

@absolute8 - Cool! You could do a lot with "just off-screen, lurking monster" kinda stuff, especially with that snow blocking so much of the screen.

@aamatniekss - I liked your other tile work, but this even more-so because it's a lot easier to see everything. Really clear tiles, and nice color choice. Nice work!

@felipefsdev - Nice NPCs! I like those proportions - just "stubby" enough, haha.

@Antraxx - Great work on those mechs - really nice designs!
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//BARCHboi
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« Reply #9030 on: May 21, 2016, 07:18:48 PM »

There is some excellent mockups going on everyone
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Zorg
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« Reply #9031 on: May 26, 2016, 12:38:03 PM »



Small test how 8x8 px (or 16x16 px) tiles in combination with 16:9 aspect ratio could work.
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akra345
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« Reply #9032 on: May 27, 2016, 03:12:42 AM »

hello , this is my mockup from on of the places you can visit in my project , https://www.facebook.com/DiluviumGame/

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Tselmek
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« Reply #9033 on: May 28, 2016, 09:24:54 AM »

Stumbled upon a handful of mockups I made for my dream game back in 2014. If I remember correctly the goal was to get all eyes in the room shut in order to pass in the next room. Blocks with opened eyes wouldn't move if pushed.





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aamatniekss
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« Reply #9034 on: June 03, 2016, 03:59:48 AM »

A Zelda-Clone mockup. 16x16px tiles


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littanana
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« Reply #9035 on: June 05, 2016, 03:21:21 PM »


depression sim i wanted to make but im depressed ha
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ProgramGamer
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« Reply #9036 on: June 05, 2016, 03:23:57 PM »


depression sim i wanted to make but im depressed ha
You should totally make a devlog and keep working on it!
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olli
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« Reply #9037 on: June 06, 2016, 04:01:22 AM »

A Zelda-Clone mockup. 16x16px tiles




that looks really nice and chunky, great contrasts!
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rnlf
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« Reply #9038 on: June 06, 2016, 10:43:45 PM »


I've had this idea for a game for a while now. It would be a low-poly arcade-y jet racing game. Probably with a lot of power ups and most definitely with a lot of shooting. I made this mockup in blender now and I think it could work as a game!
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SolarLune
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« Reply #9039 on: June 07, 2016, 08:20:25 AM »

Hey, that looks cool! Seems like it could be a lot of fun. I like those colors, too. Maybe something more in the sky to bring out some detail would be nice.
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