ferreiradaselva
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« Reply #9020 on: May 09, 2016, 11:48:06 PM » |
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First boss for Ghouls in the Neighborhood:
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coldrice
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« Reply #9021 on: May 11, 2016, 01:03:53 AM » |
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something chunky
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Chris MacAdam
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« Reply #9022 on: May 11, 2016, 04:59:59 AM » |
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umm.. fuck yes! Love it coldrice! Things seem pretty readable with the small resolution and I like the limited colors.
@felipefsdev: I like the design of the boss, I think it will look cool animated and in motion!
@matriax: This is my favorite mockup you have done with the low resolution and colors everything. It all looks great to me how it is right now.
@cynicalsandel: nice small RPG tiles and everything, I think it looks great. The only thing that sticks out to me is the front of the house where the door is sticking out a bit. the roof looks a bit weird to me. The perspective at that angle can be really hard though.
Nothing to post, just wanted to drop by and give some encouragement! Keep it up!
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beetleking22
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« Reply #9023 on: May 12, 2016, 11:08:22 AM » |
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First boss for Ghouls in the Neighborhood: Amazing
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orange08
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« Reply #9024 on: May 12, 2016, 02:31:20 PM » |
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something chunky
>snip<
very very good
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ferreiradaselva
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« Reply #9025 on: May 16, 2016, 03:38:12 PM » |
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First boss for Ghouls in the Neighborhood: Amazing Thanks @beetleking22! :D Now, a cop and a random guy (NPCs):
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cykboy
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« Reply #9026 on: May 20, 2016, 01:25:04 PM » |
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New pixelart mech concept, we call it "Crow":
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aamatniekss
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« Reply #9027 on: May 21, 2016, 03:01:34 AM » |
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16x16px tileset mockup
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chriswearly
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« Reply #9028 on: May 21, 2016, 04:34:34 AM » |
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16x16px tileset mockup Aha, I knew you'd post in here too Great everything as usual :D
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SolarLune
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« Reply #9029 on: May 21, 2016, 05:04:14 PM » |
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@cynicalsandal - The car's somewhat small sprite makes the dark blue a bit hard to see. Otherwise, the mockup's really well-done. Nice work! Gonna have to try something with the Pico-8 palette!
@absolute8 - Cool! You could do a lot with "just off-screen, lurking monster" kinda stuff, especially with that snow blocking so much of the screen.
@aamatniekss - I liked your other tile work, but this even more-so because it's a lot easier to see everything. Really clear tiles, and nice color choice. Nice work!
@felipefsdev - Nice NPCs! I like those proportions - just "stubby" enough, haha.
@Antraxx - Great work on those mechs - really nice designs!
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//BARCHboi
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« Reply #9030 on: May 21, 2016, 07:18:48 PM » |
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There is some excellent mockups going on everyone
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Zorg
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« Reply #9031 on: May 26, 2016, 12:38:03 PM » |
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Small test how 8x8 px (or 16x16 px) tiles in combination with 16:9 aspect ratio could work.
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Tselmek
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« Reply #9033 on: May 28, 2016, 09:24:54 AM » |
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aamatniekss
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« Reply #9034 on: June 03, 2016, 03:59:48 AM » |
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A Zelda-Clone mockup. 16x16px tiles
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ProgramGamer
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« Reply #9036 on: June 05, 2016, 03:23:57 PM » |
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depression sim i wanted to make but im depressed ha You should totally make a devlog and keep working on it!
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olli
Level 1
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« Reply #9037 on: June 06, 2016, 04:01:22 AM » |
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A Zelda-Clone mockup. 16x16px tiles that looks really nice and chunky, great contrasts!
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rnlf
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« Reply #9038 on: June 06, 2016, 10:43:45 PM » |
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I've had this idea for a game for a while now. It would be a low-poly arcade-y jet racing game. Probably with a lot of power ups and most definitely with a lot of shooting. I made this mockup in blender now and I think it could work as a game!
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SolarLune
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« Reply #9039 on: June 07, 2016, 08:20:25 AM » |
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Hey, that looks cool! Seems like it could be a lot of fun. I like those colors, too. Maybe something more in the sky to bring out some detail would be nice.
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