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March 28, 2024, 04:53:00 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2616619 times)
absolute8
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WTF, some aggressive nerd... (•̀ω•́)و ̑̑


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« Reply #9140 on: February 21, 2017, 05:18:13 AM »

it lacks readability despite the limited pallete.

So more contrast then? I'm already planning to add more texture.
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Bad_Dude 2017
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« Reply #9141 on: February 21, 2017, 05:24:25 AM »

it took me some time to realise that there is flashlight on first picture but i dont know whats the backgrond.
I dont know whats happening on the top of the first one.
I think you should unite separate object by their values more.
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matriax
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« Reply #9142 on: February 25, 2017, 01:20:40 AM »

Other of the mocups i'm doing for a possible jam for the #resistjam

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DireLogomachist
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« Reply #9143 on: February 25, 2017, 03:02:32 PM »

Dang I love those colors. What's your process for selecting colors for a palette? As a non-artist this has always baffled me. I play around with the color wheel and nothing ever clicks.
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Living and dying by Hanlon's Razor
matriax
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« Reply #9144 on: February 26, 2017, 12:12:27 AM »

@DireLogomachist In this case was easy, simply chosed the colors of the nazis uniform for the #resistjam Tongue .
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aamatniekss
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hiya


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« Reply #9145 on: March 07, 2017, 08:18:43 AM »

Contrasting worlds
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TitoOliveira
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« Reply #9146 on: March 07, 2017, 09:10:03 AM »

Later this month i'll be releasing a Forest Sprite Pack on Unity's Asset Store, and this is a little mockup made with the currently WIP sprites.

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_glitch
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« Reply #9147 on: March 07, 2017, 09:32:48 AM »

Contrasting worlds


This looks great! As always. Beer!
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Hapiel
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Pixel artist - OPP project


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« Reply #9148 on: March 08, 2017, 03:08:26 PM »

Some recent OPP mockups:



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Check out the Open Pixel Project, public domain quality tiles and sprites collaboration :D

Also, my game: DropBoy
muki
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« Reply #9149 on: March 09, 2017, 09:13:59 AM »

Contrasting worlds

superb!
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pawchaw
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"Pffs"


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« Reply #9150 on: March 14, 2017, 12:20:45 AM »

Been working on an Idle Clicker mixed with Railroad Tycoon!

Tappy Trains!


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Ashedragon
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« Reply #9151 on: March 14, 2017, 06:59:20 PM »

That looks really adorable!
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AD1337
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Lucas Molina


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« Reply #9152 on: March 22, 2017, 03:00:36 PM »

Mockup of new crossroads in Roguemance (devlog here).

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SolS
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« Reply #9153 on: March 29, 2017, 05:59:55 AM »

@AD1337 Great colors!

Here's some semi-abstract mockups just for fun


 
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GrumpyGiant
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« Reply #9154 on: April 01, 2017, 03:36:41 PM »



Made a little block-town world the other day. I have no idea what to do with it now. I'm thinking there's some kind of SimCity/Advance Wars thing to be done here perhaps.
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aamatniekss
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hiya


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« Reply #9155 on: April 02, 2017, 11:57:53 PM »



Made a little block-town world the other day. I have no idea what to do with it now. I'm thinking there's some kind of SimCity/Advance Wars thing to be done here perhaps.

Very nice style!
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aamatniekss
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hiya


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« Reply #9156 on: April 12, 2017, 08:13:52 AM »

Little platformer mockup just for fun.


Remembered about the process vid again, yay!



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Torchkas
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« Reply #9157 on: April 21, 2017, 08:14:50 AM »

love your use of color!
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matriax
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« Reply #9158 on: April 26, 2017, 01:43:57 PM »

Old mockup i did time ago now using CGA graphics

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Ninety
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turnip boy


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« Reply #9159 on: April 28, 2017, 10:52:26 PM »



messing around with Pyxel Edit for a bit today
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