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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2044157 times)
GrumpyGiant
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« Reply #9180 on: April 01, 2017, 03:36:41 PM »



Made a little block-town world the other day. I have no idea what to do with it now. I'm thinking there's some kind of SimCity/Advance Wars thing to be done here perhaps.
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aamatniekss
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« Reply #9181 on: April 02, 2017, 11:57:53 PM »



Made a little block-town world the other day. I have no idea what to do with it now. I'm thinking there's some kind of SimCity/Advance Wars thing to be done here perhaps.

Very nice style!
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aamatniekss
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« Reply #9182 on: April 12, 2017, 08:13:52 AM »

Little platformer mockup just for fun.


Remembered about the process vid again, yay!



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Torchkas
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« Reply #9183 on: April 21, 2017, 08:14:50 AM »

love your use of color!
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matriax
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« Reply #9184 on: April 26, 2017, 01:43:57 PM »

Old mockup i did time ago now using CGA graphics

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Ninety
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« Reply #9185 on: April 28, 2017, 10:52:26 PM »



messing around with Pyxel Edit for a bit today
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h2n0
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Pretty


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« Reply #9186 on: April 29, 2017, 10:16:38 AM »



Been working on this prototype since I made it last weekend
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diegzumillo
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« Reply #9187 on: April 29, 2017, 04:44:00 PM »

Spent my sunday making a reimagined The Immortal. I like that game. I think the original pixel art is better than anything I can make but I made it anyway.



Overedited and it got a bit too dark too.
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sheep herd
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« Reply #9188 on: May 02, 2017, 01:08:24 PM »

I've been wanting to try out adhering to some retro/vintage console limitations. I wanted to go with the 2600 but after learning about how complicated that is I've settled on the Odyssey2. It seems simpler and there is virtually no info on it as far as I can tell so I can atleast pretend its simpler and no one can ruin it for me  Beg



I've made this mock up and think I'm gonna make world 1-1 trying to follow the rules just as a test.
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miguli
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« Reply #9189 on: May 04, 2017, 10:27:57 AM »


something  Concerned
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sheep herd
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« Reply #9190 on: May 07, 2017, 02:44:05 AM »



webdings alien invasion, is it possible to scale images down?
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Bad_Dude 2017
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« Reply #9191 on: May 07, 2017, 03:02:16 AM »

[img height=???]http://xxxxx[/img]
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SolarLune
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Hmm.


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« Reply #9192 on: May 07, 2017, 09:43:23 AM »

messing around with Pyxel Edit for a bit today

Simple and clean tiles - I especially like the castle tiles. Very nice work.

Spent my sunday making a reimagined The Immortal. I like that game. I think the original pixel art is better than anything I can make but I made it anyway.

Not at all, I love those rock walls and the ground tiles. The door's nice too, though it could use a bit more contrast (an extra dark shade, I think, to "ground" it in the same world). I like the lighting as well - soft, but it makes a lot of difference.
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Ninety
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« Reply #9193 on: May 09, 2017, 03:12:51 AM »

Simple and clean tiles - I especially like the castle tiles. Very nice work.

Thank you!

I guess this is a mockup, sort of.

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kraed
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« Reply #9194 on: May 16, 2017, 04:18:33 PM »



Err...not really sure what to do with this.
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Oskuro
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« Reply #9195 on: May 19, 2017, 07:32:58 AM »

Someday I will complete my DooM fangame.... Crazy









Link to blog post where I explain these drawings a bit.
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absolute8
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WTF, some aggressive nerd... (•̀ω•́)و ̑̑


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« Reply #9196 on: May 22, 2017, 05:15:27 PM »

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Zorg
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« Reply #9197 on: May 26, 2017, 07:03:05 AM »

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jelligeth
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« Reply #9198 on: May 30, 2017, 05:56:13 AM »

You know how there's programmer art...should there be such a thing as artists game?

Made this thing a while back in an attempts to illustrate the mood of a point and click I wanted to make about a little maintenance robot on an intergalactic space ship carrying the DNA of all life on Earth...but kinda ended up just putting random and mostly pointless UI on top of an illustration Tongue



This one was made in studio when I was working at QCF Design during our prototype week...never ended up getting very far with it unfortunately, but I would have liked to keep making it. It was about scheming an Oceans 11 style heist.



And finally a couple of screenshot from one of my own first attempts at making an actual game in Unity. You play as a new chef trying to follow increasingly difficult recipes by grabbing and preparing them as instructed, whilst trying to prevent the Cat from stealing all your ingredients...





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08--n7.r6-79.84
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« Reply #9199 on: May 31, 2017, 04:53:20 AM »




location for 5734L3R

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