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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2024346 times)
Samaras-Sama
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« Reply #9220 on: August 02, 2017, 03:38:21 AM »


Mockup of a monster taming with some light survival elements, based on the monsters I created when I was 11 watching pokémon! And a bit on Survival Kids.

Survival Kids!
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Schoq
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« Reply #9221 on: August 02, 2017, 10:30:02 AM »

Very cute and stylish
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fskn
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« Reply #9222 on: August 03, 2017, 03:34:32 AM »

Spent my sunday making a reimagined The Immortal. I like that game. I think the original pixel art is better than anything I can make but I made it anyway.

http://i.imgur.com/Jed0fKR.png

Overedited and it got a bit too dark too.

Oh, I love The Immortal, and would loooove to see something just like it, with the same mood, the same classic setting (very simple, old-school fantasy), but not as cryptic gameplay-wise.

And yeah, that game looks great, especially the Genesis and DOS versions.
Yours look neat too.  Smiley
I'm just not a fan of lighting effects on pixel-art games. They look out of place, IMO.
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hmental
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« Reply #9223 on: August 09, 2017, 09:41:49 AM »

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bombjack
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« Reply #9224 on: August 21, 2017, 01:23:18 AM »

hmental, I really like your art.
What kind of game would you like to build on it ?
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SolS
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« Reply #9225 on: August 21, 2017, 09:46:23 AM »

Old mockups from a previous game



« Last Edit: August 21, 2017, 10:43:12 AM by SolS » Logged

yotingo
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« Reply #9226 on: August 21, 2017, 02:25:24 PM »

Because no one is sick of hearing about the eclipse...  Giggle


upload the pictures

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Chaoseiro
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« Reply #9227 on: September 12, 2017, 07:47:04 AM »

Great concepts everywhere. I've finally gathered the courage to post something here:



It is supposed to be an Action/Puzzle Cooperative Platformer, with the tentative name of "Linked Souls". This screenshot is really old (2013), but I really liked the concept and I hope I'm able to finish this game someday.
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lowinzloGame
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« Reply #9228 on: September 12, 2017, 09:12:04 PM »

Mockup of a monster taming with some light survival elements, based on the monsters I created when I was 11 watching pokémon! And a bit on Survival Kids.

Your color palette is beautiful, I love the purple
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Shambrook
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« Reply #9229 on: September 14, 2017, 05:59:31 AM »

Kicking around the idea of doing a LowD remake of Megaman 1, basically keeping the same resolution and graphic styles, but with way more detailed animations, parallax backgroounds, some faux lighting etc.
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lowinzloGame
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« Reply #9230 on: September 14, 2017, 01:24:30 PM »

Kicking around the idea of doing a LowD remake of Megaman 1, basically keeping the same resolution and graphic styles, but with way more detailed animations, parallax backgroounds, some faux lighting etc.

This looks really interesting. Are you going to try to mirror the ux, game physics, controls, etc as best as you can to orginal or will you add some embellishments there as well?
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Shambrook
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« Reply #9231 on: September 14, 2017, 04:52:13 PM »

That's something I've been tossing up in my head, I'd want to keep the game physics/controls and just general feel of it as close to possible as MM1, but that's a game I replay like, once a year so there's a tonne of shit that just bugs me about it. One change I'd deffintly be making is to the big eyes.
They have two kinds of jumps, a big jump and a little jump and you need to run under there big jump, but there's no way to tell wich kinda jump they're about to do so it's basically impossible to get past em without taking a hit. I'd defintly fix that. But other stuff I've been thinking of like, if you redo a level having all the enemies replaced with harmless worker robots, or turning the score system into a currency so you can buy moves from later games like the slide and charge shot and e tanks, or warning the player not to do wileys castle before you get the magnet beam (A  hidden item in Elecmans stage that it's literally impossible to complete the game without)  are ideas I've had but I'm not decided weather I want to actually do them. Or stick truer to the original game.
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Cobralad
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« Reply #9232 on: September 14, 2017, 10:30:10 PM »

Kicking around the idea of doing a LowD remake of Megaman 1, basically keeping the same resolution and graphic styles, but with way more detailed animations, parallax backgroounds, some faux lighting etc.

that looks like megaman, but with vaporwave background?
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lowinzloGame
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« Reply #9233 on: September 15, 2017, 11:35:31 AM »

They have two kinds of jumps, a big jump and a little jump and you need to run under there big jump, but there's no way to tell wich kinda jump they're about to do so it's basically impossible to get past em without taking a hit. I'd defintly fix that.

I guess if you are already changing animations it wouldn't hurt to add such details and I don't think a change like that would impact the game too much.
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Shambrook
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« Reply #9234 on: September 17, 2017, 05:23:33 PM »

Yeah I figure just having them crouch down lower before the big jumps would make dealing with them so much less infuriating and is a pretty minor change.
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TheClintHennesy
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« Reply #9235 on: October 17, 2017, 10:42:15 AM »

Hey Guys. I saw this thread and want to bring up some stuff that I came up years back:

Note: THIS WAS BEFORE I BECAME A PRODUCER AND WAS AN ARTIST WITH NO IDEA ABOUT SCOPE MANAGEMENT.





About CLOT: I wanted to create a game that was solely focused on the power fantasy of being a Hemomancer- a guy who could control the blood of other living beings. This would probably be like a AAA or near AAA budget because of the technical difficulties and amount of animation it would need to pull the game off. I would imagine a lot of targeting on the person's limbs and pulling and holding the mouse on different parts of their body.

I didn't really think too much when it came to game design- but other ideas were timing punches and dragging (their hands) to different direction to sort of direct their punch to other people. Same goes with enemies with guns- where you would push and pull their body parts and so on.

I think this IP was one of my favorite IPs to work on as an artist- and I really liked everything about it. xD
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gimymblert
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« Reply #9236 on: October 17, 2017, 03:07:09 PM »

There is comics about driving game I can't find back, it's 3 panels:
1. noob: driving on in a straight line across the wild ignoring the road curve
2. pro: Follow the road curve
3. expert: driving on in a straight line across the wild ignoring the road curve (same image as 1)

That's how scope management felt to me as I realized in 2. the insane man hours (CUT!! SIMPLE! HELP!), but then I learn to love the bomb.
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blinkok
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« Reply #9237 on: October 17, 2017, 05:26:05 PM »

Could i get you guys to make sure you have your twitter handles in you footer so i could bathe in your reflected glory more often?
thanks
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My 2D Stuff twitter: @blinkok
absolute8
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« Reply #9238 on: October 17, 2017, 05:39:21 PM »

Chatroom mockup
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SolS
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« Reply #9239 on: October 17, 2017, 11:24:45 PM »

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