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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2630225 times)
Patch
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« Reply #9240 on: March 24, 2018, 10:15:05 PM »

Just your average elvish party about to fight some skeletons.



I based the elvish heroes on Battle for Wesnoth's elves, as I'd really like to make a roguelite inspired on BFW sometime.

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schavi
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« Reply #9241 on: March 31, 2018, 03:05:39 PM »


These are ui mockups for a species-creating, civilization-managing, action-platformer I'm working on. Think spore+catacomb kids.
Basically you manage your civilization, discover new tech, etc. and go on quests&adventures with your hero, platformer style.
I want the game to be in 320*180, so it's quite a challange to fit everything on the screen.






I really like how the ui turned out, though now i'm a bit stuck with ingame graphics..

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check out my work at yourcharactergames.tumblr.com
JBrumano
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Ops...


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« Reply #9242 on: April 09, 2018, 04:00:13 PM »

Well... This is a "little something" that my boyfriend and I are planning to do.
It's no much but... Yeah! That's it. =P



(Err... And please ignore that weird electrode/voltorb thing).
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SolS
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« Reply #9243 on: April 12, 2018, 02:10:18 AM »



Probably too similar to Bushidog... maybe a different palette would help.

edits:
« Last Edit: April 12, 2018, 05:19:40 AM by SolS » Logged

LyricalReverie
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« Reply #9244 on: April 12, 2018, 03:25:17 AM »



Probably too similar to Bushidog... maybe a different palette would help.


I am fan of your style, but you probably know that already (or not).

The mock up reminds me of that Alice in Wonderland game for the Nintendo DS (pretty good puzzle platforming game, if I say so myself).
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cynicalsandel
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« Reply #9245 on: April 12, 2018, 06:43:28 PM »


everything you touch is magic
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SolS
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« Reply #9246 on: April 13, 2018, 02:23:25 AM »

@LyricalReverie - Thanks a lot! I can see some similarities, especially with the character sprites. I had a less sketchy version in mind originally but I'm still pretty satisfied with how it turned out.

@cynicalsandel - Thanks! I'd like to turn this one into a small game at some point.
« Last Edit: April 13, 2018, 02:29:29 AM by SolS » Logged

coldrice
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« Reply #9247 on: April 27, 2018, 10:13:29 PM »

a little what if theorycrafting on metroid

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DUSTER - Western Simulator

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« Reply #9248 on: April 28, 2018, 02:40:55 AM »

a little what if theorycrafting on metroid

!!!

I'd play the crap out of some zelda 1/metroid lovechild
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vaaasm
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« Reply #9249 on: May 02, 2018, 08:44:59 AM »

Mockup of potential motorcycle levels for my game project. re-used old background to try it out



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matriax
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« Reply #9250 on: May 04, 2018, 11:25:35 PM »

Mockups using 8x8 tiles. I'm still playing around with the LDJAM41 idea of mixin Roguelike and Point&Click, will see how ends all Tongue .

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SolS
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« Reply #9251 on: June 09, 2018, 03:34:49 AM »

Bits of art from an older project in a gameboy style.







« Last Edit: July 28, 2018, 02:30:29 AM by SolS » Logged

aamatniekss
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« Reply #9252 on: June 20, 2018, 05:31:04 AM »

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Mannapi
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.


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« Reply #9253 on: June 21, 2018, 03:32:34 PM »

Maybe not a mockup, but a game jam game. The theme was reflection.
Made in Unreal and recorded on the Oculus Go. A friend made the art, I made the rest.


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Lily
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« Reply #9254 on: August 14, 2018, 10:14:22 PM »

Mockup of a syfy action cartoon game i will probably never do hehe, that's what mockup is about right ? :]


How much money do I need to donate to a Kickstarter to see this exist?

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08--n7.r6-79.84
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« Reply #9255 on: August 29, 2018, 10:46:10 PM »



Profiles interface for 5734L3R game.
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Feenicks
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« Reply #9256 on: September 12, 2018, 01:21:06 AM »



Touhou RPG mockup I did for 9/9.
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DieMango
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Desperate Soul


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« Reply #9257 on: September 21, 2018, 04:09:40 PM »

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SeanNoonan
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For England?


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« Reply #9258 on: October 06, 2018, 05:10:43 PM »

Mockup/paintover of an area I'm working on in my new game...

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tylerfunk
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« Reply #9259 on: October 09, 2018, 06:24:27 PM »

A little thing I'm working on for the TIGForums Wholesome compo. Don't have any graphics finalized yet.
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