aamatniekss
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« Reply #9280 on: February 14, 2020, 01:51:16 AM » |
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This thread is a little too empty nowadays. 
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tzmitzki
TIGBaby
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« Reply #9283 on: April 02, 2020, 06:47:14 AM » |
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Some of my projects I abandoned...    Video: Yeah, never going to finish those
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MadByte
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« Reply #9284 on: April 07, 2020, 05:13:23 AM » |
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« Last Edit: April 20, 2020, 07:53:02 AM by MadByte »
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Endurion
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« Reply #9285 on: April 07, 2020, 08:20:03 PM » |
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Space Taxi! 
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aamatniekss
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« Reply #9286 on: April 22, 2020, 04:42:00 AM » |
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Suttebun
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« Reply #9287 on: April 24, 2020, 12:24:04 PM » |
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@aamatniekssI imagine it could be a little difficult to separate the background from the platforms while you're playing, but visually you've got so much going on here. Congrats  Those parallaxes ~~~ @Solsinspiring perspective
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« Last Edit: April 24, 2020, 09:02:08 PM by Suttebun »
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Feenicks
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« Reply #9288 on: May 05, 2020, 07:05:23 AM » |
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SolS
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« Reply #9289 on: July 26, 2020, 01:14:46 AM » |
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bob_sacamano
Level 0
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« Reply #9290 on: July 30, 2020, 08:52:34 AM » |
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These are ui mockups for a species-creating, civilization-managing, action-platformer I'm working on. Think spore+catacomb kids. Basically you manage your civilization, discover new tech, etc. and go on quests&adventures with your hero, platformer style. I want the game to be in 320*180, so it's quite a challange to fit everything on the screen. I really like how the ui turned out, though now i'm a bit stuck with ingame graphics.. This has me very intrigued, can you explain a little more what's going on with that tissue page? Looking at your website, seems like each tissue/organ/skin will have different traits, how are you handling that modularity?
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Feenicks
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« Reply #9291 on: October 24, 2020, 07:03:18 AM » |
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Zera
TIGBaby
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« Reply #9293 on: July 25, 2021, 04:54:40 PM » |
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Hi! My name is Zera. I'm new to the forums here. I've scrolled through this thread a lot recently and have been blown away by the talent of everyone. I'd love to help bring one of these projects to life! I just finished up and released a small game not too long ago and therefore wanted to hear if anyone was in need of a programmer to help on a preferably small 2D pixel art project. I'm not really looking for compensation in terms of money as I'm mostly doing it for my portfolio. You can get in contact with me through: Mail: [email protected]Twitter: @zera_net Discord: Zera#7761 Thank you! 
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Pumpkinteractive
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« Reply #9294 on: August 14, 2021, 05:34:30 AM » |
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this looks sick, starring at it for a while I asked myself, why do the icicles swing back and forth, then I realized those aren't icicles but plants?!
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JungleHeart
Level 0
 
If the scabbard fits, wear it! -Viktor, Suikoden I
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« Reply #9295 on: March 15, 2022, 10:32:28 PM » |
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This looks like a Metroidvania that I would SERIOUSLY play. I love how everything moves — it provides a creepy feeling but at the same time, a wonder that it would be awesome to explore this cave.
Couple that with item farming (perhaps some crafting - the hero is a knight, after all, so a smith shouldn't be too far XD) and you've got a knockout.
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Xbox Series X and Switch gamer.
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i.i
Level 1
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« Reply #9296 on: March 27, 2022, 06:33:20 PM » |
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Everything on this page is amazing. I really miss looking at these mockups.
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« Last Edit: April 02, 2022, 11:39:20 AM by i.i »
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Muhrvm
TIGBaby
Pixel Hobbyist
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« Reply #9297 on: April 03, 2022, 03:03:39 PM » |
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2-bit pixel art mockup of a platformer I did today. 
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omnilith
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« Reply #9298 on: April 26, 2022, 09:28:22 AM » |
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2-bit pixel art mockup of a platformer I did today.  always love to see people doing subpixel animations and super small sprites, it's always fun and has a unique feeling you don't get from higher res pixel art.
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