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1396125 Posts in 67342 Topics- by 60481 Members - Latest Member: Jaunty Bear Games

October 24, 2021, 01:24:16 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2262611 times)
dreamcorn
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« Reply #9280 on: January 13, 2020, 10:28:49 AM »



nice 'n chunky
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aamatniekss
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hiya


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« Reply #9281 on: February 14, 2020, 01:51:16 AM »

This thread is a little too empty nowadays.
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Lance of Longinus
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« Reply #9282 on: February 21, 2020, 08:16:47 AM »

Here a bunch of mockups I made for a horror game prototype that I intended to build around the findings from my final thesis on inducing negative emotions in the player. Initially this was intended to end up as an actual game, but I got stuck and had to abandon that plan.
















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xix
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« Reply #9283 on: March 05, 2020, 08:40:25 PM »

Does anyone wanna make a roguelike with me?

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Get the demo itch.io
Follow @lunarsignals on twitter
tzmitzki
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« Reply #9284 on: April 02, 2020, 06:47:14 AM »

Some of my projects I abandoned...







Video:





Yeah, never going to finish those
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MadByte
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« Reply #9285 on: April 07, 2020, 05:13:23 AM »


« Last Edit: April 20, 2020, 07:53:02 AM by MadByte » Logged
Endurion
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« Reply #9286 on: April 07, 2020, 08:20:03 PM »

Space Taxi! Smiley
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aamatniekss
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hiya


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« Reply #9287 on: April 22, 2020, 04:42:00 AM »

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Suttebun
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« Reply #9288 on: April 24, 2020, 12:24:04 PM »

@aamatniekss
I imagine it could be a little difficult to separate the background from the platforms while you're playing, but visually you've got so much going on here.

Congrats  Toast Right
Those parallaxes ~~~

@Sols
inspiring perspective
« Last Edit: April 24, 2020, 09:02:08 PM by Suttebun » Logged
Feenicks
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« Reply #9289 on: May 05, 2020, 07:05:23 AM »

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SolS
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« Reply #9290 on: July 26, 2020, 01:14:46 AM »

@xix - Love those mockups!

@Suttebun - Thanks!

Some mockups,













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bob_sacamano
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« Reply #9291 on: July 30, 2020, 08:52:34 AM »


These are ui mockups for a species-creating, civilization-managing, action-platformer I'm working on. Think spore+catacomb kids.
Basically you manage your civilization, discover new tech, etc. and go on quests&adventures with your hero, platformer style.
I want the game to be in 320*180, so it's quite a challange to fit everything on the screen.






I really like how the ui turned out, though now i'm a bit stuck with ingame graphics..



This has me very intrigued, can you explain a little more what's going on with that tissue page? Looking at your website, seems like each tissue/organ/skin will have different traits, how are you handling that modularity?
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Feenicks
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« Reply #9292 on: October 24, 2020, 07:03:18 AM »



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pixel_turkey
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« Reply #9293 on: May 24, 2021, 12:10:38 AM »

SNES title screen mockup running in Retroarch Snes9x, for Tim and Eric's Beef House on Adult Swim.  https://www.timanderic.com/projects/beef-house

YouTube:



« Last Edit: May 29, 2021, 06:28:43 PM by pixel_turkey » Logged

Zera
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« Reply #9294 on: July 25, 2021, 04:54:40 PM »

Hi! My name is Zera. I'm new to the forums here. I've scrolled through this thread a lot recently and have been blown away by the talent of everyone. I'd love to help bring one of these projects to life! I just finished up and released a small game not too long ago and therefore wanted to hear if anyone was in need of a programmer to help on a preferably small 2D pixel art project.

I'm not really looking for compensation in terms of money as I'm mostly doing it for my portfolio.
You can get in contact with me through:
Mail: [email protected]
Twitter: @zera_net
Discord: Zera#7761

Thank you! Tears of Joy
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Pumpkineater
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« Reply #9295 on: August 14, 2021, 05:34:30 AM »



this looks sick, starring at it for a while I asked myself, why do the icicles swing back and forth, then I realized those aren't icicles but plants?!
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