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1383659 Posts in 66163 Topics- by 58590 Members - Latest Member: buttholeman69

October 25, 2020, 12:46:26 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2111801 times)
TrisB
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« Reply #9300 on: May 23, 2019, 03:30:28 PM »


This is awesome! Really like the wide screen format.
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bull-1
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« Reply #9301 on: May 27, 2019, 11:58:17 AM »

Hello everyone,

this is short clip of something that may and up as space shooter:




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HQ
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« Reply #9302 on: July 03, 2019, 01:45:07 PM »





The Black Heart is actually a free Mugen Game made by Andrés Borghi.
Since its first release is nearing its 10 year mark, I remade/ updated the designs/ sprites and made a fake teaser for a potential sequel.
Some elements such as the stages I used for the thumbnails & the title theme is made by Andrés Borghi & was used with permission Smiley
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xix
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« Reply #9303 on: September 04, 2019, 12:40:56 PM »

Who wants to make an SRPG with me? lol



And in the complete opposite direction I'm thinking about increasing the resolution of tiles to better upscale to 720p/1080p.

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SolS
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« Reply #9304 on: September 07, 2019, 11:02:13 AM »







And a touched up version of an older mockup.

« Last Edit: July 26, 2020, 01:23:33 AM by SolS » Logged

matriax
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« Reply #9305 on: October 31, 2019, 03:16:54 AM »



Superb! WOnder if you continued doing more of that, i will play a game like that Smiley
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dreamcorn
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« Reply #9306 on: January 13, 2020, 10:28:49 AM »



nice 'n chunky
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aamatniekss
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« Reply #9307 on: February 14, 2020, 01:51:16 AM »

This thread is a little too empty nowadays.
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Lance of Longinus
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« Reply #9308 on: February 21, 2020, 08:16:47 AM »

Here a bunch of mockups I made for a horror game prototype that I intended to build around the findings from my final thesis on inducing negative emotions in the player. Initially this was intended to end up as an actual game, but I got stuck and had to abandon that plan.
















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xix
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« Reply #9309 on: March 05, 2020, 08:40:25 PM »

Does anyone wanna make a roguelike with me?

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tzmitzki
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« Reply #9310 on: April 02, 2020, 06:47:14 AM »

Some of my projects I abandoned...







Video:





Yeah, never going to finish those
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MadByte
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« Reply #9311 on: April 07, 2020, 05:13:23 AM »


« Last Edit: April 20, 2020, 07:53:02 AM by MadByte » Logged
Endurion
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« Reply #9312 on: April 07, 2020, 08:20:03 PM »

Space Taxi! Smiley
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aamatniekss
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« Reply #9313 on: April 22, 2020, 04:42:00 AM »

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Suttebun
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« Reply #9314 on: April 24, 2020, 12:24:04 PM »

@aamatniekss
I imagine it could be a little difficult to separate the background from the platforms while you're playing, but visually you've got so much going on here.

Congrats  Toast Right
Those parallaxes ~~~

@Sols
inspiring perspective
« Last Edit: April 24, 2020, 09:02:08 PM by Suttebun » Logged

Feenicks
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« Reply #9315 on: May 05, 2020, 07:05:23 AM »

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SolS
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« Reply #9316 on: July 26, 2020, 01:14:46 AM »

@xix - Love those mockups!

@Suttebun - Thanks!

Some mockups,













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bob_sacamano
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« Reply #9317 on: July 30, 2020, 08:52:34 AM »


These are ui mockups for a species-creating, civilization-managing, action-platformer I'm working on. Think spore+catacomb kids.
Basically you manage your civilization, discover new tech, etc. and go on quests&adventures with your hero, platformer style.
I want the game to be in 320*180, so it's quite a challange to fit everything on the screen.






I really like how the ui turned out, though now i'm a bit stuck with ingame graphics..



This has me very intrigued, can you explain a little more what's going on with that tissue page? Looking at your website, seems like each tissue/organ/skin will have different traits, how are you handling that modularity?
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Feenicks
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« Reply #9318 on: October 24, 2020, 07:03:18 AM »



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