TrisB
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« Reply #9300 on: May 23, 2019, 03:30:28 PM » |
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This is awesome! Really like the wide screen format.
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bull-1
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« Reply #9301 on: May 27, 2019, 11:58:17 AM » |
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Hello everyone,
this is short clip of something that may and up as space shooter:
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HQ
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« Reply #9302 on: July 03, 2019, 01:45:07 PM » |
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The Black Heart is actually a free Mugen Game made by Andrés Borghi. Since its first release is nearing its 10 year mark, I remade/ updated the designs/ sprites and made a fake teaser for a potential sequel. Some elements such as the stages I used for the thumbnails & the title theme is made by Andrés Borghi & was used with permission 
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hhttps://twitter.com/HQ_PixelArtist
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xix
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« Reply #9303 on: September 04, 2019, 12:40:56 PM » |
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Who wants to make an SRPG with me? lol  And in the complete opposite direction I'm thinking about increasing the resolution of tiles to better upscale to 720p/1080p. 
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SolS
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« Reply #9304 on: September 07, 2019, 11:02:13 AM » |
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« Last Edit: July 26, 2020, 01:23:33 AM by SolS »
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matriax
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« Reply #9305 on: October 31, 2019, 03:16:54 AM » |
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Superb! WOnder if you continued doing more of that, i will play a game like that 
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dreamcorn
Level 0

fake dev
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« Reply #9306 on: January 13, 2020, 10:28:49 AM » |
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aamatniekss
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« Reply #9307 on: February 14, 2020, 01:51:16 AM » |
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This thread is a little too empty nowadays. 
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tzmitzki
TIGBaby
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« Reply #9310 on: April 02, 2020, 06:47:14 AM » |
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Some of my projects I abandoned...    Video: Yeah, never going to finish those
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Endurion
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« Reply #9312 on: April 07, 2020, 08:20:03 PM » |
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Space Taxi! 
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aamatniekss
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« Reply #9313 on: April 22, 2020, 04:42:00 AM » |
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Suttebun
Level 1
ᗜ ☾ɷ☾ † ~♪
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« Reply #9314 on: April 24, 2020, 12:24:04 PM » |
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@aamatniekssI imagine it could be a little difficult to separate the background from the platforms while you're playing, but visually you've got so much going on here. Congrats  Those parallaxes ~~~ @Solsinspiring perspective
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« Last Edit: April 24, 2020, 09:02:08 PM by Suttebun »
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Feenicks
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« Reply #9315 on: May 05, 2020, 07:05:23 AM » |
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SolS
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« Reply #9316 on: July 26, 2020, 01:14:46 AM » |
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bob_sacamano
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« Reply #9317 on: July 30, 2020, 08:52:34 AM » |
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These are ui mockups for a species-creating, civilization-managing, action-platformer I'm working on. Think spore+catacomb kids. Basically you manage your civilization, discover new tech, etc. and go on quests&adventures with your hero, platformer style. I want the game to be in 320*180, so it's quite a challange to fit everything on the screen. I really like how the ui turned out, though now i'm a bit stuck with ingame graphics.. This has me very intrigued, can you explain a little more what's going on with that tissue page? Looking at your website, seems like each tissue/organ/skin will have different traits, how are you handling that modularity?
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Feenicks
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« Reply #9318 on: October 24, 2020, 07:03:18 AM » |
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