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TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 1493704 times)
ANtY
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i accidentally did that on purpose


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« Reply #6380 on: March 08, 2013, 07:50:10 am »

I use camtasia but I guess licecap seems better for this job
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Warlocks vs Shadows
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DustyDrake
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« Reply #6381 on: March 08, 2013, 09:49:55 am »


That is... not how you hold an assault rifle.
At least it looks more like he's carrying it on his shoulder than tucked into the crook of his arm or however you describe it.
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Rat Casket
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i can do what i want

TheRabbitInferno
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« Reply #6382 on: March 08, 2013, 11:10:05 am »



Its a little buggy but... derp.
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Quarry
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« Reply #6383 on: March 08, 2013, 11:43:31 am »

HE'S THE IRON-MAN
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godsavant
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« Reply #6384 on: March 08, 2013, 12:53:43 pm »

That is... not how you hold an assault rifle.
At least it looks more like he's carrying it on his shoulder than tucked into the crook of his arm or however you describe it.

Don't blame him, as it's a shot-for-shot recreation from the movie, which, if you've seen it, has a lot weirder things than how they're holding their guns.
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AndyNN
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« Reply #6385 on: March 08, 2013, 10:47:39 pm »

I'm aiming for pretty lo fi. Any criticism welcome...

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Lizardheim
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« Reply #6386 on: March 09, 2013, 02:43:38 am »

That is... not how you hold an assault rifle.
At least it looks more like he's carrying it on his shoulder than tucked into the crook of his arm or however you describe it.
If you trace a line up from the elbow following where the upper arm is drawn, it's clearly shouldered properly. Thing is, there is simply no need for it to be drawn, seeing as in the animation another gun will always overlap that spot.
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Fallsburg
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Fear the CircleCat


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« Reply #6387 on: March 09, 2013, 11:01:04 am »


Jin-Roh is awesome and so are you.
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Blambo
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« Reply #6388 on: March 09, 2013, 01:43:53 pm »



Its a little buggy but... derp.

Movements looks nidhoggy
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TNERB
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gamez stink


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« Reply #6389 on: March 09, 2013, 03:20:05 pm »

I'm aiming for pretty lo fi. Any criticism welcome...


Maybe lessen the detail in the background, the pixels on the waterfall kinda mash with the objects in the foreground it makes it hard to read what's happening. Maybe if the hills and waterfalls were all just one solid color they might blend better into the background. Just a suggestion, I like that skyline though.



Its a little buggy but... derp.

I like the animations, especially that quick aim.
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emacs
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...


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« Reply #6390 on: March 09, 2013, 03:24:09 pm »

That is... not how you hold an assault rifle.
At least it looks more like he's carrying it on his shoulder than tucked into the crook of his arm or however you describe it.
If you trace a line up from the elbow following where the upper arm is drawn, it's clearly shouldered properly. Thing is, there is simply no need for it to be drawn, seeing as in the animation another gun will always overlap that spot.
Even if it's shouldered properly, that's not the correct way to hold a foregrip.
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eobet
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8-bit childhood


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« Reply #6391 on: March 10, 2013, 01:58:46 am »



Super duper quick and so utterly basic, but it was to show a how to do a 2D city builder with a hexagonal instead of a square grid.
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Geeze
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Totally.


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« Reply #6392 on: March 10, 2013, 12:09:17 pm »

 Hand Thumbs Up Right
That shoulb be a game
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eddieion
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« Reply #6393 on: March 10, 2013, 01:52:15 pm »



Any love for a frog in sunglasses?
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Udderdude
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« Reply #6394 on: March 10, 2013, 01:54:03 pm »

Quit gettin' mad at videogames: The game. http://gunshowcomic.com/419
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TNERB
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gamez stink


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« Reply #6395 on: March 10, 2013, 06:44:02 pm »

Much love for that frog brudda
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ompuco
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oh my god whats happening


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« Reply #6396 on: March 10, 2013, 06:56:48 pm »


I'm working on designing trees cause the background is supposed to be entirely forest. Mainly testing out the grass.
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sedna16
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« Reply #6397 on: March 13, 2013, 07:23:24 am »

Guys, what  do you think of this mock-up??



I'm using Oryx's sprites.

Any suggestions?
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Joshua
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Be rad to one another!


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« Reply #6398 on: March 13, 2013, 09:28:03 am »

Based by the amount of screen space allotted to each element, I'd say inventory/stats are the primary focus of the game? And the dungeon view is the least?
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sedna16
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« Reply #6399 on: March 13, 2013, 09:44:12 am »

Based by the amount of screen space allotted to each element, I'd say inventory/stats are the primary focus of the game? And the dungeon view is the least?

thanks, I'll have to re-evaluate it
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