Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1190480 Posts in 51230 Topics- by 42143 Members - Latest Member: sweBandit

February 08, 2016, 02:06:59 am

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
Pages: 1 ... 327 328 [329] 330 331 ... 451
Print
Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 1466007 times)
CVaseTYb!!
Guest
« Reply #6560 on: April 24, 2013, 02:55:55 pm »

about a loser bum stoner who's only escape is his dreams...
ummmmmmmmmmmmmmmmmmmmmm i'm pretty sure you need my permission to publish my biography

or was that my persimmon. i dont know, life is hard
Logged
RyanHuggins
Level 1
*



View Profile WWW Email
« Reply #6561 on: April 24, 2013, 06:44:54 pm »




@Cellusious: That's a dope image. I like it!
Logged

TNERB
Level 5
*****


gamez stink


View Profile WWW Email
« Reply #6562 on: April 24, 2013, 09:30:09 pm »

-snip-

MORE.
Logged

mono
Level 10
*****



View Profile
« Reply #6563 on: April 27, 2013, 04:17:06 am »

Looking at some alternative color schemes with nes color restrictions for new levels. It's hard to find good combinations for certain level themes.



Logged

Quarry
Level 10
*****



View Profile WWW
« Reply #6564 on: April 27, 2013, 08:24:39 am »

Top is warmer but the bottom one uses a different palette, not lava's
Logged

Cellusious
Level 8
***


View Profile WWW
« Reply #6565 on: April 27, 2013, 09:53:17 am »

Looking at some alternative color schemes with nes color restrictions for new levels. It's hard to find good combinations for certain level themes.





Looks really awesome and 'retro?'
The background tiles and how i think it's shadow cast by sun in the top left; breaks when they're randomly black in the middle. it's confusing.
Logged

siskavard
Level 10
*****


Personal Text


View Profile WWW Email
« Reply #6566 on: April 27, 2013, 10:40:15 am »

Mono, I'd say the bottom one works better if only for the contrast against the lava. You want the player to see that danger right away.
Logged

TNERB
Level 5
*****


gamez stink


View Profile WWW Email
« Reply #6567 on: April 27, 2013, 11:31:49 am »

I liked the first color combo but the lava should be brighter.

?
Logged

ClayB
Guest
« Reply #6568 on: April 27, 2013, 12:06:56 pm »

the highlight is too bright for something that repeats that much imo
Logged
Cellusious
Level 8
***


View Profile WWW
« Reply #6569 on: April 27, 2013, 12:30:45 pm »




 Cave Story
Logged

jaws001
Level 0
*



View Profile
« Reply #6570 on: April 27, 2013, 04:06:02 pm »



Logged
mono
Level 10
*****



View Profile
« Reply #6571 on: April 27, 2013, 04:24:19 pm »

Those look good but they do not follow the famicom palette I have and that is why I struggle. I like having the limitation though.



It might be terribly inaccurate.
Logged

TheLastBanana
Level 8
***



View Profile WWW Email
« Reply #6572 on: April 27, 2013, 04:33:36 pm »

Super Crate Theft Auto?

That perspective is neat. Good job on the cars and building especially.
Logged

TNERB
Level 5
*****


gamez stink


View Profile WWW Email
« Reply #6573 on: April 27, 2013, 05:04:18 pm »




Sweet colors, really bright. I'd play that.
Logged

saibot216
Level 10
*****



View Profile WWW Email
« Reply #6574 on: April 27, 2013, 09:23:33 pm »




Sweet colors, really bright. I'd play that.

I second that. Nice palette and design.
Logged

siskavard
Level 10
*****


Personal Text


View Profile WWW Email
« Reply #6575 on: April 28, 2013, 01:23:13 pm »



I put all of my animated cycles together in this mocky mockup. It seems to be working, although I may put in 1 frame antic for his jum, just to flesh out the animation a bit more.
The background art is a placeholder.

The game is  called Hand Point Right CLOUDFACE Hand Point Left
Logged

happymonster
Level 10
*****



View Profile WWW
« Reply #6576 on: April 28, 2013, 01:30:24 pm »

That's brilliant!  Shocked
Logged
poe
Guest
« Reply #6577 on: April 28, 2013, 01:50:12 pm »



I put all of my animated cycles together in this mocky mockup. It seems to be working, although I may put in 1 frame antic for his jum, just to flesh out the animation a bit more.
The background art is a placeholder.

The game is  called Hand Point Right CLOUDFACE Hand Point Left

okay
Logged
siskavard
Level 10
*****


Personal Text


View Profile WWW Email
« Reply #6578 on: April 28, 2013, 01:52:26 pm »

poekay
Logged

_discovery
Level 0
***



View Profile WWW Email
« Reply #6579 on: April 28, 2013, 04:15:33 pm »

really nice work siskavard
Logged

Pages: 1 ... 327 328 [329] 330 331 ... 451
Print
Jump to:  

Theme orange-lt created by panic